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heart attack in 10 minutes
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༼ つ ◕_◕ ༽つ Zaafar TAKE MY ENERGY ༼ つ ◕_◕ ༽つ
GH it's like cocaine, once you used, you can't forget.
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... i read this thread and answer on my question myself.
Anyway, thanks for you work!
Last edited by EvilRumpelstilzchen; 12-08-2023 at 02:28 PM.
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08/12/2023 4:26 pm Program exited with message:
System.OverflowException: Arithmetic operation resulted in an overflow.
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight () in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 410
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boole an hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 218
at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 75
at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 71
at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 75
at GameHelper.RemoteObjects.GameStates.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\GameStates.cs:line 111
at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 75
at GameHelper.Core.UpdateStatesData()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Core.cs:line 224
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 292
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 166
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCorout ine c)
at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 93
at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
------------------------------
Can you help me?
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Is this working yet for the new season? Seems to crash almost immediately after starting it
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Originally Posted by
ubobill
Is this working yet for the new season? Seems to crash almost immediately after starting it
Having same problem!!
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its not updated yet, calm down and be patient
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did you guys saw a comment that it's working or updated start post? if not, stop asking, it will be done, when it's done.
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updated offsets, please download from first post.
damn that took some extra time...1 hour more than what i was thinking...
well, can't plan for everything in life
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 10 Thanks
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Mastering the art of game hacking: where pixels meet possibilities, and codes dance to my command, turning virtual challenges into digital victories.
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---> (Inner Exception #17 ) System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClas s56_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 413
at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWor ker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
--- End of stack trace from previous location ---
at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWor ker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
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works fine for me, awesome work dude
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while I'm moving with Radar on offsets are moving with stutter like 10fps what causes that how can I fix it
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Thanks! But something wrong with map hack it works with strange map offset
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