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Member
Originally Posted by
NiGHT_DE
Is it possible to check in the AutoHotKeyTrigger if there are Enemies nearby or a Boss nearby?
If so, how can i do this?
Add a dynamic condition with this: MonsterCount("Any") > 5 | MonsterCount("AtLeastRare") > 0 | MonsterCount(MonsterRarity.Unique) > 0
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Member
Does anyone have an auto hotkey for blast chain mines?
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Member
@GameHelper is there any way to fix the preload in maps ? its showing incorrect info currently or is it just ruin now
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Originally Posted by
Ye_hee_boii
@
GameHelper is there any way to fix the preload in maps ? its showing incorrect info currently or is it just ruin now
I haven't really looked it it yet, but according to the reports I am getting I think it is just ruin now.
If I ever look at it (in the future and have a fix for it ), I will let the community know. No point in asking again and again.
P.S I have looked at heist data and it is dead.
If I did not reply to you, it mean the question you are asking is stupid.
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Active Member
Originally Posted by
GameHelper
I haven't really looked it it yet, but according to the reports I am getting I think it is just ruin now.
If I ever look at it (in the future and have a fix for it ), I will let the community know. No point in asking again and again.
P.S I have looked at heist data and it is dead.
damn that sucks i loved doin heist even before this league
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Member
ehh, I'm just waiting for 1 beast (FPA) preload and it will be gg again
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is it possible to implement option to select specific icons for specific archenemesis mods on the minimap?
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Originally Posted by
smaili
is it possible to implement option to select specific icons for specific archenemesis mods on the minimap?
that's something i wanna implement but GH isn't there yet. have to wait for it.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
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Member
Hi, I really appreciate your version of POEHUD. Donations are well deserved.
I tried to look for a list of upcoming features but couldn't find it. Is there any chance you will upgrade the autoflask feature to auto detect type of flask? I switch them around quite often and would love that feature. If it is not on your radar then all good. Cheers!
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Member
Originally Posted by
Patolino
Can someone pls help me, or share his Plague Bearer Conditions/Configs? I dont get it to run...

Use this if you want to check if there are monsters nearby
MonsterCount("Any") > 5 | MonsterCount("AtLeastRare") > 0 | MonsterCount(MonsterRarity.Unique) > 0
And this to check if it is at max stage
corrosive_shroud_at_max_damage
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Originally Posted by
binhhs123
Hi, I really appreciate your version of POEHUD. Donations are well deserved.
I tried to look for a list of upcoming features but couldn't find it. Is there any chance you will upgrade the autoflask feature to auto detect type of flask? I switch them around quite often and would love that feature. If it is not on your radar then all good. Cheers!
it is.
Originally Posted by
Maelzel
Use this if you want to check if there are monsters nearby
MonsterCount("Any") > 5 | MonsterCount("AtLeastRare") > 0 | MonsterCount(MonsterRarity.Unique) > 0
And this to check if it is at max stage
corrosive_shroud_at_max_damage

damn, that's some nice ass font. what font are you using?
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
GameHelper
it is.
damn, that's some nice ass font. what font are you using?
Victor Mono Regular
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Member
To show one small tips about how to trigger weapon swap.
When do we need weapon swap? One case is when you playing a bow build, there is no moving skill without cd, like shield charge. Special if you need to use wither step on left click, then you cannot use most of the moving skill like dash since they share the cd.
So with this tips, you can swap your weapon to a shield and use shield charge when there is no enemy around you and swap back to bow when there is any enemy found in the range.
How to trigger the weapon swap? use below rules:
1. Vitals.HP.Max: this is your max hp. have a shield in your second weapon slot with more life. Then we can use Max HP to judge which weapon you are using. Remember to change the value when you change any equipment. Also the rule will be break if you get any temp buff in the map which will change your Max HP. So headhunter is not working for this tips.
2. Usd IsKeyPressedForAction(vkey) to detect that your key press. For example: my key "w" is for shield charge. Then my rule will be: when I am with a bow and there is no enemy around me and when I press "w", then I will do a weapon swap. Since there is no "delay function" available for dynamic rule and one rule can only trigger one key press. So you may need to click several times to trigger the weapon swap and then shield charge.
3. To change the weapon back to bow, I just based on if there is any monsters in the range, then it will automatically change the weapon back to bow.
4. If you want use this rules, remember to keep your resistance > 75 with your shield and weapon in your second weapon slot. Just in case there is any monster may hit you before you change the weapon back.
5. There may have a lot of good equipments could be used in second weapon slot. For example some claw whic will increase the moving skill attack speed which will make your shield charge much faster.
To play the game is fun, to think how to use "tools" to play game is interesting.
Really appreciate GH provide so many great function.
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Member
Radar and health bars are working when I start GameHelper but disappear when I click PoE window. Anyone else has this issue?
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Contributor
Originally Posted by
Voxatu
Radar and health bars are working when I start GameHelper but disappear when I click PoE window. Anyone else has this issue?
Everything's OK on my side. You somehow broke GameHelper's "always on top" behavior. Have you installed any software modifying this option? Are other overlays working (Radar, Preload)? Does opening/closing GH's menu (F12) solve the problem?