GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #4246
    madd123's Avatar Active Member
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    Originally Posted by GameHelper View Post
    No software limit.….GH scalability is only limited by your hardware.
    bro, getting back to this question, there is limit for sure (maybe it is not intentional, so it is more important describe it to you I guess, so you could fix it).
    so I will describe common situation, when there are a lot of entities inside of network bubble (awake entities) (we are talking about 100k+) gamehelper stops updating like half of them (positions and if they are valid or exists or not) and starts updating again if you make like few small steps outside of current network bubble with big amount entities, if you will make this steps inside and outside and will start and stop work again and again, meanwhile nothing is loaded, cpu/gpu is on like 30%, so it is not my hardware limit, I was hitting this limit last league sometimes, usually at the end of the map, but this league there are so much more entities and i hit it every map pretty early, so radar works very scuffed for me (shows already opened strongboxes and not updating positions of moving entities) I asked friends, who run really juiced maps like me and all of them have exactly same issues

    so maybe there is some limit u made unintentionally, for example (i didn't check ur code, just guessing) u r reading or copying fixed amount of game memory (just u think big enough), but for this league it is not even close to be enough :\ or something else, so would be nice if you maybe could look into this, thanks

    GameHelper: A light version of PoeHUD/Exile-Api
  2. Thanks Baki667 (1 members gave Thanks to madd123 for this useful post)
  3. #4247
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by madd123 View Post
    bro, getting back to this question, there is limit for sure (maybe it is not intentional, so it is more important describe it to you I guess, so you could fix it).
    so I will describe common situation, when there are a lot of entities inside of network bubble (awake entities) (we are talking about 100k+) gamehelper stops updating like half of them (positions and if they are valid or exists or not) and starts updating again if you make like few small steps outside of current network bubble with big amount entities, if you will make this steps inside and outside and will start and stop work again and again, meanwhile nothing is loaded, cpu/gpu is on like 30%, so it is not my hardware limit, I was hitting this limit last league sometimes, usually at the end of the map, but this league there are so much more entities and i hit it every map pretty early, so radar works very scuffed for me (shows already opened strongboxes and not updating positions of moving entities) I asked friends, who run really juiced maps like me and all of them have exactly same issues

    so maybe there is some limit u made unintentionally, for example (i didn't check ur code, just guessing) u r reading or copying fixed amount of game memory (just u think big enough), but for this league it is not even close to be enough :\ or something else, so would be nice if you maybe could look into this, thanks
    hmm, i noticed something like that too...i will look deeper and see if I can figure out the limit.
    If I did not reply to you, it mean the question you are asking is stupid.

  4. #4248
    Okayge's Avatar Member
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    May I ask if there is a way to see Unique Dealer's icon from further away instead of needing of getting kinda close to him in order to make his icon show up?
    Also thank you a lot for this amazing HUD!

  5. #4249
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Uploaded a new version, this bumps up the amount of awake entities that are allowed from 10,000 to 100,000.
    Thank you madd123 for reporting this and proving me wrong!
    If I did not reply to you, it mean the question you are asking is stupid.

  6. Thanks XORReverseEngineering, Baki667, madd123 (3 members gave Thanks to GameHelper for this useful post)
  7. #4250
    cavad's Avatar Member
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    The latest version is bugged, if you enter a map with abyss it will show like 10-15 abysses on the map on places where abysses don't exist

  8. #4251
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by cavad View Post
    The latest version is bugged, if you enter a map with abyss it will show like 10-15 abysses on the map on places where abysses don't exist
    It’s not bug, it’s showing abyss start, mid, end nodes.
    You can set mid, end node size to 0 to hide them from showing.
    If I did not reply to you, it mean the question you are asking is stupid.

  9. #4252
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    I am looking into following features:

    1: change line color based on abyss number

    2: stop displaying abyss when they are done or haven’t started yet

    3: improve performance when running maps with 20k entities.

    Hopefully I will figure out a way to do that cleanly, no promises.
    If I did not reply to you, it mean the question you are asking is stupid.

  10. Thanks PWMZ, XORReverseEngineering (2 members gave Thanks to GameHelper for this useful post)
  11. #4253
    equation's Avatar Member
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    Preloads seems to be showing harvest no matter what in maps - It works fine in campaign.

  12. #4254
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by equation View Post
    Preloads seems to be showing harvest no matter what in maps - It works fine in campaign.
    It’s harvest in the league mechanic area.
    If I did not reply to you, it mean the question you are asking is stupid.

  13. #4255
    equation's Avatar Member
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    Originally Posted by GameHelper View Post
    It’s harvest in the league mechanic area.
    It will default to harvest, no matter whats up in maps(forest). Had plenty maps with different bosses, and no harvest and the preload still showed
    harvest. In campaign you can easily spam for new zones and it will preload correctly.

    Tried redownloading everything and different versions.

  14. #4256
    hkjhkh's Avatar Member
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    You have to look for two entries. Red harvest is league mechanic. Blue harvest is the normal one

  15. #4257
    equation's Avatar Member
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    Originally Posted by hkjhkh View Post
    You have to look for two entries. Red harvest is league mechanic. Blue harvest is the normal one
    It shows red harvest 100% of the time, despite what actually is present.

  16. #4258
    Hosteleria's Avatar Member
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    Originally Posted by equation View Post
    It shows red harvest 100% of the time, despite what actually is present.
    Yep. Basically red harvest means nothing.
    Blue (looks green to me lol) harvest it's the normal harvest mechanic, but when it shows red... Sometimes it's on league mechanic, sometimes it's not.

  17. #4259
    Doshcoinfarmer's Avatar Member
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    Thanks for reply,

    Where can I find some extra plugins for this?

    Is there a follower plugin for aura bot or auto loot ?

    Thanks

  18. #4260
    equation's Avatar Member
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    Originally Posted by Hosteleria View Post
    Yep. Basically red harvest means nothing.
    Blue (looks green to me lol) harvest it's the normal harvest mechanic, but when it shows red... Sometimes it's on league mechanic, sometimes it's not.
    I guess I gotta explain my self in a different way.

    In campaign in this instance - "The Desecrated Chambers" as soon as i join the zone, the preload will say things like "King of the mist #1 " - "Unique dealer" - "Abyss #1 " etc. telling me exactly whats present in the forest and zone.

    In maps the same preload window just says "Harvest" - No matter if there is a harvest, unique dealer or King of the mist. I just always says HARVEST.

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