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Originally Posted by
asdead1
Hello there, i realy like this Hud but im struggling a bit with CPU usage
For some reason HUD itself eats big chunk of it
https://i.imgur.com/fid0zGq.png
What i've tryed - set render as graphics card, but no effect at all, still same usage
Any ideas?
Inside the setting window set vsync to false, then go to nvidia control panel and force set the FPS to 60. ( screenshot in FAQ 19 -> step 4 )
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Member
Hey man, these changes are fantastic. You are doing phenomenal work. Merry Christmass.
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Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to WrathfulCactus for this useful post)
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Member
Holy shit what happened to version number? Did I miss a huge update?
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Originally Posted by
cavad
Holy shit what happened to version number? Did I miss a huge update?
read warning
https://www.ownedcore.com/forums/mmo...ml#post4446827 (GameHelper: A light version of PoeHUD/Exile-Api)
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Member
I caught this error on a single map of Tropical Island, once. GH simply closed when entering the map. Maybe it will help for the bugfix in the future.
Code:
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26.12.2023 22:14 Program exited with message:
SharpGen.Runtime.SharpGenException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid arguments], Message: [Параметр задан неверно.
]
at SharpGen.Runtime.Result.ThrowFailureException()
at SharpGen.Runtime.Result.CheckError()
at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription desc, Void* initialData)
at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription description, SubresourceData[] initialData)
at ClickableTransparentOverlay.ImGuiRenderer.CreateImageTexture(Image`1 image, Format format)
at ClickableTransparentOverlay.Overlay.AddOrGetImagePointer(String name, Image`1 image, Boolean srgb, IntPtr& handle)
at Radar.Radar.GenerateMapTexture() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 1055
at Radar.Radar.ClearCachesAndUpdateAreaInfo()+MoveNext() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 931
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.RemoteObjects.States.AreaLoadingState.<>c.<UpdateData>b__12_0() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\AreaLoadingState.cs:line 78
at Coroutine.CoroutineHandlerInstance.InvokeLaterImpl(Wait wait, Action action)+MoveNext()
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCoroutine c)
at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 93
at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
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uploaded a new version
this version shows abyss lines as well as if abyss has pass/failed and how much time abyss node was opened. it only show this when large map is hidden ( don't like a lot of drawing on the screen cluttering everything
)
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Active Member
it is possible to see how much fuel do we have in wildewood? should be very interesting to optimize the wildewood and when to take the fuel
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uploaded a new version, this fixes the bug introduced in the last version, please download it from the first post.
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Member
this plugin can show icon and alert sound on HH or Mageblood drop?
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Active Member
Originally Posted by
GameHelper
uploaded a new version, this fixes the bug introduced in the last version, please download it from the first post.
can you update the plugin to hide the line when the abyss is finished or failed? if you have 4-5 abysses on map can be overwhelming
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Originally Posted by
XORReverseEngineering
can you update the plugin to hide the line when the abyss is finished or failed? if you have 4-5 abysses on map can be overwhelming
okay will do it
Originally Posted by
klipson
this plugin can show icon and alert sound on HH or Mageblood drop?
no.
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Post Thanks / Like - 1 Thanks
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Active Member
Originally Posted by
GameHelper
okay will do it
no.
an idea idk how much it is good or not, but in my case I would like to see the line only when I start an abyss, so maybe a toggle button like, show all line and when disabled to show only when the abyss is started, then hide it when is finished or failed :> thank you for your work, is so good with this abyss
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Originally Posted by
XORReverseEngineering
an idea idk how much it is good or not, but in my case I would like to see the line only when I start an abyss, so maybe a toggle button like, show all line and when disabled to show only when the abyss is started, then hide it when is finished or failed :> thank you for your work, is so good with this abyss
thinking about it again, the problem with figuring out if the abyss has started or not is that the whole abyss path needs to be inside the network bubble.
That assumption might not be true in some cases, hence failing the check if abyss have started or not. So yeah, I won't be able to do this....atleast for now.
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Member
Can GGG detect the use of map radar?
Thanks for all your work !
Also can you point me to how to do the limited user thing please.
* is this the correct steps to follow ?
https://www.ownedcore.com/forums/mmo...ited-user.html (Run PoE as a limited user)
* Also will this work if I run POE as Administrator ?
Last edited by Doshcoinfarmer; 12-27-2023 at 07:58 PM.
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Originally Posted by
Doshcoinfarmer
> Also will this work if I run POE as Administrator ?
* never run POE as administrator, it will fuck up the limited user method
> is this the correct steps to follow ?
* those are the correct steps
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