GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #4231
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by asdead1 View Post
    Hello there, i realy like this Hud but im struggling a bit with CPU usage
    For some reason HUD itself eats big chunk of it https://i.imgur.com/fid0zGq.png
    What i've tryed - set render as graphics card, but no effect at all, still same usage
    Any ideas?
    Inside the setting window set vsync to false, then go to nvidia control panel and force set the FPS to 60. ( screenshot in FAQ 19 -> step 4 )
    If I did not reply to you, it mean the question you are asking is stupid.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #4232
    WrathfulCactus's Avatar Member
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    Hey man, these changes are fantastic. You are doing phenomenal work. Merry Christmass.

  3. Thanks GameHelper (1 members gave Thanks to WrathfulCactus for this useful post)
  4. #4233
    cavad's Avatar Member
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    Holy shit what happened to version number? Did I miss a huge update?

  5. #4234
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by cavad View Post
    Holy shit what happened to version number? Did I miss a huge update?
    read warning
    https://www.ownedcore.com/forums/mmo...ml#post4446827 (GameHelper: A light version of PoeHUD/Exile-Api)
    If I did not reply to you, it mean the question you are asking is stupid.

  6. #4235
    AROR64's Avatar Member
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    I caught this error on a single map of Tropical Island, once. GH simply closed when entering the map. Maybe it will help for the bugfix in the future.

    Code:
    ------------------------------
    26.12.2023 22:14 Program exited with message:
     SharpGen.Runtime.SharpGenException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid arguments], Message: [Параметр задан неверно.
    ]
       at SharpGen.Runtime.Result.ThrowFailureException()
       at SharpGen.Runtime.Result.CheckError()
       at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription desc, Void* initialData)
       at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription description, SubresourceData[] initialData)
       at ClickableTransparentOverlay.ImGuiRenderer.CreateImageTexture(Image`1 image, Format format)
       at ClickableTransparentOverlay.Overlay.AddOrGetImagePointer(String name, Image`1 image, Boolean srgb, IntPtr& handle)
       at Radar.Radar.GenerateMapTexture() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 1055
       at Radar.Radar.ClearCachesAndUpdateAreaInfo()+MoveNext() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 931
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.RemoteObjects.States.AreaLoadingState.<>c.<UpdateData>b__12_0() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\AreaLoadingState.cs:line 78
       at Coroutine.CoroutineHandlerInstance.InvokeLaterImpl(Wait wait, Action action)+MoveNext()
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
       at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCoroutine c)
       at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
       at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
       at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
       at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 93
       at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
       at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
       at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    ------------------------------

  7. #4236
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    uploaded a new version

    this version shows abyss lines as well as if abyss has pass/failed and how much time abyss node was opened. it only show this when large map is hidden ( don't like a lot of drawing on the screen cluttering everything )
    If I did not reply to you, it mean the question you are asking is stupid.

  8. #4237
    XORReverseEngineering's Avatar Active Member
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    it is possible to see how much fuel do we have in wildewood? should be very interesting to optimize the wildewood and when to take the fuel

  9. #4238
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    uploaded a new version, this fixes the bug introduced in the last version, please download it from the first post.
    If I did not reply to you, it mean the question you are asking is stupid.

  10. #4239
    klipson's Avatar Member
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    this plugin can show icon and alert sound on HH or Mageblood drop?

  11. #4240
    XORReverseEngineering's Avatar Active Member
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    Originally Posted by GameHelper View Post
    uploaded a new version, this fixes the bug introduced in the last version, please download it from the first post.
    can you update the plugin to hide the line when the abyss is finished or failed? if you have 4-5 abysses on map can be overwhelming

  12. #4241
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by XORReverseEngineering View Post
    can you update the plugin to hide the line when the abyss is finished or failed? if you have 4-5 abysses on map can be overwhelming
    okay will do it

    Originally Posted by klipson View Post
    this plugin can show icon and alert sound on HH or Mageblood drop?
    no.
    If I did not reply to you, it mean the question you are asking is stupid.

  13. Thanks XORReverseEngineering (1 members gave Thanks to GameHelper for this useful post)
  14. #4242
    XORReverseEngineering's Avatar Active Member
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    Originally Posted by GameHelper View Post
    okay will do it



    no.
    an idea idk how much it is good or not, but in my case I would like to see the line only when I start an abyss, so maybe a toggle button like, show all line and when disabled to show only when the abyss is started, then hide it when is finished or failed :> thank you for your work, is so good with this abyss

  15. #4243
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by XORReverseEngineering View Post
    an idea idk how much it is good or not, but in my case I would like to see the line only when I start an abyss, so maybe a toggle button like, show all line and when disabled to show only when the abyss is started, then hide it when is finished or failed :> thank you for your work, is so good with this abyss
    thinking about it again, the problem with figuring out if the abyss has started or not is that the whole abyss path needs to be inside the network bubble.
    That assumption might not be true in some cases, hence failing the check if abyss have started or not. So yeah, I won't be able to do this....atleast for now.
    If I did not reply to you, it mean the question you are asking is stupid.

  16. #4244
    Doshcoinfarmer's Avatar Member
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    Can GGG detect the use of map radar?

    Thanks for all your work !

    Also can you point me to how to do the limited user thing please.

    * is this the correct steps to follow ?
    https://www.ownedcore.com/forums/mmo...ited-user.html (Run PoE as a limited user)

    * Also will this work if I run POE as Administrator ?
    Last edited by Doshcoinfarmer; 12-27-2023 at 07:58 PM.

  17. #4245
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Doshcoinfarmer View Post
    Can GGG detect the use of map radar?

    Thanks for all your work !

    Also can you point me to how to do the limited user thing please.

    * is this the correct steps to follow ?
    https://www.ownedcore.com/forums/mmo...ited-user.html (Run PoE as a limited user)

    * Also will this work if I run POE as Administrator ?
    > Also will this work if I run POE as Administrator ?
    * never run POE as administrator, it will fuck up the limited user method

    > is this the correct steps to follow ?
    * those are the correct steps
    If I did not reply to you, it mean the question you are asking is stupid.

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