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Originally Posted by
setim
1. I want to use different skill based on the monster in different range.
For example: bow skill with large range, but endurance_cry only used in melee range. (if monster is not in melee range, endurance_cry cannot generate endurance_charge)
2. The major problem is a shrine. When you use it, it will convered all dead body to your friendly monster. Anyhow, this is not important, I will just skip this shrine should be fine.
If something is in melee range, should I increment monster in both ranges?
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Is it possible to get heist icon case working again?
Last edited by yoxowned; 08-22-2022 at 11:12 AM.
Reason: wrong question
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Originally Posted by
Patolino
Can someone pls help me, or share his Plague Bearer Conditions/Configs? I dont get it to run...

Condition1: Player CONTAINS corrosive_shroud_at_max_damage (de)buff
Condition2: Dynamic: (MonsterCount("Any")>5) | (MonsterCount("AtLeastRare")>1)
Explanation:
Character gets buff "corrosive_shroud_at_max_damage" when PB accumulated poison, so we need that one. Second is Dynamic condition checking if there are monsters nearby. In my case: at least 1 rare or unique OR at least 5 of any rarity.
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Member
Does anyone else have troubles with radar 'lagging' when using dx12 renderer in game (can be also super high fps 200+)?
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Member
Originally Posted by
GameHelper
If something is in melee range, should I increment monster in both ranges?
Create a new function for MonsterInMeleeRangeCount, if the monster in melee range, then both MonsterInMeleeRangeCount and MonsterCount need to +1.
If the monster is between then setting range and melee range, then only the current MonsterCount need to +1.
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GameHelper (1 members gave Thanks to setim for this useful post)
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Member
Tell me, is it possible to solve the problem with the beast? and then I have the same problem as the person who wrote a little earlier! If anyone can advise I would be very grateful!
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Originally Posted by
setim
Create a new function for MonsterInMeleeRangeCount, if the monster in melee range, then both MonsterInMeleeRangeCount and MonsterCount need to +1.
If the monster is between then setting range and melee range, then only the current MonsterCount need to +1.
cool, i will add it in the TODO list. sounds like a good feature to add.
I can not promise when will it come out.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
GameHelper
cool, i will add it in the TODO list. sounds like a good feature to add.
I can not promise when will it come out.
Maybe I can do it in this week and create a CR when I finish the coding.
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GameHelper (1 members gave Thanks to setim for this useful post)
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Originally Posted by
setim
Maybe I can do it in this week and create a CR when I finish the coding.

sounds good to me.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
What are the chances preload can be fixed within next week? OP is the only big brain in this topic, so i guess all prayers to u @GameHelper
league is so shit atm and last feature keeping me from committing sudoku is broken
idk how long i can handle this
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Member
Last edited by Fishdetective; 08-22-2022 at 09:29 PM.
Reason: Forgot to include original quote in reply
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Member
Originally Posted by
hubanmakil
Can it run on arm64 windows? I tried to use it on Parallel on M1 Mac, but the program won't open.
It runs on Windows 11 ARM64 in Parallels on an M1 Mac. Make sure you have the correct version of .NET applied to it.
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Member
Originally Posted by
GameHelper
sounds good to me.
I check your code about this part. It is more complicated than I though.
I may need to change the entity structure.
Also to make it more user friendly, it is better to allow user to set the range for melee range. It may need to change the interface also.
I need to spend more time to study your code first.
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GameHelper (1 members gave Thanks to setim for this useful post)
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Member
Is there a document/ list of all the cool auto hot keys/ macros people have made?
Was looking to see if there was anything to do with mines
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Member
Is it possible to check in the AutoHotKeyTrigger if there are Enemies nearby or a Boss nearby?
If so, how can i do this?