GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #2731
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by setim View Post
    1. I want to use different skill based on the monster in different range.
    For example: bow skill with large range, but endurance_cry only used in melee range. (if monster is not in melee range, endurance_cry cannot generate endurance_charge)

    2. The major problem is a shrine. When you use it, it will convered all dead body to your friendly monster. Anyhow, this is not important, I will just skip this shrine should be fine.
    If something is in melee range, should I increment monster in both ranges?
    If I did not reply to you, it mean the question you are asking is stupid.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #2732
    yoxowned's Avatar Member
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    Is it possible to get heist icon case working again?
    Last edited by yoxowned; 08-22-2022 at 11:12 AM. Reason: wrong question

  3. #2733
    EthEth's Avatar Contributor Authenticator enabled
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    Originally Posted by Patolino View Post
    Can someone pls help me, or share his Plague Bearer Conditions/Configs? I dont get it to run...
    Condition1: Player CONTAINS corrosive_shroud_at_max_damage (de)buff
    Condition2: Dynamic: (MonsterCount("Any")>5) | (MonsterCount("AtLeastRare")>1)

    Explanation:
    Character gets buff "corrosive_shroud_at_max_damage" when PB accumulated poison, so we need that one. Second is Dynamic condition checking if there are monsters nearby. In my case: at least 1 rare or unique OR at least 5 of any rarity.

  4. #2734
    Tsufuri's Avatar Member
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    Does anyone else have troubles with radar 'lagging' when using dx12 renderer in game (can be also super high fps 200+)?

  5. #2735
    setim's Avatar Member
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    Originally Posted by GameHelper View Post
    If something is in melee range, should I increment monster in both ranges?
    Create a new function for MonsterInMeleeRangeCount, if the monster in melee range, then both MonsterInMeleeRangeCount and MonsterCount need to +1.
    If the monster is between then setting range and melee range, then only the current MonsterCount need to +1.

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  7. #2736
    Advers's Avatar Member
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    Tell me, is it possible to solve the problem with the beast? and then I have the same problem as the person who wrote a little earlier! If anyone can advise I would be very grateful!

  8. #2737
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by setim View Post
    Create a new function for MonsterInMeleeRangeCount, if the monster in melee range, then both MonsterInMeleeRangeCount and MonsterCount need to +1.
    If the monster is between then setting range and melee range, then only the current MonsterCount need to +1.
    cool, i will add it in the TODO list. sounds like a good feature to add.
    I can not promise when will it come out.
    If I did not reply to you, it mean the question you are asking is stupid.

  9. #2738
    setim's Avatar Member
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    Originally Posted by GameHelper View Post
    cool, i will add it in the TODO list. sounds like a good feature to add.
    I can not promise when will it come out.
    Maybe I can do it in this week and create a CR when I finish the coding.

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  11. #2739
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by setim View Post
    Maybe I can do it in this week and create a CR when I finish the coding.
    sounds good to me.
    If I did not reply to you, it mean the question you are asking is stupid.

  12. #2740
    OwnedNooblan's Avatar Member
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    What are the chances preload can be fixed within next week? OP is the only big brain in this topic, so i guess all prayers to u @GameHelper
    league is so shit atm and last feature keeping me from committing sudoku is broken idk how long i can handle this

  13. #2741
    Fishdetective's Avatar Member
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    Please delete
    Last edited by Fishdetective; 08-22-2022 at 09:29 PM. Reason: Forgot to include original quote in reply

  14. #2742
    Fishdetective's Avatar Member
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    Originally Posted by hubanmakil View Post
    Can it run on arm64 windows? I tried to use it on Parallel on M1 Mac, but the program won't open.
    It runs on Windows 11 ARM64 in Parallels on an M1 Mac. Make sure you have the correct version of .NET applied to it.

  15. #2743
    setim's Avatar Member
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    Originally Posted by GameHelper View Post
    sounds good to me.
    I check your code about this part. It is more complicated than I though.
    I may need to change the entity structure.
    Also to make it more user friendly, it is better to allow user to set the range for melee range. It may need to change the interface also.
    I need to spend more time to study your code first.

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  17. #2744
    Jennings9's Avatar Member
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    Is there a document/ list of all the cool auto hot keys/ macros people have made?

    Was looking to see if there was anything to do with mines

  18. #2745
    NiGHT_DE's Avatar Member
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    Is it possible to check in the AutoHotKeyTrigger if there are Enemies nearby or a Boss nearby?
    If so, how can i do this?

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