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Originally Posted by
madd123
3.1.9 feels worse for me, than 3.1.5 fps-wise
I wouldn't touch 3.1.5 system personally, it works surprisingly well, we're running 8 mod 5 orb conc maps in 6 man with 115% 1100% culler, which is max juice possible including wisps and it works fine
I don't think any league after this will have as much entities, so if it works fine now, i wouldn't care about performance
how much is FPS difference between the two? or we are back to hitting the limit?
there is a knob in the 3.1.9 -> core setting -> misc -> existing value would be 32, can you change it to 128 and then try it out?
was vsync on or off on your side?
Last edited by GameHelper; 12-31-2023 at 12:05 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
is it possible to add preload for final rewards list in heist blueprints?
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Member
GH close with following Error in juiced Conq Map. Both with 3.15 and 3.19 - any idea to fix it ? Works perfectly fine otherwise in HO or normal maps and Conq Map before. Tyvm.
31.12.2023 12:57 Program exited with message:
SharpGen.Runtime.SharpGenException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid arguments], Message: [Falscher Parameter.
]
at SharpGen.Runtime.Result.ThrowFailureException()
at SharpGen.Runtime.Result.CheckError()
at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription desc, Void* initialData)
at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription description, SubresourceData[] initialData)
at ClickableTransparentOverlay.ImGuiRenderer.CreateImageTexture(Image`1 image, Format format)
at ClickableTransparentOverlay.Overlay.AddOrGetImagePointer(String name, Image`1 image, Boolean srgb, IntPtr& handle)
at Radar.Radar.GenerateMapTexture() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 1049
at Radar.Radar.ClearCachesAndUpdateAreaInfo()+MoveNext() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 925
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.RemoteObjects.States.AreaLoadingState.<>c.<UpdateData>b__12_0() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\AreaLoadingState.cs :line 78
at Coroutine.CoroutineHandlerInstance.InvokeLaterImpl(Wait wait, Action action)+MoveNext()
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCorout ine c)
at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 93
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
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Member
Originally Posted by
GameHelper
Folks, I have uploaded a new version, it isn't tested so if your GH is going good (performance wise) no need to upgrade it
However, if you are doing 15k - 20k juiced entities maps, please download this new version, test its performance for me and PM me the result (old GH FPS vs new etc).
download the latest version, it has the limit removed (actually its not really remove, just updated from 10k to 100k).
Hello there and thanks for the Update !
Just occurred and Error while going into an Map, was a juiced Conq Map with lot of Content - the GH just closed while in Map but works in HO and other Maps fine.
Any Idea how it comes? Tried with both 3.15 and 3.19
Error-Log:
31.12.2023 12:57 Program exited with message:
SharpGen.Runtime.SharpGenException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid arguments], Message: [Falscher Parameter.
]
at SharpGen.Runtime.Result.ThrowFailureException()
at SharpGen.Runtime.Result.CheckError()
at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription desc, Void* initialData)
at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription description, SubresourceData[] initialData)
at ClickableTransparentOverlay.ImGuiRenderer.CreateImageTexture(Image`1 image, Format format)
at ClickableTransparentOverlay.Overlay.AddOrGetImagePointer(String name, Image`1 image, Boolean srgb, IntPtr& handle)
at Radar.Radar.GenerateMapTexture() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 1049
at Radar.Radar.ClearCachesAndUpdateAreaInfo()+MoveNext() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 925
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.RemoteObjects.States.AreaLoadingState.<>c.<UpdateData>b__12_0() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\AreaLoadingState.cs :line 78
at Coroutine.CoroutineHandlerInstance.InvokeLaterImpl(Wait wait, Action action)+MoveNext()
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCorout ine c)
at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 93
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
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Member
is it possible to see Nameless seer icon more far away not only near me ?
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Member
Hey guys. How do you use gamehelper with the league mechanic? I find very useful to find the wisps but sometimes I can't find the "fuel" replenish and I run out of fuel very fast, so I don't get a good quantity of wisp.
How do you do it? Seems you can't see the fuel on the map until you are very close to it.
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Active Member
Looks like download was taken down?
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Originally Posted by
kamil234
Looks like download was taken down?
damn, eagle eyes
I accidentally deleted wrong version, uploading it again.
If I did not reply to you, it mean the question you are asking is stupid.
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Active Member
Haha no worries.. was trying to download it since i had the page up on the browser and got invalid file error. Then reloaded the page and saw link was removed
TY for all your work maintaining this.
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Originally Posted by
kamil234
Haha no worries.. was trying to download it since i had the page up on the browser and got invalid file error. Then reloaded the page and saw link was removed
TY for all your work maintaining this.
its back up now.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
kamil234 (1 members gave Thanks to GameHelper for this useful post)
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Member
I tried both versions, but the wisps are still not visible on the entire map, am I doing something wrong?
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Originally Posted by
qwertu105
I tried both versions, but the wisps are still not visible on the entire map, am I doing something wrong?
I can see the wisps just fine on both version. Not sure what is wrong on your side.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
How safe is it if I only use radar with no limited user?
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Member
Originally Posted by
GameHelper
I can see the wisps just fine on both version. Not sure what is wrong on your side.
Can u make a screenshot of how it looks like for you? I see wisps only in a small radius
Maybe I didn't enable something in the radar settings?
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Member
Originally Posted by
qwertu105
Can u make a screenshot of how it looks like for you? I see wisps only in a small radius
Maybe I didn't enable something in the radar settings?
Same here. I only see wisps in a small radius.