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Member
It's not working properly at this point. When the league starts, does it work normally after the update?
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Member
Now it works, I'm really using it to practice land reclamation
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Member
Hey, just a question... there is some functions on flask manager, such as monsters in range, there is a function to work with to use a radius only for flasks?
Ty and awesome work!
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Originally Posted by
andreluizlpg
Hey, just a question... there is some functions on flask manager, such as monsters in range, there is a function to work with to use a radius only for flasks?
Ty and awesome work!
settings -> Core -> Nearby monster range
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
GameHelper
settings -> Core -> Nearby monster range
Greetings, will the current version v2.0.100 work at the start of the season, or will it be necessary to wait for a hot update from you in the first hours of the start?
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Active Member
Originally Posted by
SATADDIMA
Greetings, will the current version v2.0.100 work at the start of the season, or will it be necessary to wait for a hot update from you in the first hours of the start?
more like days, not hours, he need to play the game too
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Originally Posted by
SATADDIMA
Greetings, will the current version v2.0.100 work at the start of the season, or will it be necessary to wait for a hot update from you in the first hours of the start?
wait for a hot update from me in the first hours of the start
Last edited by GameHelper; 08-16-2023 at 08:05 AM.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
Forumuser1000 (1 members gave Thanks to GameHelper for this useful post)
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Originally Posted by
SATADDIMA
Greetings, will the current version v2.0.100 work at the start of the season, or will it be necessary to wait for a hot update from you in the first hours of the start?
Chances of it working are next to none. There is a ton of work put into trying to make the update process smooth, but they can only do so much.
The general idea if people are interested... lets say you have a player object that contains your health information. Once you find the object, you can use a debugger (like Cheat Engine) to track down functions that use it. For example...
Code:
public void PlayerTakesDamage(Player player)
{
player.Health = player.Health - 10;
}
You can make a pattern to say "Hey, in the code try and find a function that looks similar to the above." You can look at that function and say "Alright, so this function decreases Player+0x10... so the health value is saved at +0x10" Every time they patch, the location in the code changes... BUT your pattern should find out where it moves. If they add things to the player object too, you can just look at this function and say "Oh, now it lives at +0x20. Thats fine." Now in the case of big updates like patches... maybe they add a new mechanic that you also lose a little mana when you take damage.
Code:
public void PlayerTakesDamage(Player player)
{
player.Mana = player.Mana - 1;
player.Health = player.Health - 10;
}
Now suddenly your pattern breaks. You try to scan, but it doesn't find anything (or finds way too many things). You have no idea where this is... maybe you can look at an old patch where you know it is and make a new one. Maye you can't and you have to load it up in game and start over.
If everything runs super smoothly, it could be out day0. But if either of the other two cases happens (which is common in big patches like this), it will take time. Could be hours if its only a few, could be days if its a bunch.
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Post Thanks / Like - 3 Thanks
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Member
Originally Posted by
GameHelper
settings -> Core -> Nearby monster range
I use this radius, but if i put the radius too large to see monsters on minimap, the potions are used too early, i wanna know if there is a expression like "MonsterRadius("value of radius you want")".
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Member
Does anyone have a fix if the radar stuttering/lagging behind? Latest version of my nvidia driver.
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Originally Posted by
Cequez
Does anyone have a fix if the radar stuttering/lagging behind? Latest version of my nvidia driver.
It’s GGG POE game issue, their new technology isn’t optimized. Wait for them to fix it on their side.
Originally Posted by
andreluizlpg
I use this radius, but if i put the radius too large to see monsters on minimap
This radius isn’t used to show monster on minimap. Let me know what I need to change to make sure that isn’t what user think.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
Cequez (1 members gave Thanks to GameHelper for this useful post)
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Member
Yay! Ready for another smooth league start. PayPal loaded and ready to go.
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Member
Hey, can you tell me please, can i move camera far or closer with this hud? All other huds appear to have this function, but here i didnt find
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==uploaded a new version==
* AHK stopped spamming keys when chat is active. So now if chat is active, AHK won't trigger any flasks/skills but auto-quit still works. So don't start chatting while near uber uber elder in SSF+HC+Ruthless mode.
* added a template for IsKeyPressedForAction
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 2 Thanks
c4gRi,
Hidi (2 members gave Thanks to GameHelper for this useful post)
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Member
Originally Posted by
GameHelper
==uploaded a new version==
* AHK stopped spamming keys when chat is active. So now if chat is active, AHK won't trigger any flasks/skills but auto-quit still works. So don't start chatting while near uber uber elder in SSF+HC+Ruthless mode.
* added a template for IsKeyPressedForAction
thats fucking nice, thank you