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Originally Posted by
h82w8
I mean different delay for everyone flasks and skills, not for all. Because don't wanna use all utility flasks in same time, i think it can be bannable. Maybe some settings in Dynamic condition?
hmm, in that case did you try using the cooldown timer?
btw i will try to add the delay condition before the league start. here's how it's gonna work...
Let's say user have 3 conditions in a rule.
condition 1, condition 2, condition 3
now if user add DELAY_CONITION between 2 and 3. here's what happen
GH will wait for condition 2 to be true for the DELAY amount and then check CONDITION 3.
now if user add DELAY CONDITION between 1 and 2. here's what gonna happen
GH will wait for condition 1 to be true for the DELAY amount and then check condition 2, and 3.
So basically where user put the delay condition is important.
Will it solve your issue ? if cooldown timer isn't solving your issue?
Last edited by GameHelper; 05-10-2022 at 07:41 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
Borpa (1 members gave Thanks to GameHelper for this useful post)
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Member
Originally Posted by
JustAnotherGamer
Would it be possible to add a feature that binds a shortcut key to entering a console command?
Specifically, I just wish for a hotkey for
/hideout, but maybe there are other commands that could be useful to have hotkeyed.

No one commented on my suggestion above. Not sure if it's outside the scope of GameHelper, but I think it would be a convenient addition.
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Contributor
Originally Posted by
JustAnotherGamer
No one commented on my suggestion above. Not sure if it's outside the scope of GameHelper, but I think it would be a convenient addition.
Just use a tool like Awakened Poe Trade, since there already is such functionality
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Post Thanks / Like - 1 Thanks
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Member
That's a solution, but I was hoping to avoid relying on additional programs (and I don't play much trade league, so Awakened Poe Trade would be just for the hotkey).
Last edited by JustAnotherGamer; 05-11-2022 at 06:03 AM.
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Member
Originally Posted by
GameHelper
hmm, in that case did you try using the cooldown timer?
btw i will try to add the delay condition before the league start. here's how it's gonna work...
Let's say user have 3 conditions in a rule.
condition 1, condition 2, condition 3
now if user add DELAY CONDITION between 1 and 2. here's what gonna happen
GH will wait for condition 1 to be true for the DELAY amount and then check condition 2, and 3.
So basically where user put the delay condition is important.
Will it solve your issue ? if cooldown timer isn't solving your issue?
Cooldown timer isn't solving my issue, because it always "ready" at start.
I think your issue is good. Like CD timer what always FALSE, but starting count after previous condition gonna be TRUE, and after some msec becoming TRUE for aprove to use button.
And it will be greate too add some random timing exmpl - 0.300ms +-1-50ms
Last edited by h82w8; 05-11-2022 at 06:51 AM.
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Originally Posted by
h82w8
Cooldown timer isn't solving my issue, because it always "ready" at start.
I think your issue is good. Like CD timer what always FALSE, but starting count after previous condition gonna be TRUE, and after some msec becoming TRUE for aprove to use button.
And it will be greate too add some random timing exmpl - 0.300ms +-1-50ms
Random timer is already there in the setting -> Core -> key timeout feature. Whatever value you select, it randomly add 0-20
If I did not reply to you, it mean the question you are asking is stupid.
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Member
looking forward to update 3.18
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Member
Originally Posted by
GameHelper
hmm, in that case did you try using the cooldown timer?
btw i will try to add the delay condition before the league start. here's how it's gonna work...
Let's say user have 3 conditions in a rule.
condition 1, condition 2, condition 3
now if user add DELAY_CONITION between 2 and 3. here's what happen
GH will wait for condition 2 to be true for the DELAY amount and then check CONDITION 3.
now if user add DELAY CONDITION between 1 and 2. here's what gonna happen
GH will wait for condition 1 to be true for the DELAY amount and then check condition 2, and 3.
So basically where user put the delay condition is important.
Will it solve your issue ? if cooldown timer isn't solving your issue?
This is really a good idea.
But is it more easier to be understood if you change DELAY CONDITION to SLEEP or WAIT CONDITION.
For example:
Condition 1
Wait 1000
Condition 2
GH check condition1, if it is true, wait for 1 second, then check condition 2.
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Originally Posted by
setim
This is really a good idea.
But is it more easier to be understood if you change DELAY CONDITION to SLEEP or WAIT CONDITION.
For example:
Condition 1
Wait 1000
Condition 2
GH check condition1, if it is true, wait for 1 second, then check condition 2.
i am okay with WAIT. keep in mind that (in this case) condition 1 have to be true for that "1000" ms. If condition 1 becomes false during 1000ms, it will reset the WAIT.
#hodor #holdthedoor
btw some UI changes coming to AHK.
UI when not expanded.
Last edited by GameHelper; 05-11-2022 at 05:01 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Originally Posted by
GameHelper
btw some UI changes coming to AHK....]
Hello, this new functionality will already be debugged and will appear along with the first working version compatible with 3.18?
also, if you're already redoing it anyway,
I also strongly support/request do "DELAY/Sleep/WAIT" as a separate task and remove it from the ui as a slider
ps nice new colored argument highlighting - very cool
Last edited by GameAssist; 05-11-2022 at 06:00 PM.
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Originally Posted by
wlastas
Hello, this new functionality will already be debugged and will appear along with the first working version compatible with 3.18?
yes
-> also, if you're already redoing it anyway, I also strongly support/request do "DELAY/Sleep/WAIT" as a separate task and remove it from the ui as a slider
I don't understand
1: what do you mean by "separate task"? What's a task?
2: What do you mean by "remove it from the ui". It doesn't exist at this point in time.
If I did not reply to you, it mean the question you are asking is stupid.
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Originally Posted by
GameHelper
yes
1: what do you mean by "separate task"? What's a task?
2: What do you mean by "remove it from the ui". It doesn't exist at this point in time.
1 = you call it "condition", but in the case of "Sleep", it turns into "Task"
2 =[auto] cooldown slader - i offer just delete it - no one can use and understand how use it well and that is the source of most of the problems.
I got kicked from the server a few times when trying to help people fix their macros because this option was not configured correctly.
it was a long time ago, when you were on vacation, and then the minimum value was 0 milliseconds - now I see 1 there and maybe now it does not problem(i mean kick)
PS please fix support for Russian input, it seems to me that it worked before. i already did add a issue to ur repo
Last edited by GameAssist; 05-11-2022 at 07:26 PM.
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Member
League start, update
Have question about 3.18 update. How I can update this soft to 3.18 and can I use old version on new league without update. Need use it only on league start for leveling.
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the new version will be available at the link on the first page.
This will be after the release of 3.18
How long it will take to release depends on many factors. In any case, not less than 30 minutes
the old version will not work at all. This is extremely unlikely.
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Originally Posted by
wlastas
1 = you call it "condition", but in the case of "Sleep", it turns into "Task"
2 =[auto] cooldown slader - i offer just delete it - no one can use and understand how use it well and that is the source of most of the problems.
I got kicked from the server a few times when trying to help people fix their macros because this option was not configured correctly.
it was a long time ago, when you were on vacation, and then the minimum value was 0 milliseconds - now I see 1 there and maybe now it does not problem(i mean kick)
PS please fix support for Russian input, it seems to me that it worked before. i already did add a issue to ur repo

1: I am implementing it as a condition component (a.k.a partial condition) which is a new concept but you will understand. 
2: cooldown slider is different from WAIT. WAIT happen BEFORE skill/flask is triggered. Cooldown happen AFTER skill/flask is triggered.
If I did not reply to you, it mean the question you are asking is stupid.