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  1. #4156
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by ccLoaded View Post
    For the life of me I cant get the health bars to show with the hud? Only shows the default poe ones.
    Are other features of HUD showing up? Are you using the right HUD for your PoE version (select the right branch or grab the right release)? Is the Health bars button in the menu green or red? Are the buttons in the health bars sub menu green or red?

    PoEHUD Overlay Updated
  2. Thanks toadskin (1 members gave Thanks to TehCheat for this useful post)
  3. #4157
    Danielunio's Avatar Member
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    thank u DDDDD
    Last edited by Danielunio; 10-20-2016 at 12:58 PM.

  4. #4158
    medmed's Avatar Member
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    i want to get off Writhing Worms (monsters of the The Writhing Jar
    Hallowed Hybrid Flask) from mapicons, its possible?

  5. #4159
    ccLoaded's Avatar Member
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    Originally Posted by TehCheat View Post
    Are other features of HUD showing up? Are you using the right HUD for your PoE version (select the right branch or grab the right release)? Is the Health bars button in the menu green or red? Are the buttons in the health bars sub menu green or red?
    Hi, they are all grey by default. I have tried clicking on them, they turn red.Everything else seems to be working fine, using the master fork using the stand alone poe client.
    Last edited by ccLoaded; 10-21-2016 at 07:25 AM.

  6. #4160
    TehCheat's Avatar ★ Elder ★
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    Noticed a bug with the the advanced tooltip, specifically how the physical DPS is calculated. I noticed this a few days ago when I was listing a weapon that had seemingly low dps reported on HUD (I think I master crafted phys% on a flaring weapon and expected one number and after crafting, I got a lower number). So I dug in HUD's code. It turns out someone at some point was only calculating the quality of an item against the base flat phys of an item and not the added flat phys from a mod. I'll have it fixed on all branches after a bit of testing.

  7. Thanks Danielunio, toadskin (2 members gave Thanks to TehCheat for this useful post)
  8. #4161
    Danielunio's Avatar Member
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    how can i add sorcerer boots ilvl 80 to alert?and remove this flask,,,,

  9. #4162
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Danielunio View Post
    how can i add sorcerer boots ilvl 80 to alert?and remove this flask,,,,
    If you're using 'Alternative Method' in item alerts, you add it to your loot filter with a sound alert and/or a border and then enable sound alerts/and or borders in HUD (and load the filter into HUD).

    If you're not using the alternative method, you edit your HUDFOLDER\config\crafting_bases.txt and add this line:
    Code:
    Sorcerer Boots,80,0,Normal
    That's assuming you want only normal ones. I think this will give you all, regardless of rarity:
    Code:
    Sorcerer Boots,80,0

  10. Thanks toadskin (1 members gave Thanks to TehCheat for this useful post)
  11. #4163
    shawn5961's Avatar Member
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    I just looked on GitHub, and the newest version I see listed is for 2.4.0g. Is this still working with 2.4.1?

  12. #4164
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by shawn5961 View Post
    I just looked on GitHub, and the newest version I see listed is for 2.4.0g. Is this still working with 2.4.1?
    Yes.

    I'll have an updated version out shortly. I reworked the physical weapon DPS on the advanced tooltip a bit as it was doing things very differently than the game does. Rounding wasn't happening a couple of places that it should have been. Quantity wasn't applying to everything that it should have been applying to, etc. I still need to test a couple of things, but I'll push something out either tonight or tomorrow.

  13. Thanks toadskin (1 members gave Thanks to TehCheat for this useful post)
  14. #4165
    Danielunio's Avatar Member
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    thx

    Originally Posted by TehCheat View Post
    If you're using 'Alternative Method' in item alerts, you add it to your loot filter with a sound alert and/or a border and then enable sound alerts/and or borders in HUD (and load the filter into HUD).

    If you're not using the alternative method, you edit your HUDFOLDER\config\crafting_bases.txt and add this line:
    Code:
    Sorcerer Boots,80,0,Normal
    That's assuming you want only normal ones. I think this will give you all, regardless of rarity:
    Code:
    Sorcerer Boots,80,0

    Thank u very much for help

  15. #4166
    dd4thewin's Avatar Member
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    hey @tehcheat I sent you a pm

  16. #4167
    TehCheat's Avatar ★ Elder ★
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    Changed the calculation for dps in the advanced tooltip plugin. It now calculates hi and low phys separately, and applies added damage before applying increases to phys (including quality). It should be accurate to one decimal now. I pushed it to all three branches.

  17. Thanks toadskin, MiddleMan (2 members gave Thanks to TehCheat for this useful post)
  18. #4168
    Semen6's Avatar Member
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    and Discharge?

  19. #4169
    vovochka's Avatar Banned
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    Diviner's Strongboks no sound. It's really do? I am willing to pay for a solution to the problem of $ 10.
    Last edited by vovochka; 10-25-2016 at 01:00 PM.

  20. #4170
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by vovochka View Post
    Diviner's Strongboks no sound. It's really do? I am willing to pay for a solution to the problem of $ 10.
    Doesn't qHUD have this?

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