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  1. #4906
    MiddleMan's Avatar Member
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    Originally Posted by Sacred View Post
    Updated Offsets.cs for x64 with new pattern scan for FileRoot, in case someone need it, replace and compile [C#] using PoeHUD.Framework; using PoeHUD.Models; using System.IO; using System.Wi - Pastebin.com
    Originally Posted by TehCheat View Post
    Thanks. I'll update the x64 branch and have a built version out shortly.
    EDIT:
    Done. Release here. GitHUB link to branch in my signature.
    @TehCheat, @Sacred - you guys are AWESOME! Thank you so much.

    PoEHUD Overlay Updated
  2. #4907
    sickndeceived's Avatar Member
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    Originally Posted by TehCheat View Post
    Thanks. I'll update the x64 branch and have a built version out shortly.

    EDIT:
    Done. Release here. GitHUB link to branch in my signature.
    still don't work

    PoEHUD Overlay Updated-u7pb1gf-png

  3. #4908
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by sickndeceived View Post
    still don't work

    tested it, and it's working. Try restarting the game.
    Also, try deleting the old exe and downloading it again, maybe for some reason your exe isn't getting updated.
    If I did not reply to you, it mean the question you are asking is stupid.

  4. Thanks deeja (1 members gave Thanks to GameHelper for this useful post)
  5. #4909
    deeja's Avatar Member
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    Originally Posted by zaafar View Post
    tested it, and it's working. Try restarting the game.
    Also, try deleting the old exe and downloading it again, maybe for some reason your exe isn't getting updated.
    I have the same problem. I run PathOfExile_x64Steam.exe and then run the newly released 2.5.2 PoEHUD and then it gives that error. Problem remained after a packcheck. (This is the first time i try PoEHUD with x64, always used x86 before)

  6. #4910
    Jawlen's Avatar Member
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    Im also getting this error I have even re downloaded it and deleted the old one.

  7. #4911
    davoooooo's Avatar Member
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    update works fine on stand-alone x64.
    steam x64 throws the Data/BaseItemTypes.dat error.

    thanks for the update!

  8. #4912
    sickndeceived's Avatar Member
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    Yeah. PoEHUD still broken for steam version game

  9. #4913
    TehCheat's Avatar ★ Elder ★
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    I haven't tested the pattern, it's possible it needs tweaked. It's also possible the Steam version will need a (slightly?) different pattern. Or perhaps I can figure out a way to make one that works with both. Either way, it'll probably be a few hours before I can take a look at it.

  10. Thanks deeja, sickndeceived, toadskin (3 members gave Thanks to TehCheat for this useful post)
  11. #4914
    xxsevernajaxx's Avatar Member
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    Thanks a lot for getting the HUD to work so fast, everything except the lifebars semms to work. The bars seem to fly out of the screen somehow

  12. #4915
    Sacred's Avatar Contributor
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    I didn't test it on steam version, but i think this should fix it.
    Code:
            private static readonly Pattern fileRootPattern = new Pattern(new byte[]
            {
                0x48, 0x8D, 0x1D, 0x49, 0x00, 0xDE, 0x00, 0x48, 0x8B, 0xCB, 0xE8, 0x41, 0xF5, 0xFF, 0xFF
    
            }, "xxxx?xxxxxxxxxx");

  13. #4916
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Sacred View Post
    I didn't test it on steam version, but i think this should fix it.
    Code:
            private static readonly Pattern fileRootPattern = new Pattern(new byte[]
            {
                0x48, 0x8D, 0x1D, 0x49, 0x00, 0xDE, 0x00, 0x48, 0x8B, 0xCB, 0xE8, 0x41, 0xF5, 0xFF, 0xFF
    
            }, "xxxx?xxxxxxxxxx");
    Well, the 4 bytes after 48 8D 1D are the relative pointer to FileRoot, so it's probably a safe bet that all 4 should be wildcards. But I'd need to see the exe to know if that's a safe change to make. It might work right now without making all 4 a wildcard, but I imagine at some point in the future, other bytes would change.

  14. #4917
    xxsevernajaxx's Avatar Member
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    ill have to wait untill someone includes that, can't compile myself. But thx a lot for the effort, I hope that fixes it

  15. #4918
    TehCheat's Avatar ★ Elder ★
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    OK... I think why the pattern failed is because HUD only scans patterns at 0x4 indexes, and if the pattern move forwards or backwards a byte (which the pointer did, so at least part of the pattern did, as well), it wouldn't see the pattern. I don't have the exe to verify, but I've pushed some changes rather recklessly, anyway. FindPatterns now scans every byte. This is something I tested and wanted to push a while back, but it took a long time to scan, so I didn't. Looking at it, it's rather obvious why it took a long time (not breaking after finding a pattern so it scanned the entire 33MBs of data for each pattern). I've re-added the break after a pattern is found. The combination of both changes might speed up HUD's starting up speed. It might slow it down. It might not make it much different. I'd guess it would speed up, though (this is assuming it actually finds all of the patterns, if it fails to find patterns, it's going to scan the entire 33MB, one byte at a time, on a pattern it can't find).

    I've pushed the changes to the x64 branch. I don't have a release because I like to test those first (which I failed to do with the 2.5.2 release, whoops!). If someone would like to test the latest release, it *may* work on steam, it *may* work on standalone, or it might fail on both.

    If it doesn't work, I'd love someone to upload the exe somewhere so I can poke at it and get a working pattern, but I'm hopeful I won't have to.

    Edit:
    Just to be clear, I have an experimental version you can grab from here that you can try with (steam or standalone) x64.
    Last edited by TehCheat; 01-24-2017 at 02:45 PM.

  16. Thanks Treasure_Box (1 members gave Thanks to TehCheat for this useful post)
  17. #4919
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by xxsevernajaxx View Post
    Thanks a lot for getting the HUD to work so fast, everything except the lifebars semms to work. The bars seem to fly out of the screen somehow
    Probably means Camera changed. I'll have to take a look when I get home.

  18. Thanks Amishdub3 (1 members gave Thanks to TehCheat for this useful post)
  19. #4920
    xxsevernajaxx's Avatar Member
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    Just tried the changed version, I get an error from that. I then tried restarting several times as suggested and it still doesn't work, so it seems that its something with the exe. (Your modified version from 2 posts above). Standalone x64 client. The normal version worked

    little update:

    strangely enough i just redownloaded the original version and that one doesnt work either, same error message.
    Last edited by xxsevernajaxx; 01-24-2017 at 03:01 PM. Reason: status update

  20. Thanks TehCheat (1 members gave Thanks to xxsevernajaxx for this useful post)

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