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  1. #4171
    vovochka's Avatar Banned
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    Originally Posted by TehCheat View Post
    Doesn't qHUD have this?
    Is it possible scoring? The appearance of the chest locations can voice?

    PoEHUD Overlay Updated
  2. #4172
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by vovochka View Post
    Is it possible scoring? The appearance of the chest locations can voice?
    Preloads having a sound notification for preloads was deemed too bot friendly some time back (not by me, this was well before I took over HUD). I kind of agree with that assessment, so I've never looked into it. I see its value, though, so I may do something. I usually don't notice when I have something good in an area, I've trained myself to ignore the preloads list, so it would be useful for me.

  3. Thanks toadskin (1 members gave Thanks to TehCheat for this useful post)
  4. #4173
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by TehCheat View Post
    Preloads having a sound notification for preloads was deemed too bot friendly some time back (not by me, this was well before I took over HUD). I kind of agree with that assessment, so I've never looked into it. I see its value, though, so I may do something. I usually don't notice when I have something good in an area, I've trained myself to ignore the preloads list, so it would be useful for me.
    What's wrong with having some feature that is too bot friendly?
    If I did not reply to you, it mean the question you are asking is stupid.

  5. #4174
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by zaafar View Post
    What's wrong with having some feature that is too bot friendly?
    This is a HUD not a bot. Bot-like functions fall outside the scope and the purpose of the program.

    Also, I'm not a fan of botting and ruining the economy for legitimate players.

  6. Thanks Xiaedenn, toadskin (2 members gave Thanks to TehCheat for this useful post)
  7. #4175
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by TehCheat View Post
    This is a HUD not a bot. Bot-like functions fall outside the scope and the purpose of the program.
    Also, I'm not a fan of botting and ruining the economy for legitimate players.
    Make Sense.
    If I did not reply to you, it mean the question you are asking is stupid.

  8. #4176
    FrEeMaNlav's Avatar Member
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    How i can delete not needed essence from preload.What file i need to change for this? Need only some types for display

  9. #4177
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by FrEeMaNlav View Post
    How i can delete not needed essence from preload.What file i need to change for this? Need only some types for display
    It's hard-coded, currently, you'd have to go in src/Hud/Preload/PreloadAlertPlugin.cs and delete the lines, and then rebuild the project.

  10. Thanks toadskin (1 members gave Thanks to TehCheat for this useful post)
  11. #4178
    Semen6's Avatar Member
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    Originally Posted by TehCheat View Post
    Changed the calculation for dps in the advanced tooltip plugin. It now calculates hi and low phys separately, and applies added damage before applying increases to phys (including quality). It should be accurate to one decimal now. I pushed it to all three branches.
    Fakener (CoC) dps wrongly considers?

  12. #4179
    ReadyToKill's Avatar Banned
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    Hey guys, it's been quite a while since i've played this game, i have already installed .net 4.6 and am running the poehud.exe file as admin, however i am not noticing any overlay, is there suppose to be a default button that pulls it up?

    Nevermind, i figured it out! I needed to change the display to Windows or fullscreen windows, etc.
    Last edited by ReadyToKill; 10-30-2016 at 03:16 AM.

  13. #4180
    Rymex's Avatar Member
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    Now this mod not worked? Detectable? Any other overlay?

  14. #4181
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Rymex View Post
    Now this mod not worked? Detectable? Any other overlay?
    It works fine if you follow the directions in the first post.

  15. Thanks toadskin (1 members gave Thanks to TehCheat for this useful post)
  16. #4182
    HvC's Avatar Contributor
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    Originally Posted by zaafar View Post
    What's wrong with having some feature that is too bot friendly?
    Aside from being out of scope it also seems to attract the ire of the devs (which was why I dropped the maphack bits back in the day seeing how the AC was targeting tools that modified the client memory.

    (Been a long time since I was here so happy to see the project isn't dead even if I personally have stopped playing the game.)
    Last edited by HvC; 10-30-2016 at 05:28 PM.

  17. Thanks toadskin, TehCheat, MiddleMan (3 members gave Thanks to HvC for this useful post)
  18. #4183
    potatotree's Avatar Member
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    Is there any way to add the 'nullifier' nemesis mod to the alerts?

  19. #4184
    Stridemann's Avatar Contributor
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    Seems I found the source problem of incorrect displaying the uniq strongboxes.




    Metadata debug (the most interesting lines):
    Code:
    Art/particles/environment_effects/chest/UniqueStrongboxes/BaroqueVase/deep_wisp.mat
    Art/Models/Chests/UniqueStrongboxes/BaroqueVase/rig_28c1a2e3.smd
    Art/particles/environment_effects/chest/UniqueStrongboxes/BaroqueVase/lava_dots.dds
    Metadata/Chests/UniqueStrongboxes/BaroqueVase.ao
    Metadata/Monsters/Daemon/ChestDaemonSummonRareUniqueChest4
    Art/Models/Chests/UniqueStrongboxes/BaroqueVase/rig.amd
    Art/Models/Chests/UniqueStrongboxes/BaroqueVase/rig.ast
    Art/Models/Chests/UniqueStrongboxes/BaroqueVase/BaroqueVase.sm
    _Chests_UniqueStrongboxes.bank
    and other (materials, textures):

    Code:
    Art/Textures/Environment/interactables/UniqueStrongboxes/BaroqueVase_glow_addc.mat
    Art/Textures/Environment/interactables/UniqueStrongboxes/BaroqueVase_glow_at.dds
    Art/Textures/Environment/interactables/UniqueStrongboxes/BaroqueVase_glow_add.dds
    Art/Textures/Environment/interactables/UniqueStrongboxes/BaroqueVase_glow_atc.mat
    Art/Textures/Environment/interactables/UniqueStrongboxes/BaroqueVasecns.mat
    Art/particles/environment_effects/chest/UniqueStrongboxes/BaroqueVase/shadow_trail_multic.mat
    Art/particles/environment_effects/chest/UniqueStrongboxes/BaroqueVase/trail_darkc.mat
    Art/Textures/Environment/interactables/UniqueStrongboxes/BaroqueVase_colour.dds
    Art/particles/environment_effects/chest/UniqueStrongboxes/BaroqueVase/shadow_trail_multi.dds
    Art/particles/environment_effects/chest/UniqueStrongboxes/BaroqueVase/sparks_up.dds
    Art/particles/environment_effects/chest/UniqueStrongboxes/BaroqueVase/trail_dark.dds
    Metadata/Particles/enviro_effects/chests/UniqueStrongboxes/BaroqueVase/open_cyl.pet
    Metadata/Particles/enviro_effects/chests/UniqueStrongboxes/BaroqueVase/open_circle.pet
    Metadata/Particles/enviro_effects/chests/UniqueStrongboxes/BaroqueVase/open_midpoint.pet
    Art/particles/environment_effects/chest/UniqueStrongboxes/BaroqueVase/lava_dots.mat
    Art/particles/environment_effects/chest/UniqueStrongboxes/BaroqueVase/sparks_up.mat
    Art/particles/environment_effects/chest/UniqueStrongboxes/BaroqueVase/light_gradient.dds
    Art/particles/environment_effects/chest/UniqueStrongboxes/BaroqueVase/light_gradient.mat
    Art/particles/environment_effects/chest/UniqueStrongboxes/BaroqueVase/gold_spark2_clean.mat
    Art/particles/environment_effects/chest/UniqueStrongboxes/BaroqueVase/deep_wisp.dds
    Art/particles/environment_effects/chest/UniqueStrongboxes/BaroqueVase/gold_spark2_clean.dds

    Full metadata file: https://dl.dropboxusercontent.com/u/...eloadDebug.txt

    I think adding "Metadata/Chests/UniqueStrongboxes" keyword to a filter will solve the problem.

    Cheers.

    UPD. Seems doesn't work. It works only of I launch the program near the strongbox but not near waypoint(
    I should to go deeper...

    UPD2. Seems it works fine with "UniqueChest" keyword.
    Last edited by Stridemann; 11-07-2016 at 06:45 PM.

  20. Thanks TehCheat, toadskin (2 members gave Thanks to Stridemann for this useful post)
  21. #4185
    dd4thewin's Avatar Member
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    you think the new 64 bit client will effect the hud?

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