PoEHUD Overlay Updated menu

User Tag List

Page 277 of 461 FirstFirst ... 177227273274275276277278279280281327377 ... LastLast
Results 4,141 to 4,155 of 6913
  1. #4141
    opel65's Avatar Member
    Reputation
    2
    Join Date
    Jun 2012
    Posts
    47
    Thanks G/R
    4/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Still not recognizing corrupted essences in vanilla version if the area only contains the corrupted essence alone...

    PoEHUD Overlay Updated
  2. #4142
    Cosmo777's Avatar Active Member CoreCoins Purchaser
    Reputation
    36
    Join Date
    Oct 2016
    Posts
    25
    Thanks G/R
    1/19
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Any hints on how to go approaching finding offsets for things? I've done a lot of programming but have never looked into reading memory structures in a game, mostly AI applications for businesses and lob applications. Specifically I would like to try to find the game world and what is pathable, then potentially add something to the tool to show the most efficient way to explore. I've been shooting blind on this for a few weeks and at this point am looking for any tips on how you were able to get to the point you are now at.

    I realize this is a largish task so any pointers on how you were able to get started on reading in game memory structures would be useful.

    Just updating the pointers seems like an impossible task as far as the methodology I would try to use to do so.

  3. Thanks toadskin (1 members gave Thanks to Cosmo777 for this useful post)
  4. #4143
    XIIIII's Avatar Member
    Reputation
    1
    Join Date
    May 2014
    Posts
    9
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Would it be possible to add a weapon swap/keypress when a unique mob's hp goes under 10%? I know it's rather specific but it would really help with culling setups

  5. #4144
    ikaika's Avatar Member
    Reputation
    1
    Join Date
    Oct 2016
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    win10 viable? I run the PoEHUD-2.4.0g but nothing happened, and win10 already cancelled the Aero transparency effects.

  6. #4145
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
    Reputation
    3015
    Join Date
    Jun 2015
    Posts
    3,325
    Thanks G/R
    507/2700
    Trade Feedback
    0 (0%)
    Mentioned
    92 Post(s)
    Tagged
    2 Thread(s)
    Originally Posted by XIIIII View Post
    Would it be possible to add a weapon swap/keypress when a unique mob's hp goes under 10%? I know it's rather specific but it would really help with culling setups
    1 solution can be Enable "health-bar->enemy->unique->print percent" and click swap button manually as soon as it shows 10%.

    Originally Posted by ikaika View Post
    win10 viable? I run the PoEHUD-2.4.0g but nothing happened, and win10 already cancelled the Aero transparency effects.
    I am running windows 10 and it works. did u change the game video setting to "windowed fullscreen mode"?
    Last edited by GameHelper; 10-15-2016 at 03:37 PM.

  7. Thanks toadskin (1 members gave Thanks to GameHelper for this useful post)
  8. #4146
    Swisstrade's Avatar Master Sergeant
    Reputation
    8
    Join Date
    Jun 2012
    Posts
    88
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    swisstrade here, some people might remember my name in regards of the old itemalert.

    Just came back to Poe - and tried both huds. Both (at least for me) have severe impacts on performance. Latency (why that anyhow) and fps start to stutter and fall to very low numbers.

    This even happens when every functionality in the huds is disabled ...

    I am considering writing my own lean preload alerter, before i do that, just a quick shoutout if a thing like this already exists. So in "essence" (the irony) - NO monster/item/whatever alert that needs to constantly parse the memory while in an area, just the preload functionality that is being checked on load of an area.

    Thx for a feedback & cheers

    swisstrade

  9. Thanks toadskin (1 members gave Thanks to Swisstrade for this useful post)
  10. #4147
    TehCheat's Avatar ★ Elder ★
    Reputation
    2563
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2265
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by XIIIII View Post
    Would it be possible to add a weapon swap/keypress when a unique mob's hp goes under 10%? I know it's rather specific but it would really help with culling setups
    It's definitely possible. But it's not something that should get added to the main project because it's incredibly specific.

    Originally Posted by Swisstrade View Post
    swisstrade here, some people might remember my name in regards of the old itemalert.

    Just came back to Poe - and tried both huds. Both (at least for me) have severe impacts on performance. Latency (why that anyhow) and fps start to stutter and fall to very low numbers.

    This even happens when every functionality in the huds is disabled ...

    I am considering writing my own lean preload alerter, before i do that, just a quick shoutout if a thing like this already exists. So in "essence" (the irony) - NO monster/item/whatever alert that needs to constantly parse the memory while in an area, just the preload functionality that is being checked on load of an area.

    Thx for a feedback & cheers

    swisstrade
    I usually have perfectly fine performance and I have a slightly below average setup (as far as what GGG says is the average setup playing PoE). But, when a ton of items are being alerted, it gets really laggy. I'd suggest cutting back on what gets alerted in HUD, that would probably help immensely (i.e. alter your filter to online outline the really important items and tell HUD to only alert outlined items from the filter). I may alter it so it only alerts the first 10 or 20 items, but then people will complain that something dropped that didn't get alerted. Pick your poison, I guess.
    Last edited by TehCheat; 10-17-2016 at 01:10 PM.

  11. Thanks toadskin (1 members gave Thanks to TehCheat for this useful post)
  12. #4148
    bcz's Avatar Contributor
    Reputation
    172
    Join Date
    Apr 2008
    Posts
    172
    Thanks G/R
    8/140
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hey Tehcheat, or anyone actually, was wondering if you could give any suggestions to improve a tweak I'm working on. My most recent build involves spamming Writhing Jars to spawn worms so I adjusted Hud to hide the health bars for the worms which definitely helped solve the visual issue, however I'm starting to think that there may be a better way and that the way I did it was only visual. I mean, despite resolving the visual issue, i can see hud's CPU usage go crazy still, so my question is, do you know specifically where in the code would be the most ideal place to prevent hud from even processing these worm entities at all? Its not that big of a deal i can afford to lose a few fps, but figured it wouldnt hurt to ask, plus learning experience etc Cheers

  13. Thanks toadskin, wannac (2 members gave Thanks to bcz for this useful post)
  14. #4149
    XIIIII's Avatar Member
    Reputation
    1
    Join Date
    May 2014
    Posts
    9
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    After compiling it and running the compiled version (from the debug folder) the name doesn't change from PoeHUD. Is this normal?

  15. #4150
    bcz's Avatar Contributor
    Reputation
    172
    Join Date
    Apr 2008
    Posts
    172
    Thanks G/R
    8/140
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by XIIIII View Post
    After compiling it and running the compiled version (from the debug folder) the name doesn't change from PoeHUD. Is this normal?
    No that's not normal. I had to specifically disable those features in order to get it to stop changing names, for my own copy of Hud I mean.

    Take a look at the Scrambler and Generator F# files under the Tools project
    Last edited by bcz; 10-18-2016 at 01:55 AM.

  16. Thanks toadskin (1 members gave Thanks to bcz for this useful post)
  17. #4151
    huke520025's Avatar Member
    Reputation
    1
    Join Date
    Apr 2016
    Posts
    12
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    HI
    China now has servers.
    Can you make a HUD suitable for it?

  18. #4152
    TehCheat's Avatar ★ Elder ★
    Reputation
    2563
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2265
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by bcz View Post
    Hey Tehcheat, or anyone actually, was wondering if you could give any suggestions to improve a tweak I'm working on. My most recent build involves spamming Writhing Jars to spawn worms so I adjusted Hud to hide the health bars for the worms which definitely helped solve the visual issue, however I'm starting to think that there may be a better way and that the way I did it was only visual. I mean, despite resolving the visual issue, i can see hud's CPU usage go crazy still, so my question is, do you know specifically where in the code would be the most ideal place to prevent hud from even processing these worm entities at all? Its not that big of a deal i can afford to lose a few fps, but figured it wouldnt hurt to ask, plus learning experience etc Cheers
    You could go in EntityList.cs and just not add entities that match whatever the path is for writhing worms. If they don't get added to the list, that should prevent HUD from running any calculations on them.

  19. Thanks toadskin (1 members gave Thanks to TehCheat for this useful post)
  20. #4153
    bcz's Avatar Contributor
    Reputation
    172
    Join Date
    Apr 2008
    Posts
    172
    Thanks G/R
    8/140
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by TehCheat View Post
    You could go in EntityList.cs and just not add entities that match whatever the path is for writhing worms. If they don't get added to the list, that should prevent HUD from running any calculations on them.
    Cheers, I'll give it a shot

    Edit: got it!
    Code:
    if (!entity.Path.Contains("FlaskWorm")){
        list.Add(key, entity);
    }
    Last edited by bcz; 10-18-2016 at 10:45 AM.

  21. Thanks TehCheat, toadskin (2 members gave Thanks to bcz for this useful post)
  22. #4154
    TehCheat's Avatar ★ Elder ★
    Reputation
    2563
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2265
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    I think GGG finally got their crap together and fixed the Vaal side area asset loading on the first area after your hideout. That seems to be the case for me, at least.

    EDIT: Nope, just seems some of the time it doesn't load them. :/
    Last edited by TehCheat; 10-18-2016 at 08:44 PM.

  23. Thanks toadskin (1 members gave Thanks to TehCheat for this useful post)
  24. #4155
    ccLoaded's Avatar Member
    Reputation
    4
    Join Date
    Dec 2011
    Posts
    28
    Thanks G/R
    0/0
    Trade Feedback
    4 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    For the life of me I cant get the health bars to show with the hud? Only shows the default poe ones.

Similar Threads

  1. [Release] PoeHUD - Overlay for Path of Exile
    By Coyl in forum PoE Bots and Programs
    Replies: 1870
    Last Post: 01-27-2015, 02:28 AM
  2. [Tool] Exp per hour overlay (needs offset update)
    By moustache in forum PoE Bots and Programs
    Replies: 15
    Last Post: 11-08-2013, 09:00 PM
  3. Site updates 6/19/2006
    By Matt in forum OC News
    Replies: 1
    Last Post: 06-19-2006, 08:48 AM
  4. Updated(FuxxoZ|WoWGlider)
    By ih8blizz in forum World of Warcraft Bots and Programs
    Replies: 22
    Last Post: 06-16-2006, 09:24 PM
  5. New Update on the Patch!
    By Dwarpy in forum World of Warcraft General
    Replies: 1
    Last Post: 05-22-2006, 12:50 AM
All times are GMT -5. The time now is 08:17 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search