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★ Elder ★
Originally Posted by
Crackjack
So, is it one of these then? Or am i still not learning? Tryin hard here for not knowing a damn thing :P
Attachment 44359
One of these should work:
PHP Code:
Metadata/Monsters/Spiker/Spiker; Porcupine Goliath 1; ffDC143C
Metadata/Monsters/Spiker/Spiker.ao; Porcupine Goliath 2; ffDC143C
Use both and see which one is accurate.
Last edited by vmv; 09-28-2016 at 04:21 PM.
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Crackjack (1 members gave Thanks to vmv for this useful post)
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Active Member
Originally Posted by
vmv
One of this should work:
Use both and see which one is accurate.
Getting a critical error on launching the program with the first, and the second it was not. 
Edit: There, think i got it working now, thanks a lot! How do you figure out those codes - If i may ask?
I googled and only found the program that i showed in my picture and i can't seem to find that ao there
Last edited by Crackjack; 09-28-2016 at 04:27 PM.
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★ Elder ★
Originally Posted by
Crackjack
Getting a critical error on launching the program with the first, and the second it was not.
Edit: Nevermind my fat fingers, it works just like the old one, in act 3 imperial gardens fine but inside maps no response(damn only got 1 portal left then i gotta find a new map with more porcupines!)
You have other problems with the hud...detections are working fine:

Here is the full list of monsters varieties, extracted from Content.ggpk, using VisualGGPK: new method-poe all monsters - Pastebin.com
edit:
This is better: MonsterVarieties
Last edited by vmv; 09-29-2016 at 06:06 AM.
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★ Elder ★
Originally Posted by
vmv
One of this should work:
PHP Code:
Metadata/Monsters/Spiker/Spiker; Porcupine Goliath 1; ffDC143C
Metadata/Monsters/Spiker/Spiker.ao; Porcupine Goliath 2; ffDC143C
Use both and see which one is accurate.
He should already have the first one so just adding the second entry should do the trick.
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toadskin (1 members gave Thanks to TehCheat for this useful post)
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Active Member
Originally Posted by
vmv
You have other problems with the hud...detections are working fine:
Ye, got fat fingers.. missed a line :-)
Cheers for that list! It's fun to work things out like this i think, even so i need help along the road until i learned my ways..
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★ Elder ★
Originally Posted by
Crackjack
Ye, got fat fingers.. missed a line :-)
Cheers for that list! It's fun to work things out like this i think, even so i need help along the road until i learned my ways..
Yeah, i think you missed the naming thing...
, even if it was detected, nothing would show up.
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Member
Originally Posted by
kanum060633
Hello @TehCheat,
today GarenaSEA version has been update too. please update for support GarenaSEA-HUD. (may be 2.4.0g)
GarenaSEA just updated to 2.4.0g. Thanks in advance.
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★ Elder ★
Originally Posted by
kissmy4ss
GarenaSEA just updated to 2.4.0g. Thanks in advance.

Fixed the offset (that I already fixed then had to revert because the patch wasn't out yet). Rebuilt the exe. Grab it here.
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Originally Posted by
TehCheat
I assume you're on Garena. Sorry I haven't gotten it out there yet. Will fix that right now...
No, i dont use garena. Just regular poe-client and corrupted essences doest showed for me or mb i missing something but have already checked it
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★ Elder ★
Originally Posted by
omgree
No, i dont use garena. Just regular poe-client and corrupted essences doest showed for me or mb i missing something but have already checked it
Next time you run into one, grab a screenshot and post it in here. I haven't run into one yet that doesn't show up in the preloads (unless there's another essence in the area, in which case it's impossible to detect at this time).
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toadskin (1 members gave Thanks to TehCheat for this useful post)
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Member
Originally Posted by
TehCheat
Next time you run into one, grab a screenshot and post it in here. I haven't run into one yet that doesn't show up in the preloads (unless there's another essence in the area, in which case it's impossible to detect at this time).
Screenshot by Lightshot
Btw, it was the only essence on the map
Last edited by omgree; 09-30-2016 at 02:37 AM.
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★ Elder ★
Originally Posted by
omgree
And you're using the latest version and not using an old settings file? The old settings file might break it so it's important to unzip HUD to a new folder. I'll also take a look and make sure the logic is as it's supposed to be and test it when I run into one. I know there's one spot that I should have it reset the flag for other essences that I don't currently have, but it resets when you change areas, which is the important part.
Last edited by TehCheat; 09-30-2016 at 09:00 AM.
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★ Elder ★
Originally Posted by
TehCheat
And you're using the latest version and not using an old settings file? The old settings file might break it so it's important to start with a fresh copy of HUD.
Is not working with the actual code, I've tried many combinations...dunno why isn't working.
Look how i did it on qHUD, someone posted the code here few pages back. Use that.
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★ Elder ★
Originally Posted by
vmv
Is not working with the actual code, I've tried many combinations...dunno why isn't working.
Look how i did it on qHUD, someone posted the code here few pages back. Use that.
It works fine in my private fork and I cherry picked the commit with the changes from there. I intended to test it on main branch when I ran into one, but the only time I have, I forgot to do so.
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Member
anyone know of or can point me in the right direction for some sort fo macro/bot that would go back and forth creating new instances to farm boxes?