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  1. #4096
    vmv's Avatar ★ Elder ★
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    Originally Posted by Crackjack View Post
    So, is it one of these then? Or am i still not learning? Tryin hard here for not knowing a damn thing :P

    Attachment 44359
    One of these should work:

    PHP Code:
    Metadata/Monsters/Spiker/SpikerPorcupine Goliath 1ffDC143C
    Metadata
    /Monsters/Spiker/Spiker.aoPorcupine Goliath 2ffDC143C 
    Use both and see which one is accurate.
    Last edited by vmv; 09-28-2016 at 04:21 PM.

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  3. #4097
    Crackjack's Avatar Active Member
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    Originally Posted by vmv View Post
    One of this should work:

    Use both and see which one is accurate.
    Getting a critical error on launching the program with the first, and the second it was not.

    Edit: There, think i got it working now, thanks a lot! How do you figure out those codes - If i may ask? I googled and only found the program that i showed in my picture and i can't seem to find that ao there
    Last edited by Crackjack; 09-28-2016 at 04:27 PM.

  4. #4098
    vmv's Avatar ★ Elder ★
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    Originally Posted by Crackjack View Post
    Getting a critical error on launching the program with the first, and the second it was not.

    Edit: Nevermind my fat fingers, it works just like the old one, in act 3 imperial gardens fine but inside maps no response(damn only got 1 portal left then i gotta find a new map with more porcupines!)
    You have other problems with the hud...detections are working fine:


    Here is the full list of monsters varieties, extracted from Content.ggpk, using VisualGGPK: new method-poe all monsters - Pastebin.com

    edit:

    This is better: MonsterVarieties
    Last edited by vmv; 09-29-2016 at 06:06 AM.

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  6. #4099
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by vmv View Post
    One of this should work:

    PHP Code:
    Metadata/Monsters/Spiker/SpikerPorcupine Goliath 1ffDC143C
    Metadata
    /Monsters/Spiker/Spiker.aoPorcupine Goliath 2ffDC143C 
    Use both and see which one is accurate.
    He should already have the first one so just adding the second entry should do the trick.

  7. Thanks toadskin (1 members gave Thanks to TehCheat for this useful post)
  8. #4100
    Crackjack's Avatar Active Member
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    Originally Posted by vmv View Post
    You have other problems with the hud...detections are working fine:
    Ye, got fat fingers.. missed a line :-)

    Cheers for that list! It's fun to work things out like this i think, even so i need help along the road until i learned my ways..

  9. #4101
    vmv's Avatar ★ Elder ★
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    Originally Posted by Crackjack View Post
    Ye, got fat fingers.. missed a line :-)

    Cheers for that list! It's fun to work things out like this i think, even so i need help along the road until i learned my ways..
    Yeah, i think you missed the naming thing..., even if it was detected, nothing would show up.

  10. #4102
    kissmy4ss's Avatar Member
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    Originally Posted by kanum060633 View Post
    Hello @TehCheat,

    today GarenaSEA version has been update too. please update for support GarenaSEA-HUD. (may be 2.4.0g)
    GarenaSEA just updated to 2.4.0g. Thanks in advance.

  11. #4103
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by kissmy4ss View Post
    GarenaSEA just updated to 2.4.0g. Thanks in advance.
    Fixed the offset (that I already fixed then had to revert because the patch wasn't out yet). Rebuilt the exe. Grab it here.

  12. Thanks toadskin, kissmy4ss (2 members gave Thanks to TehCheat for this useful post)
  13. #4104
    omgree's Avatar Member
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    Originally Posted by TehCheat View Post
    I assume you're on Garena. Sorry I haven't gotten it out there yet. Will fix that right now...
    No, i dont use garena. Just regular poe-client and corrupted essences doest showed for me or mb i missing something but have already checked it

  14. #4105
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by omgree View Post
    No, i dont use garena. Just regular poe-client and corrupted essences doest showed for me or mb i missing something but have already checked it
    Next time you run into one, grab a screenshot and post it in here. I haven't run into one yet that doesn't show up in the preloads (unless there's another essence in the area, in which case it's impossible to detect at this time).

  15. Thanks toadskin (1 members gave Thanks to TehCheat for this useful post)
  16. #4106
    omgree's Avatar Member
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    Originally Posted by TehCheat View Post
    Next time you run into one, grab a screenshot and post it in here. I haven't run into one yet that doesn't show up in the preloads (unless there's another essence in the area, in which case it's impossible to detect at this time).
    Screenshot by Lightshot

    Btw, it was the only essence on the map
    Last edited by omgree; 09-30-2016 at 02:37 AM.

  17. #4107
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by omgree View Post
    Screenshot by Lightshot

    Btw, it was the only essence on the map
    And you're using the latest version and not using an old settings file? The old settings file might break it so it's important to unzip HUD to a new folder. I'll also take a look and make sure the logic is as it's supposed to be and test it when I run into one. I know there's one spot that I should have it reset the flag for other essences that I don't currently have, but it resets when you change areas, which is the important part.
    Last edited by TehCheat; 09-30-2016 at 09:00 AM.

  18. #4108
    vmv's Avatar ★ Elder ★
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    Originally Posted by TehCheat View Post
    And you're using the latest version and not using an old settings file? The old settings file might break it so it's important to start with a fresh copy of HUD.
    Is not working with the actual code, I've tried many combinations...dunno why isn't working.
    Look how i did it on qHUD, someone posted the code here few pages back. Use that.

  19. #4109
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by vmv View Post
    Is not working with the actual code, I've tried many combinations...dunno why isn't working.
    Look how i did it on qHUD, someone posted the code here few pages back. Use that.
    It works fine in my private fork and I cherry picked the commit with the changes from there. I intended to test it on main branch when I ran into one, but the only time I have, I forgot to do so.

  20. #4110
    dd4thewin's Avatar Member
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    anyone know of or can point me in the right direction for some sort fo macro/bot that would go back and forth creating new instances to farm boxes?

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