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  1. #3346
    dd4thewin's Avatar Member
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    hows it coming cheat? anyway to get trials to show up in preload ?

    PoEHUD Overlay Updated
  2. #3347
    TehCheat's Avatar ★ Elder ★
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    Not until I figure out how to loop through the loaded assets. I haven't really made any progress there. Weekend went from wide open to completely packed, unfortunately. vmv has reached out to some people in the know hoping to get some help with it, but we haven't heard back.

  3. #3348
    harrydom's Avatar Member
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    Originally Posted by TehCheat View Post
    Not until I figure out how to loop through the loaded assets
    Are item alerts on the same boat?

  4. #3349
    Evozer's Avatar Contributor
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    This is how I loop through files at the moment. Offsets.FileRoot is 0xB8B308.

    Code:
    public Dictionary<string, int> GetAllFiles()
    {
        var fileList = new Dictionary<string, int>();
        int fileRoot = mem.BaseAddress + Offsets.FileRoot;
        int count = mem.ReadInt(fileRoot + 0x8);
        int start = mem.ReadInt(fileRoot + 0xC, 0x18);
        for (int i = 0; i < count; i++)
        {
            start = mem.ReadInt(start);
            var str = mem.ReadStringU(mem.ReadInt(start + 8), 512);
            if (!fileList.ContainsKey(str))
                fileList.Add(str, start);
        }
        return fileList;
    }

  5. Thanks vmv, TehCheat, toadskin, Silent_Warrior, harrydom, datz (6 members gave Thanks to Evozer for this useful post)
  6. #3350
    vmv's Avatar ★ Elder ★
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    Originally Posted by Evozer View Post
    This is how I loop through files at the moment. Offsets.FileRoot is 0xB8B308.

    Code:
    public Dictionary<string, int> GetAllFiles()
    {
        var fileList = new Dictionary<string, int>();
        int fileRoot = mem.BaseAddress + Offsets.FileRoot;
        int count = mem.ReadInt(fileRoot + 0x8);
        int start = mem.ReadInt(fileRoot + 0xC, 0x18);
        for (int i = 0; i < count; i++)
        {
            start = mem.ReadInt(start);
            var str = mem.ReadStringU(mem.ReadInt(start + 8), 512);
            if (!fileList.ContainsKey(str))
                fileList.Add(str, start);
        }
        return fileList;
    }
    Heh, thank you so much for helping us...
    One q if i may...how to search for the file root in the future ?
    An example with the steps to take, maybe we can understand this better.

    Thank's

  7. #3351
    Evozer's Avatar Contributor
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    Well my way is to first find the linked list of files. This is easy with cheat engine, just search for a file name and check what points to it. Next, count the number of files in the list and look for the integer in memory that stores the number of files that are in the list. After that just look around until you find a pointer to the start of the list. In this case the file count is stored at fileRoot+0x8 and the pointer to the list is at (fileRoot+0xC)+0x18.

  8. Thanks TehCheat, Sharps, toadskin (3 members gave Thanks to Evozer for this useful post)
  9. #3352
    vmv's Avatar ★ Elder ★
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    Originally Posted by Evozer View Post
    Well my way is to first find the linked list of files. This is easy with cheat engine, just search for a file name and check what points to it. Next, count the number of files in the list and look for the integer in memory that stores the number of files that are in the list. After that just look around until you find a pointer to the start of the list. In this case the file count is stored at fileRoot+0x8 and the pointer to the list is at (fileRoot+0xC)+0x18.
    Lovely..i will practice this till i get it right ...
    This should help us all in the future and specially TehCheat.

  10. Thanks toadskin (1 members gave Thanks to vmv for this useful post)
  11. #3353
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by harrydom View Post
    Are item alerts on the same boat?
    I was going to say yes and no. That I was working on just pulling the information from exported csv files. But since Evozer has been kind enough to drop some wisdom on us, I should be able to get it up and running later this evening.

  12. Thanks toadskin, harrydom, Genocyber, datz (4 members gave Thanks to TehCheat for this useful post)
  13. #3354
    alexandrubenza's Avatar Member
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    Originally Posted by TehCheat View Post
    I was going to say...
    Preciate the work but.....

    DID YOU EXPECT THOSE CAVS?!!!

  14. #3355
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by alexandrubenza View Post
    Preciate the work but.....

    DID YOU EXPECT THOSE CAVS?!!!
    I'm a Cavs fan and I fully expected them to win. Was a bit worried down 3-1, but with the Draymond suspension, I was pretty sure they'd get game 7. And it was a great game 7.

  15. #3356
    harrydom's Avatar Member
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    Originally Posted by TehCheat View Post
    I'm a Cavs fan and I fully expected them to win.
    Wow. I'm a Cavs fan I fully expected them to lose. In fact, I was mad at them for giving me hope. I really made peace when we trailed 1-3. And then going to 7? Still can't believe they made it. Amazing 3 games.

  16. #3357
    postal1982's Avatar Member
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    Wait people watch basketball?

  17. #3358
    datz's Avatar Active Member
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    only the finals

  18. #3359
    stfufag's Avatar Active Member
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    item altert/showing where dropped items are is not working currently right?
    Last edited by stfufag; 06-21-2016 at 09:50 PM.

  19. #3360
    TehCheat's Avatar ★ Elder ★
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    Making good progress. I've got the mods/tags/baseitemtypes files loaded. That's working well. Item hover mods/dps/ilvl are all working again.

    The preloads are working, but in town a bazillion things show up (GGG probably doesn't even know they're doing this, ha!). So to fix that, I just jump out of the preload render thread if we're in town.

    There's some freezing that I'm tracking down and once I get that, I think I'll push what I have out. Still a few things missing, but I don't think I'll get to all of them tonight.

  20. Thanks datz, bcz, Silent_Warrior, Amishdub3 (4 members gave Thanks to TehCheat for this useful post)

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