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  1. #3361
    datz's Avatar Active Member
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    will you push out what you have tonight or will you wait till you get the rest tomorrow or whenever?

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  2. #3362
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by datz View Post
    will you push out what you have tonight or will you wait till you get the rest tomorrow or whenever?
    I'm almost at the point where I'm going to push it out. Figured out the freezing, though there still is some, but it's not related to the itemalert freezing (ended up being a bad offset in the ongroundlabelelements). Right now I'm trying to figure out why items/chests don't show up on the minimap for me. Others had chests working when I didn't. Not sure why, but hopefully it won't take long. Of course they're about to patch, so it might break things that I fix. We'll see.

  3. Thanks Amishdub3 (1 members gave Thanks to TehCheat for this useful post)
  4. #3363
    lulzisgood's Avatar Member
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    Originally Posted by TehCheat View Post
    I'm almost at the point where I'm going to push it out. Figured out the freezing, though there still is some, but it's not related to the itemalert freezing (ended up being a bad offset in the ongroundlabelelements). Right now I'm trying to figure out why items/chests don't show up on the minimap for me. Others had chests working when I didn't. Not sure why, but hopefully it won't take long. Of course they're about to patch, so it might break things that I fix. We'll see.


    So will it show if there is a trial in maps ? In the top corner as you can see vaal areas and such ?

  5. #3364
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by lulzisgood View Post
    So will it show if there is a trial in maps ? In the top corner as you can see vaal areas and such ?
    I don't have the data in HUD for that. That's something you can add manually with the preload_alerts.txt file. I'm sure it won't take long for vmv to add it in.

    Also, I still can't get chests to show up. Not sure what's going on. Settings are good. But it acts like the entityadded trigger never actually happens. It sees chests just fine, when it loops through the entities. Really odd.

    New patch broke the FileRoot offset. Trying to find it now. Didn't get a chance to look closely at it or I would have made a search pattern. :/
    Last edited by TehCheat; 06-22-2016 at 12:22 AM.

  6. #3365
    lulzisgood's Avatar Member
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    ok cool =)

  7. #3366
    datz's Avatar Active Member
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    Originally Posted by TehCheat View Post
    I don't have the data in HUD for that. That's something you can add manually with the preload_alerts.txt file. I'm sure it won't take long for vmv to add it in.

    Also, I still can't get chests to show up. Not sure what's going on. Settings are good. But it acts like the entityadded trigger never actually happens. It sees chests just fine, when it loops through the entities. Really odd.

    New patch broke the FileRoot offset. Trying to find it now. Didn't get a chance to look closely at it or I would have made a search pattern. :/
    rip 100101010101

  8. #3367
    TehCheat's Avatar ★ Elder ★
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    Thought I'd be smart and restore an old poe.exe so I could look it up in immunity debugger. Well, the most recent version was from the 15th. The 16th was 2.3.0h, so I missed it by a day.

  9. Thanks toadskin (1 members gave Thanks to TehCheat for this useful post)
  10. #3368
    darkkmetra's Avatar Member
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    New Patch Notes: "More assets have been added to the preload system, further reducing stuttering during gameplay."

  11. #3369
    TehCheat's Avatar ★ Elder ★
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    On the positive side of things, I was seeing Exiles and Strongboxes from across the instance in the limited time I was testing it. It doesn't look like the preloads took the hit I thought they were. We'll see, though.

    Heading to bed. I'll figure out the FileRoot tomorrow.
    Last edited by TehCheat; 06-22-2016 at 01:42 AM.

  12. Thanks harrydom, Amishdub3 (2 members gave Thanks to TehCheat for this useful post)
  13. #3370
    bcz's Avatar Contributor
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    Just spent 2 hours trying to find fileroot based on last patch's structure but seems some of the offsets have shifted and I haven't had any luck so far, cuz I'm bad... but I found AreaChangeCount 0xA42118

  14. #3371
    bcz's Avatar Contributor
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    BAM BALAM. Found both of them for the patch that just hit 20 minutes ago!

    fileroot 0xBB6710
    areachange 0xA5F98C

  15. Thanks TehCheat (1 members gave Thanks to bcz for this useful post)
  16. #3372
    vmv's Avatar ★ Elder ★
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    Originally Posted by bcz View Post
    BAM BALAM. Found both of them for the patch that just hit 20 minutes ago!

    fileroot 0xBB6710
    areachange 0xA5F98C
    Does preloads working for you ?
    I can't find anything at these two addresses ...

  17. #3373
    dor003's Avatar Member
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    Originally Posted by vmv View Post
    Does preloads working for you ?
    I can't find anything at these two addresses ...
    working with --noasync

  18. #3374
    bcz's Avatar Contributor
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    hmm, I'm not so sure i found the correct file root. I think the one I found ends up returning all available files for that area regardless of whether they get preloaded or not. Maybe I'm close though

  19. #3375
    vmv's Avatar ★ Elder ★
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    Originally Posted by dor003 View Post
    working with --noasync
    Wtf, it doesn't working for me...--noasync or --nopreload...or empty, nothing.
    Everything works fine but preloads.

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