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will you push out what you have tonight or will you wait till you get the rest tomorrow or whenever?
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★ Elder ★
Originally Posted by
datz
will you push out what you have tonight or will you wait till you get the rest tomorrow or whenever?
I'm almost at the point where I'm going to push it out. Figured out the freezing, though there still is some, but it's not related to the itemalert freezing (ended up being a bad offset in the ongroundlabelelements). Right now I'm trying to figure out why items/chests don't show up on the minimap for me. Others had chests working when I didn't. Not sure why, but hopefully it won't take long. Of course they're about to patch, so it might break things that I fix. We'll see.
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Amishdub3 (1 members gave Thanks to TehCheat for this useful post)
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Originally Posted by
TehCheat
I'm almost at the point where I'm going to push it out. Figured out the freezing, though there still is some, but it's not related to the itemalert freezing (ended up being a bad offset in the ongroundlabelelements). Right now I'm trying to figure out why items/chests don't show up on the minimap for me. Others had chests working when I didn't. Not sure why, but hopefully it won't take long. Of course they're about to patch, so it might break things that I fix. We'll see.
So will it show if there is a trial in maps ? In the top corner as you can see vaal areas and such ?
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★ Elder ★
Originally Posted by
lulzisgood
So will it show if there is a trial in maps ? In the top corner as you can see vaal areas and such ?

I don't have the data in HUD for that. That's something you can add manually with the preload_alerts.txt file. I'm sure it won't take long for vmv to add it in.
Also, I still can't get chests to show up. Not sure what's going on. Settings are good. But it acts like the entityadded trigger never actually happens. It sees chests just fine, when it loops through the entities. Really odd.
New patch broke the FileRoot offset. Trying to find it now. Didn't get a chance to look closely at it or I would have made a search pattern. :/
Last edited by TehCheat; 06-22-2016 at 12:22 AM.
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Originally Posted by
TehCheat
I don't have the data in HUD for that. That's something you can add manually with the preload_alerts.txt file. I'm sure it won't take long for vmv to add it in.
Also, I still can't get chests to show up. Not sure what's going on. Settings are good. But it acts like the entityadded trigger never actually happens. It sees chests just fine, when it loops through the entities. Really odd.
New patch broke the FileRoot offset. Trying to find it now. Didn't get a chance to look closely at it or I would have made a search pattern. :/
rip
100101010101
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★ Elder ★
Thought I'd be smart and restore an old poe.exe so I could look it up in immunity debugger. Well, the most recent version was from the 15th. The 16th was 2.3.0h, so I missed it by a day.
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toadskin (1 members gave Thanks to TehCheat for this useful post)
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New Patch Notes: "More assets have been added to the preload system, further reducing stuttering during gameplay."
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On the positive side of things, I was seeing Exiles and Strongboxes from across the instance in the limited time I was testing it. It doesn't look like the preloads took the hit I thought they were. We'll see, though.
Heading to bed. I'll figure out the FileRoot tomorrow.
Last edited by TehCheat; 06-22-2016 at 01:42 AM.
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Just spent 2 hours trying to find fileroot based on last patch's structure but seems some of the offsets have shifted and I haven't had any luck so far, cuz I'm bad... but I found AreaChangeCount
0xA42118
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BAM BALAM. Found both of them for the patch that just hit 20 minutes ago!
fileroot 0xBB6710
areachange 0xA5F98C
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TehCheat (1 members gave Thanks to bcz for this useful post)
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Originally Posted by
bcz
BAM BALAM. Found both of them for the patch that just hit 20 minutes ago!
fileroot 0xBB6710
areachange 0xA5F98C
Does preloads working for you ?
I can't find anything at these two addresses ...
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Originally Posted by
vmv
Does preloads working for you ?
I can't find anything at these two addresses ...
working with --noasync
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Contributor
hmm, I'm not so sure i found the correct file root. I think the one I found ends up returning all available files for that area regardless of whether they get preloaded or not. Maybe I'm close though
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★ Elder ★
Originally Posted by
dor003
working with --noasync
Wtf, it doesn't working for me...--noasync or --nopreload...or empty, nothing.
Everything works fine but preloads.