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Member
Originally Posted by
TehCheat
It's mostly working. There's some stuttering and freezing. That's what happens when not all the offsets are figured out and HUD gets stuck in loops it shouldn't (and some of it is some bad programming that I haven't tracked down.
As for it being detectable, it's always been detectable. Always. But I don't think anyone has been banned directly for using it since the major ban wave ages ago and then shortly after when there was a hole in the detection prevention (I don't remember the details because I didn't use it at the time, just stole the offsets for my own version). I'd say it's fairly safe to use, but I haven't analyzed the anti-cheat function, so I can't say for certain. It's aways use at your own risk.
Hmm okay so can i fix manually this sluttering or i should wait until its fixed?
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Contributor
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Member
hey vm how do I get the trials to show up on preload I put in the line but they don't show up
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★ Elder ★
Originally Posted by
bcz
Hey guys I'm having trouble compiling the source on the machine I'm now using. Grabbed a fresh clone of latest commit from "newdev". For some reason my VS2015 cant find the SharpDX packages but I can't figure out why.
Any ideas?
Tried the latest from master branch also with same results.
I always end up manually installing everything. For whatever reason, it's a total crapshoot for VS to actually install what it needs. I think it worked once for me. You can go to Tools->NuGet PackageManager->Manage NuGet Packages for Solution... Then search for the packages listed in src/packages.config and install the listed version.
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Contributor
Thanks, I uninstalled each SharpDX package and the JSON one, then manually reinstalled, all is working now 
Package configs look exactly the same as they did before, no idea what the problem was.
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Member
Just ran the full version tehcheat, the life bars are lagging a bit, seems like some memory issue.
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Member
Is it possible to add shrines to the preload? One of the challenges is to touch 200 shrines. (not a hard challenge, I already completed it just by running maps, but maybe others will want it)
Edit: I added the following to the preload text, and looks like it's working (for spell shrines):
Metadata/Monsters/Daemon/ShrineDaemonLightning; Lightning Shrine
Metadata/Monsters/Daemon/ShrineDaemonArc; Static Shrine
Metadata/Monsters/Daemon/ShrineDaemonSmoke; Shrouded Shrine
Metadata/Monsters/Daemon/ShrineDaemonCold; Freezing Shrine
Metadata/Monsters/Daemon/ShrineDaemonFire; Burning Shrine
Metadata/Monsters/Daemon/ShrineDaemonSummonSkeletons; Skeletal Shrine
Last edited by harrydom; 06-23-2016 at 06:04 AM.
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Member
Originally Posted by
dd4thewin
hey vm how do I get the trials to show up on preload I put in the line but they don't show up
did you manage to get this working. i cant tell you how many maps i have run without finding all the trials.
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Member
Originally Posted by
WilsGameAcc
did you manage to get this working. i cant tell you how many maps i have run without finding all the trials.
I put in what cheat told me to but doesn't show trials for me I dunno much about coding for poe I did some stuff in arma 2 with code but that's about it
just gotta wait for them to fix it
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★ Elder ★
Originally Posted by
dd4thewin
I put in what cheat told me to but doesn't show trials for me I dunno much about coding for poe I did some stuff in arma 2 with code but that's about it
just gotta wait for them to fix it
It's working fine, but they are really really rare. I took me more then 10 full clear noname maps to find one trial for tests.

You can also use this line too, just for test, to see which one is 100% true:
PHP Code:
Metadata/QuestObjects/Labyrinth/LabyrinthTrialPortal; Labyrinth Trial 2; ffFF9966
Yes, this one works better:
PHP Code:
Metadata/QuestObjects/Labyrinth/LabyrinthTrialPortal; Labyrinth Trial; ffFF9966
Last edited by vmv; 06-23-2016 at 08:13 AM.
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Post Thanks / Like - 2 Thanks
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Member
Originally Posted by
vmv
It's working fine, but they are really really rare. I took me more then 10 full clear noname maps to find one trial for tests.
You can also use this line too, just for test, to see which one is 100% true:
PHP Code:
Metadata/QuestObjects/Labyrinth/LabyrinthTrialPortal; Labyrinth Trial 2; ffFF9966
what you did for the preload work? here is not working ;(
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★ Elder ★
Originally Posted by
medmed
what you did for the preload work? here is not working ;(
Clone or Download / Download ZIP file: https://github.com/TehCheat/PoEHUD
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Post Thanks / Like - 3 Thanks
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Member
Originally Posted by
vmv
you are very cool!
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Member
Originally Posted by
vmv
It's working fine, but they are really really rare. I took me more then 10 full clear noname maps to find one trial for tests.
You can also use this line too, just for test, to see which one is 100% true:
PHP Code:
Metadata/QuestObjects/Labyrinth/LabyrinthTrialPortal; Labyrinth Trial 2; ffFF9966
Yes, this one works better:
PHP Code:
Metadata/QuestObjects/Labyrinth/LabyrinthTrialPortal; Labyrinth Trial; ffFF9966
preload doesn't work for me .. e.g. no Vorici showing or corrupted areas .. using vmv version?
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★ Elder ★
Originally Posted by
biersn
preload doesn't work for me .. e.g. no Vorici showing or corrupted areas .. using vmv version?

Oh, c'mon, one post above: http://www.ownedcore.com/forums/mmo/...ml#post3445384