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Contributor
Got a strongbox that has not been alerted:

I'm not sure but this can be a trigger:
Metadata/Monsters/Daemon/ChestDaemonSummonFireWarband
Full metadata dump: https://dl.dropboxusercontent.com/u/...eCacheDump.txt
preload_alerts.txt :
Metadata/Monsters/Daemon/ChestDaemonSummonFireWarband; Redblade Cache; ffD2742D
Seems it works fine.
UPD.
>>monster_name_alerts.txt
preload_alerts.txt
Last edited by Stridemann; 11-16-2016 at 08:57 AM.
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Post Thanks / Like - 2 Thanks
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★ Elder ★
Originally Posted by
Stridemann
Got a strongbox that has not been alerted:
I'm not sure but this can be a trigger:
Metadata/Monsters/Daemon/ChestDaemonSummonFireWarband
Full metadata dump:
https://dl.dropboxusercontent.com/u/...eCacheDump.txt
monster_name_alerts.txt :
Metadata/Monsters/Daemon/ChestDaemonSummonFireWarband; Redblade Cache; ffD2742D
Seems it works fine.
Thanks, I added it to preload_alerts.txt.
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toadskin (1 members gave Thanks to TehCheat for this useful post)
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Contributor
@TehCheat what about hud info for Labyrinth? (traps)
I use all of this in MonsterTracker (for the test), everything works fine (except ArrowTrap).
We can make a new plugin (if it is needed)
I'm tried to find the timers of traps in memory, but found nothing. Just something like local "tick" time counter (float) in Actor component, it resets to 0 after the trap is reseted.
Also I try to get trajectory of moving traps.. get nothing too (.
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toadskin (1 members gave Thanks to Stridemann for this useful post)
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★ Elder ★
Originally Posted by
Stridemann
Got a strongbox that has not been alerted:
I'm not sure but this can be a trigger:
Metadata/Monsters/Daemon/ChestDaemonSummonFireWarband
Full metadata dump:
https://dl.dropboxusercontent.com/u/...eCacheDump.txt
preload_alerts.txt :
Metadata/Monsters/Daemon/ChestDaemonSummonFireWarband; Redblade Cache; ffD2742D
Seems it works fine.
UPD.
>>monster_name_alerts.txt
preload_alerts.txt
Are you sure that the fire one is the real trigger ?
Look at this, there are more:
PHP Code:
Metadata/Monsters/Daemon/ChestDaemonSummonFireWarband
Metadata/Monsters/Daemon/ChestDaemonSummonColdWarband
Metadata/Monsters/Daemon/ChestDaemonSummonLightningWarband
Metadata/Monsters/Daemon/ChestDaemonSummonChaosWarband
...
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Post Thanks / Like - 3 Thanks
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Contributor
Originally Posted by
vmv
Are you sure that the fire one is the real trigger ?
Look at this, there are more:
PHP Code:
Metadata/Monsters/Daemon/ChestDaemonSummonFireWarband
Metadata/Monsters/Daemon/ChestDaemonSummonColdWarband
Metadata/Monsters/Daemon/ChestDaemonSummonLightningWarband
Metadata/Monsters/Daemon/ChestDaemonSummonChaosWarband
...
As I said I'm not sure
And seems it's true, coz:
Got one more:

Metadata/Monsters/Daemon/ChestDaemonSummonLightningWarband
Full metadata dump: https://dl.dropboxusercontent.com/u/...nerodCache.txt
So, yes, all of them can be added.
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Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to Stridemann for this useful post)
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★ Elder ★
Originally Posted by
vmv
Are you sure that the fire one is the real trigger ?
Look at this, there are more:
PHP Code:
Metadata/Monsters/Daemon/ChestDaemonSummonFireWarband
Metadata/Monsters/Daemon/ChestDaemonSummonColdWarband
Metadata/Monsters/Daemon/ChestDaemonSummonLightningWarband
Metadata/Monsters/Daemon/ChestDaemonSummonChaosWarband
...
Thanks, vmv. I've added these as well.
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Member
not working on either 32bit or 64bit exe since 2.4.2, am I the only one who experienced this?
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★ Elder ★
Originally Posted by
snakescrin
not working on either 32bit or 64bit exe since 2.4.2, am I the only one who experienced this?
No. They've changed a lot, it'll take a bit to figure it all out.
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Crackjack (1 members gave Thanks to TehCheat for this useful post)
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★ Elder ★
I've got some things figured out. Some stuff didn't change, but some others changed quite a bit. I've got healthbars and some other things working but I'm going to bed and I don't want to push until I'm pretty confident that I have it working fully (or at least close). I'll work on it some more after work tomorrow (about 17 hours from this post).
Side note, the x64 stuff is going to take some work and time, it'll be at least a few days before I can look at it closely.
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Member
just a quick heads up in case someone missed this...
poehud runs on the x64 client, but doesn't show anything on the overlay unless, you have AT LEAST, the latency graph displayed.
keep up the great work, everyone. willing to help out wherever i can. i'm a php/javascript dev, so maybe not of GREAT use, but i can try to wrap my head around this type of coding. haha
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Contributor
Unbelievable, I made it work.. Not so much progress as TehCheat, seems only preload alert works..heh.
I will continue tomorrow, but I think TehCheat will do it faster... and better..
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★ Elder ★
Originally Posted by
Stridemann
Unbelievable, I made it work.. Not so much progress as TehCheat, seems only preload alert works..heh.
I will continue tomorrow, but I think TehCheat will do it faster... and better..

A bunch of the UI elements moved. Maps changed a little, too. Camera got juggled around a bit, the ingame offset got moved back 0x200 (I still need to find a pattern for this, as it's one of the most common things to move). That got me a lot of stuff working. I don't think I have it all right yet, and I've still got a couple hours before I'll get home to work on it further.
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Cool, if you could take a look at the remove black things from the fullbright script afte you're done and got time would appreciate it, sucks playing poe without zoom
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Member
Originally Posted by
ziggar
Cool, if you could take a look at the remove black things from the fullbright script afte you're done and got time would appreciate it, sucks playing poe without zoom

fullbright and zoomhack will get you insta-banned nowadays.
it's all commented out in case someone wants to check out the code to see how it was done, but no one should be using it anymore. the game's anti-cheat will immediately pick that up and ban your account.
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Originally Posted by
davoooooo
fullbright and zoomhack will get you insta-banned nowadays.
it's all commented out in case someone wants to check out the code to see how it was done, but no one should be using it anymore. the game's anti-cheat will immediately pick that up and ban your account.
Eh i meant the ce cheat table one, i've been using it for months without ban.