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  1. #4201
    Stridemann's Avatar Contributor
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    Got a strongbox that has not been alerted:



    I'm not sure but this can be a trigger:
    Metadata/Monsters/Daemon/ChestDaemonSummonFireWarband

    Full metadata dump: https://dl.dropboxusercontent.com/u/...eCacheDump.txt

    preload_alerts.txt :
    Metadata/Monsters/Daemon/ChestDaemonSummonFireWarband; Redblade Cache; ffD2742D

    Seems it works fine.

    UPD.
    >>monster_name_alerts.txt
    preload_alerts.txt
    Last edited by Stridemann; 11-16-2016 at 08:57 AM.

    PoEHUD Overlay Updated
  2. Thanks TehCheat, toadskin (2 members gave Thanks to Stridemann for this useful post)
  3. #4202
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Stridemann View Post
    Got a strongbox that has not been alerted:



    I'm not sure but this can be a trigger:
    Metadata/Monsters/Daemon/ChestDaemonSummonFireWarband

    Full metadata dump: https://dl.dropboxusercontent.com/u/...eCacheDump.txt

    monster_name_alerts.txt :
    Metadata/Monsters/Daemon/ChestDaemonSummonFireWarband; Redblade Cache; ffD2742D

    Seems it works fine.
    Thanks, I added it to preload_alerts.txt.

  4. Thanks toadskin (1 members gave Thanks to TehCheat for this useful post)
  5. #4203
    Stridemann's Avatar Contributor
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    @TehCheat what about hud info for Labyrinth? (traps)

    Code:
    Metadata/Terrain/Labyrinth/Traps/LabyrinthRoomba // File:Blade Sentry screenshot.png - Official Path of Exile Wiki
    Metadata/Terrain/Labyrinth/Traps/LabyrinthFlyingRoomba // Same as LabyrinthRoomba but no need a ground for movement
    Metadata/Terrain/Labyrinth/Traps/LabyrinthSpinner // File:Spinning Blades screenshot.png - Official Path of Exile Wiki
    Metadata/Terrain/Labyrinth/Traps/LabyrinthSawblade // File:Sawblade screenshot.png - Official Path of Exile Wiki
    
    Metadata/Terrain/Labyrinth/Traps/LabyrinthCascadeSpikeTrap // File:Spike Trap screenshot.png - Official Path of Exile Wiki
    Metadata/Terrain/Labyrinth/Traps/LabyrinthSpikeTrap_EH_Pressure //Delayed izaro traps
    
    Metadata/QuestObjects/Labyrinth/EndGameLabyrinthPlaqueCatacombs //at the end, drops the offering
    
    Metadata/Terrain/Labyrinth/Traps/LabyrinthArrowTrap_Single
    Metadata/Terrain/Labyrinth/Traps/LabyrinthArrowTrap   // File:Dart Trap screenshot.png - Official Path of Exile Wiki
    I use all of this in MonsterTracker (for the test), everything works fine (except ArrowTrap).
    We can make a new plugin (if it is needed)

    I'm tried to find the timers of traps in memory, but found nothing. Just something like local "tick" time counter (float) in Actor component, it resets to 0 after the trap is reseted.
    Also I try to get trajectory of moving traps.. get nothing too (.

  6. Thanks toadskin (1 members gave Thanks to Stridemann for this useful post)
  7. #4204
    vmv's Avatar ★ Elder ★
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    Originally Posted by Stridemann View Post
    Got a strongbox that has not been alerted:

    I'm not sure but this can be a trigger:
    Metadata/Monsters/Daemon/ChestDaemonSummonFireWarband

    Full metadata dump: https://dl.dropboxusercontent.com/u/...eCacheDump.txt

    preload_alerts.txt :
    Metadata/Monsters/Daemon/ChestDaemonSummonFireWarband; Redblade Cache; ffD2742D

    Seems it works fine.

    UPD.
    >>monster_name_alerts.txt
    preload_alerts.txt
    Are you sure that the fire one is the real trigger ?
    Look at this, there are more:

    PHP Code:
    Metadata/Monsters/Daemon/ChestDaemonSummonFireWarband
    Metadata
    /Monsters/Daemon/ChestDaemonSummonColdWarband
    Metadata
    /Monsters/Daemon/ChestDaemonSummonLightningWarband
    Metadata
    /Monsters/Daemon/ChestDaemonSummonChaosWarband 
    ...

  8. Thanks Stridemann, toadskin, TehCheat (3 members gave Thanks to vmv for this useful post)
  9. #4205
    Stridemann's Avatar Contributor
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    Originally Posted by vmv View Post
    Are you sure that the fire one is the real trigger ?
    Look at this, there are more:

    PHP Code:
    Metadata/Monsters/Daemon/ChestDaemonSummonFireWarband
    Metadata
    /Monsters/Daemon/ChestDaemonSummonColdWarband
    Metadata
    /Monsters/Daemon/ChestDaemonSummonLightningWarband
    Metadata
    /Monsters/Daemon/ChestDaemonSummonChaosWarband 
    ...
    As I said I'm not sure And seems it's true, coz:

    Got one more:




    Metadata/Monsters/Daemon/ChestDaemonSummonLightningWarband


    Full metadata dump: https://dl.dropboxusercontent.com/u/...nerodCache.txt


    So, yes, all of them can be added.

  10. Thanks toadskin (1 members gave Thanks to Stridemann for this useful post)
  11. #4206
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by vmv View Post
    Are you sure that the fire one is the real trigger ?
    Look at this, there are more:

    PHP Code:
    Metadata/Monsters/Daemon/ChestDaemonSummonFireWarband
    Metadata
    /Monsters/Daemon/ChestDaemonSummonColdWarband
    Metadata
    /Monsters/Daemon/ChestDaemonSummonLightningWarband
    Metadata
    /Monsters/Daemon/ChestDaemonSummonChaosWarband 
    ...
    Thanks, vmv. I've added these as well.

  12. #4207
    snakescrin's Avatar Member
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    not working on either 32bit or 64bit exe since 2.4.2, am I the only one who experienced this?

  13. #4208
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by snakescrin View Post
    not working on either 32bit or 64bit exe since 2.4.2, am I the only one who experienced this?
    No. They've changed a lot, it'll take a bit to figure it all out.

  14. Thanks Crackjack (1 members gave Thanks to TehCheat for this useful post)
  15. #4209
    TehCheat's Avatar ★ Elder ★
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    I've got some things figured out. Some stuff didn't change, but some others changed quite a bit. I've got healthbars and some other things working but I'm going to bed and I don't want to push until I'm pretty confident that I have it working fully (or at least close). I'll work on it some more after work tomorrow (about 17 hours from this post).

    Side note, the x64 stuff is going to take some work and time, it'll be at least a few days before I can look at it closely.

  16. Thanks NatMi1111, phrozenlife, MiddleMan, davoooooo (4 members gave Thanks to TehCheat for this useful post)
  17. #4210
    davoooooo's Avatar Member
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    just a quick heads up in case someone missed this...

    poehud runs on the x64 client, but doesn't show anything on the overlay unless, you have AT LEAST, the latency graph displayed.

    keep up the great work, everyone. willing to help out wherever i can. i'm a php/javascript dev, so maybe not of GREAT use, but i can try to wrap my head around this type of coding. haha

  18. #4211
    Stridemann's Avatar Contributor
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    Unbelievable, I made it work.. Not so much progress as TehCheat, seems only preload alert works..heh.
    I will continue tomorrow, but I think TehCheat will do it faster... and better..

  19. #4212
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Stridemann View Post
    Unbelievable, I made it work.. Not so much progress as TehCheat, seems only preload alert works..heh.
    I will continue tomorrow, but I think TehCheat will do it faster... and better..
    A bunch of the UI elements moved. Maps changed a little, too. Camera got juggled around a bit, the ingame offset got moved back 0x200 (I still need to find a pattern for this, as it's one of the most common things to move). That got me a lot of stuff working. I don't think I have it all right yet, and I've still got a couple hours before I'll get home to work on it further.

  20. #4213
    ziggar's Avatar Active Member CoreCoins Purchaser
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    Cool, if you could take a look at the remove black things from the fullbright script afte you're done and got time would appreciate it, sucks playing poe without zoom

  21. #4214
    davoooooo's Avatar Member
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    Originally Posted by ziggar View Post
    Cool, if you could take a look at the remove black things from the fullbright script afte you're done and got time would appreciate it, sucks playing poe without zoom
    fullbright and zoomhack will get you insta-banned nowadays.
    it's all commented out in case someone wants to check out the code to see how it was done, but no one should be using it anymore. the game's anti-cheat will immediately pick that up and ban your account.

  22. #4215
    ziggar's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by davoooooo View Post
    fullbright and zoomhack will get you insta-banned nowadays.
    it's all commented out in case someone wants to check out the code to see how it was done, but no one should be using it anymore. the game's anti-cheat will immediately pick that up and ban your account.
    Eh i meant the ce cheat table one, i've been using it for months without ban.

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