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TheCheat the x64 release version is working for me https://github.com/TehCheat/PoEHUD/a.../x64_2.5.2.zip (not the branch, the branch i with the last update an hour ago i get a basefiletype crash on launch)
Btw thanks for your hard work!
Last edited by Amishdub3; 01-24-2017 at 03:51 PM.
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★ Elder ★
Originally Posted by
loleriz
I'm still getting the same error with the baseitemtype not found thing. Both on the standalone x64 and steam x64 versions. havent tried x32 yet. was sure to download the latest x64 branch from github as well.
*edit*
The 32 bit version (master branch) works just fine for directx 9ex (and below, im sure). I'll use that till the goofs with x64 are worked out
Good luck, TehCheat. May the odds be ever in your favour! Keep up the awesome work, rooting for you
*edit #2*
When I downloaded the x64 version, I downloaded it by duplicating the branch as a zip. I instead tried downloading it from the "releases" page, and that seemed to fix it! Not sure what was different exactly or how this worked, but I feel like this information might help some people. Thanks again, TehCheat!
Yeah, the release version sort of works, as long as the pointer sort of matches the value in the pattern. The one I pushed more recently doesn't work. Something changed in the pattern and I'll have to get my hands on the .exe to figure out exactly what.
Again, if anyone can upload the x64 exe (steam or standalone, doesn't really matter) somewhere, I can fix it before I leave work, otherwise it'll be a bit before I can get to it.
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Active Member
Wanted this? This is the 64 exe file from poe root, just rename the exe file to exe and not exeremove. ExpireBox | PathOfExile_x64.exeremove 
Also this is standalone 64
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Contributor
@TehCheat
Disregard that link i sent you, it was for x32
Last edited by Treasure_Box; 01-24-2017 at 04:23 PM.
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Member
Originally Posted by
TehCheat
Yeah, the release version sort of works, as long as the pointer sort of matches the value in the pattern. The one I pushed more recently doesn't work. Something changed in the pattern and I'll have to get my hands on the .exe to figure out exactly what.
Again, if anyone can upload the x64 exe (steam or standalone, doesn't really matter) somewhere, I can fix it before I leave work, otherwise it'll be a bit before I can get to it.
Here is the steam exe of POE (x64)
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Amishdub3 (1 members gave Thanks to deeja for this useful post)
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Originally Posted by
deeja
Same here................
Standalone x64
Standalone x64
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Amishdub3 (1 members gave Thanks to loveshacks for this useful post)
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★ Elder ★
Thanks guys, I wasn't able to get to it at work, but I'm at home now so it shouldn't be long. Really appreciate the exes, especially the Steam one, will save me from having to download it.
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★ Elder ★
Man, what a pain in the butt, practically the whole function matches elsewhere in memory.
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Amishdub3 (1 members gave Thanks to TehCheat for this useful post)
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Originally Posted by
TehCheat
Man, what a pain in the butt, practically the whole function matches elsewhere in memory.
2 functions doing exactly the same thing, what an awesome developer.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
What does the Map Exchange plugin do?
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Member
Originally Posted by
SirPuFFaLoT
What does the Map Exchange plugin do?
It highlights maps of the same tier (either in your inventory or in your stash/guild stash tab) with a color coded border so you know which maps are the same. If you have always highlight turned off for the plugin, it only highlights the maps when you hover your mouse over them. That way you know if you can sell 3 of a kind for a 1 tier higher map.
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toadskin (1 members gave Thanks to loleriz for this useful post)
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Member
So, does this currently work with 2.5.2b? I saw you were looking through stuff but I'm a shitter and haven't looked back beyond the last page
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Originally Posted by
L_Rainy
So, does this currently work with 2.5.2b? I saw you were looking through stuff but I'm a shitter and haven't looked back beyond the last page
kind of, shit on map shows, health bars do not.
thats all im aware of right now
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L_Rainy (1 members gave Thanks to Sithylis for this useful post)
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★ Elder ★
Sorry for the delay. I should have fileroot fixed on the latest push to the x64 branch.
I went back to using Sacred's pattern, but I added the proper wildcards in the pointer. It seemed unique, so it should be safe. I have concerns about one other pointer, but for now it'll do. Let me know if you have issues with specifically the BaseItemTypes.dat error. I'll take a look at camera and see if I can figure that out.
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loafer,
toadskin (2 members gave Thanks to TehCheat for this useful post)