-
★ Elder ★
OK, camera should be fixed. Again, thanks for your patience, I got distracted and couldn't put the work into HUD that I wanted to earlier in the evening.
Release should be updated with the latest (you can get it here).
-
Post Thanks / Like - 10 Thanks
-
Member
Couple of things, first off thanks for the hard work getting it back up and working for x64
second would it be possible to make a chaos recipe plugin like the one for maps where it highlights sets?
-
Member
Originally Posted by
TehCheat
OK, camera should be fixed. Again, thanks for your patience, I got distracted and couldn't put the work into HUD that I wanted to earlier in the evening.
Release should be updated with the latest (you can get it
here).
I registered just to say "Thank you", it's a great work done with the interface.
BTW in default release 'heralds of the obelisk' bloodline packs are not highlighted in any way and they can be as deadly as bearers.
-
Post Thanks / Like - 1 Thanks
tsm-evo (1 members gave Thanks to Cpt_Howdy for this useful post)
-
Member
Could I see things outside of the current default range on POEHUD? I want to farm diviners
-
★ Elder ★
Originally Posted by
jasiukas
Could I see things outside of the current default range on POEHUD? I want to farm diviners
There's two way of detecting things.
The first way is to see if files are loaded in relation to that object. There are specific files loaded when you enter an area so the client won't stutter loading them when you get close. If a loaded file matches something in the preloadalerts.txt or hardcoded in the PreloadAlerts.cs, it shows up in the preload alert list.
The second way to detect things is loop through the entity list. This entity list is a list of all the entities that we are within a certain proximity to. The server sends us this. So there's nothing we can do to make this 'current default range' bigger. It's not some setting, it's the information the server is feeding us.
Last edited by TehCheat; 01-25-2017 at 11:20 AM.
-
Post Thanks / Like - 2 Thanks
-
Member
Corrupted area detection is broken again. This is about the 2nd or 3rd area I've been in where corruption wasn't listed. I also made a bunch of instances of one area trying to farm Remnant of Corruptions. I haven't found any yet. I've been running through each instance of the area to make sure I explore it thoroughly and see if the Remnant of Corruption just isn't being shown, same as the corrupted area issue here shows. Just thought I'd give you a heads up.
jK6GJxy.jpg
YhrzZQa.jpg
*edit*
we're ok with remnants ^^
5f41599a5e.jpg
Last edited by loleriz; 01-25-2017 at 11:27 PM.
-
★ Elder ★
Originally Posted by
loleriz
Corrupted area detection is broken again. This is about the 2nd or 3rd area I've been in where corruption wasn't listed. I also made a bunch of instances of one area trying to farm Remnant of Corruptions. I haven't found any yet. I've been running through each instance of the area to make sure I explore it thoroughly and see if the Remnant of Corruption just isn't being shown, same as the corrupted area issue here shows. Just thought I'd give you a heads up.
jK6GJxy.jpg
Corrupted zones are working fine for me and remnants are next to impossible to find anymore since they can *only* be detected if there are no other essences in the area.
-
Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to TehCheat for this useful post)
-
Member
Originally Posted by
TehCheat
Corrupted zones are working fine for me and remnants are next to impossible to find anymore since they can *only* be detected if there are no other essences in the area.
Hmm.. not sure why mine isnt working then :/ just posted it not finding the corrupted area a second time. did they change how the remnants are detected? I ran this area a few times before the new patch and found them singled out easily (w/o any other essences).
-
Contributor
Made a quick commit to do away with the cmd shortcut in favor of a soft symlink.
It's a one liner so it should be easy enough to merge.
-
Post Thanks / Like - 2 Thanks
-
Originally Posted by
HvC
Made a quick commit to do away with the cmd shortcut in favor of a soft symlink.
It's a one liner so it should be easy enough to merge.
Please do that to x64 branch too, if you want.
If I did not reply to you, it mean the question you are asking is stupid.
-
Contributor
I'm sure TehCheat can update all the branches either way I fixed another glittch with it and made a pull request to both branches.
-
Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to HvC for this useful post)
-
Banned
Originally Posted by
loleriz
Corrupted area detection is broken again. This is about the 2nd or 3rd area I've been in where corruption wasn't listed. I also made a bunch of instances of one area trying to farm Remnant of Corruptions. I haven't found any yet. I've been running through each instance of the area to make sure I explore it thoroughly and see if the Remnant of Corruption just isn't being shown, same as the corrupted area issue here shows. Just thought I'd give you a heads up.
jK6GJxy.jpg
YhrzZQa.jpg
*edit*
we're ok with remnants ^^
5f41599a5e.jpg
Based on your images, you are not showing the name of the area, the text coloring will be slightly pinkish if it detects a corrupted zone, but like i said the images you have provided, do not even show the name of the zone, so no way to actually know from those images. Having said that, it does seem to work fine for me.
-
For performance improvement of the auto flask manager,
it would be great if anyone can add flask slot info in Flask class (Flask.cs) of PoEHud.
If I did not reply to you, it mean the question you are asking is stupid.
-
Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to GameHelper for this useful post)
-
Member
Last edited by frems; 01-28-2017 at 05:32 AM.
-
Member
Not work. Path of Exile is not running!
Git Build. Game version 2.5.2c.
Update?