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Active Member
Originally Posted by
zaafar
U can easily make a auto logout using poehud x32 bit without plugin support.
also, try requesting bot developer to make a auto-login feature ( which would be easy as hell for the dev ).
If I knew anything about coding I probably would 
What do you mean with autologin?
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i mean ask dev for auto-logout feature.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
darkfuryex (1 members gave Thanks to GameHelper for this useful post)
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Member
Originally Posted by
zaafar
Added support for stash panel buttons and etc
hey man , do you have the link for the latest version of PoEHUD? the one on the main post seems to be posted and edited last on 2016, where is the link to your most recent updated ones? thanks!! 
EDIT: nevermind, i found it, seems like i was using 32bit all along and tons of function was not working lol..thanks for your awesome continual updates zaafar!
EDIT2: hey Zaafar do you know how to run PoE in 64bit? I'm currently using steam version and its only running in 32bit, I'm trying to run 64bit so i can use PoEHUD 64bit version...
thanks!
Last edited by darkfuryex; 06-18-2017 at 12:36 AM.
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use directX11 from settings.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Apologies for double posting!
hey does anyone knows how to run PoE in 64bit? I'm currently using steam version and its only running in 32bit, I'm trying to run 64bit so i can use PoEHUD 64bit version...
thanks!
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Member
Originally Posted by
darkfuryex
Apologies for double posting!
hey does anyone knows how to run PoE in 64bit? I'm currently using steam version and its only running in 32bit, I'm trying to run 64bit so i can use PoEHUD 64bit version...
thanks!
use dx11 mode in the options menu of PoE. the game only runs in x64 with dx11 enabled.
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Member
Originally Posted by
zaafar
i mean ask dev for auto-logout feature.
hey man is there any current working plugin that has auto log out feature when low on health?
thanks!
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Contributor
Technical: PoeHUD Plugins new settings control nodes
I add some new nodes that can be used in poehud settings:
HotkeyNode:
for holding and selecting keyboard key.

List Node:
selecting one from multiple variants.
All the values adding through code and can be changed in any moment (dynamical menu).

ButtonNode:
Simple button (not sure can be useful, but sometimes its requed for debug).
Usage example:
Code:
using PoeHUD.Hud.Settings;
using PoeHUD.Plugins;
using System.Windows.Forms;
public class MyPluginSettings : SettingsBase
{
public MyPluginSettings()
{
Enable = true;
TestHotkey = Keys.Q;
ListNode = new ListNode();
ButtonNode = new ButtonNode();
}
[Menu("Hotkey Node")]
public HotkeyNode TestHotkey { get; set; }
[Menu("List Node")]
public ListNode ListNode { get; set; }
[Menu("Button Node")]
public ButtonNode ButtonNode { get; set; }
}
Code:
using System.Collections.Generic;
using PoeHUD.Plugins;
public class MyPlugin : BaseSettingsPlugin<MyPluginSettings>
{
public override void Initialise()
{
var listValues = new List<string>() { "Option 1", "Option 2", "Option 3", "Option 4" };
Settings.ListNode.SetListValues(listValues);
Settings.ListNode.OnValueSelected += NewVal;
Settings.ButtonNode.OnPressed += delegate { LogMessage("Pressed", 1); };
}
private void NewVal(string value)
{
LogMessage(value, 5);
}
public override void Render()
{
LogMessage("Key is: " + Settings.TestHotkey.Value, 0);
}
}
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Post Thanks / Like - 3 Thanks
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Awesome job man!!!!
And with getallstashnames function now all inventory/stash plugins can use stash names rather than fking 12345
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Post Thanks / Like - 1 Thanks
Stridemann (1 members gave Thanks to GameHelper for this useful post)
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Contributor
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@tehcheat @strider
I am thinking that passive skill planner should be made part of poehud.
Even if we keep it as external plugin we can copy the dll/source inside the plugin folder of poehud.
unlike inventory plugin, it is not dependent on any external source of images. So I am sure it's a stable plugin.
If I did not reply to you, it mean the question you are asking is stupid.
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Contributor
zaafar thanks for new offsets))
I want to make some changes in StashElement:
1) Public function names should always starts with big letter getStashName -> GetStashName (apply to all functions)
2) getStashInventory(int number) -> GetStashInventoryByIndex(int index) (coz now we have also GetStashInventoryByName)
3) getAllStashName() -> GetAllStashNames()
One more function is missing (I just add it) - GetStashInventoryByName(string name); (but in other hand some inv. tabs can has the same names, hmm..)
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Yeah I am not really good with naming convention so go ahead with it.
In case there are more than 1 inventory with same name, return both. So return a list of inventories
If I did not reply to you, it mean the question you are asking is stupid.
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Contributor
Originally Posted by
zaafar
In case there are more than 1 inventory with same name, return both. So return a list of inventories
From a point of view of programming- there is no cense in that coz there is no way to distinguish them and selech which one we need.
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Originally Posted by
Stridemann
From a point of view of programming- there is no cense in that coz there is no way to distinguish them and selech which one we need.
actually there is, suppose you are using inventory "chaos reciepy" to store all your chaos reciepy items....now u lookup to see all inventories containing chaos reciepy as title, and u get 2-3. now u can use a for loop and if 1 is full, u can use other one, and so on...
hope that make any sense. 
so in this way, a plugin developer can decide if he only want to use 1st one, if he want to use 2nd when first is full or if he randomly select 1 of the both.
If I did not reply to you, it mean the question you are asking is stupid.