-
Member
Thanks GameHelper, I found the weapon switch idea in previous posts. Small issue I encountered, sometimes when I try copy paste text inside the HUD window, or from a browser it doesn't work, I have to manually type it all out. Not sure if this is common, or related to my system.
Also noticed this error recently when trying to do MonsterCount any above 0
error.png
Last edited by clawface; 04-18-2023 at 04:44 PM.
-
Originally Posted by
clawface
Also noticed this error recently when trying to do MonsterCount any above 0
error.png
something wrong on your side, there is no dll/code that talks to PoeHUD. so looks like your folder have something that shouldn't be there.
try downloading GameHelper in a brand new folder and try again.
https://i.ibb.co/CKBwp7t/image.png
btw, side note, your condition is wrong, any above zero should be `>`
Originally Posted by
clawface
Thanks GameHelper, I found the weapon switch idea in previous posts. Small issue I encountered, sometimes when I try copy paste text inside the HUD window, or from a browser it doesn't work, I have to manually type it all out. Not sure if this is common, or related to my system.
error.png
yeah that happens to me as well from time to time. restarting the HUD fixes that.
I have to figure out what is causing it, once i get free time I will do that (maybe for next league).
Last edited by GameHelper; 04-18-2023 at 07:20 PM.
If I did not reply to you, it mean the question you are asking is stupid.
-
Post Thanks / Like - 1 Thanks
clawface (1 members gave Thanks to GameHelper for this useful post)
-
Member
Originally Posted by
clawface
Thanks GameHelper, I found the weapon switch idea in previous posts. Small issue I encountered, sometimes when I try copy paste text inside the HUD window, or from a browser it doesn't work, I have to manually type it all out. Not sure if this is common, or related to my system.
Also noticed this error recently when trying to do MonsterCount any above 0
error.png
Hello which page? I'm trying to create rule for weapon swap Corrupting fever also. But i can't find the page.
-
Active Member
Originally Posted by
roffeewest
Yeah, that sounds good.
And you didn't answer whether it is possible to add a trigger for Berserk not at full charges, but only at 10. As I have already thrown off this code from above, it seems to have worked in the old version of AHK, but now it does not work, so I would like to know if it is possible to optimize it
can always put a condition of rage at 10, why do you have to add a code or something, it's already a working function
-
Member
Originally Posted by
camapxam
can always put a condition of rage at 10, why do you have to add a code or something, it's already a working function
Oh, I'm sorry I haven't logged into the GUI for a long time and didn't immediately notice the settings for this function, forgive my inattention.
-
Member
HOW to make abyss more visible?
-
Member
Originally Posted by
criticz
Hello which page? I'm trying to create rule for weapon swap Corrupting fever also. But i can't find the page.
No worries... I believe it was on page 170-180 or around there. Here is a copy/paste of the post:
"To show one small tips about how to trigger weapon swap.
When do we need weapon swap? One case is when you playing a bow build, there is no moving skill without cd, like shield charge. Special if you need to use wither step on left click, then you cannot use most of the moving skill like dash since they share the cd.
So with this tips, you can swap your weapon to a shield and use shield charge when there is no enemy around you and swap back to bow when there is any enemy found in the range.
How to trigger the weapon swap? use below rules:
1. Vitals.HP.Max: this is your max hp. have a shield in your second weapon slot with more life. Then we can use Max HP to judge which weapon you are using. Remember to change the value when you change any equipment. Also the rule will be break if you get any temp buff in the map which will change your Max HP. So headhunter is not working for this tips.
2. Usd IsKeyPressedForAction(vkey) to detect that your key press. For example: my key "w" is for shield charge. Then my rule will be: when I am with a bow and there is no enemy around me and when I press "w", then I will do a weapon swap. Since there is no "delay function" available for dynamic rule and one rule can only trigger one key press. So you may need to click several times to trigger the weapon swap and then shield charge.
3. To change the weapon back to bow, I just based on if there is any monsters in the range, then it will automatically change the weapon back to bow.
4. If you want use this rules, remember to keep your resistance > 75 with your shield and weapon in your second weapon slot. Just in case there is any monster may hit you before you change the weapon back.
5. There may have a lot of good equipments could be used in second weapon slot. For example some claw whic will increase the moving skill attack speed which will make your shield charge much faster."
-
Member
Hey GameHelper, as the AutoOpen plugin has its open source posted on GitHub, and I imagine there is a lot of similarity between this and PoeHud (being a light-version), how difficult / complex would it be to adapt AutoOpen for our use here?
-
Member
I was playing around today, and I was wondering if there is any component for dead monsters nearby? I managed to quite easily trigger Raise Zombie when im below 5 zombies, but the skill itself is always useable, so I cant use the "is skill usable" component. Is there anyway to make the it only activate if there is dead monsters nearby?
I currently set it to activate if there are more then 15 monsters nearby, and put a 3 seconds Cooldown, it works seeing as monsters would die within 3 seconds, but I was trying to make it better.
Again im just playing around, automating zombies is a silly thing to do anyway so no worries if nearby dead monsters isnt a thing.
Last edited by Meepdeepbeep; 04-20-2023 at 09:52 AM.
-
Member
Originally Posted by
GameHelper
I am going to add a feature where you can enable/disable all flasks rules on key-press. You can use that feature to disable flasks rule when boss can not be damaged and/or un-targetable. sound good?
someone did it few posts before, you have to find that post.
The flask change sounds amazing, im using my dmg flasks manually because this just uses it as soon as they show up even when they are not damageable.
Is this already updated? can you let us know where and when its done?
Last edited by Shaanujaanu; 04-20-2023 at 10:15 AM.
-
Member
Originally Posted by
Meepdeepbeep
I was playing around today, and I was wondering if there is any component for dead monsters nearby? I managed to quite easily trigger Raise Zombie when im below 5 zombies, but the skill itself is always useable, so I cant use the "is skill usable" component. Is there anyway to make the it only activate if there is dead monsters nearby?
I currently set it to activate if there are more then 15 monsters nearby, and put a 3 seconds Cooldown, it works seeing as monsters would die within 3 seconds, but I was trying to make it better.
Again im just playing around, automating zombies is a silly thing to do anyway so no worries if nearby dead monsters isnt a thing.
I have the same request, just for the Spirit Offering. Kinda of clunky to do with desecrate, but if we had a way to check for nearby corpses it could be very convenient / useful!
-
Originally Posted by
Shaanujaanu
The flask change sounds amazing, im using my dmg flasks manually because this just uses it as soon as they show up even when they are not damageable.
Is this already updated? can you let us know where and when its done?
yeah it will be done soon, hopefully this weekend.
Originally Posted by
clawface
I have the same request, just for the Spirit Offering. Kinda of clunky to do with desecrate, but if we had a way to check for nearby corpses it could be very convenient / useful!
nop, can't detect that.
If I did not reply to you, it mean the question you are asking is stupid.
-
Post Thanks / Like - 1 Thanks
clawface (1 members gave Thanks to GameHelper for this useful post)
-
Active Member
Would it be possible to get the auto updating function from the launcher back on track? <3
-
Member
Originally Posted by
GameHelper
lot of ppl have asked for 2 x nearby, so i can do that but I won't go above 2.
for the first one, triggering based on Monster stats/condition, i will not do that, that's just too much work for me.
this was suppose to be league start/light weight HUD, with limited number of features.
Is there any way for developers like myself to contribute?
Also does anyone know will the helper show up on discord stream?
-
Member
Is there any plugin for gamehelper that can automatically level up gems?