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  1. #3331
    Hidi's Avatar Member
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    Hello GH,

    I find a problem in delve where a resonator chest wasn't showing on the radar.
    I've dumped the area, here is the file if you can find the issue that would be great,

    PrivateBin

    Thank you

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #3332
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Hidi View Post
    Hello GH,

    I find a problem in delve where a resonator chest wasn't showing on the radar.
    I've dumped the area, here is the file if you can find the issue that would be great,

    PrivateBin

    Thank you
    next time if it happens, go to DV -> States -> InGameStates -> CurrentAreaInstance -> AwakeEntities -> Select that chest -> screenshot path and share here.



    Originally Posted by setim View Post
    Tips for weapon swap.
    There is a new way to do the weapon swap now, which is much easier than the old one which is based on MaxHP
    Create 2 rule in AHK.
    1. MonsterCount(MonsterRarity.Any) <= 0 & !PlayerSkillIsUseable.Contains("LeapSlam") & !IsKeyPressedForAction(2)
    Condition Waits for 1 second. (It is better to set a wait time here to avoid swap the weapon too offen during the fight)
    IsKeyPressedForAction(87) (I am using key "W" for moving skill)

    So with the first rule, it means: when there is no monster around you and you cannot use LeapSlam and also you are not pressing Rbutton for more than 1 second, and you are also pressing "W" key now, then the rule will be true and it will press "X" to swap weapon.

    2. PlayerSkillIsUseable.Contains("LeapSlam") & IsKeyPressedForAction(2)

    So the second rule means: when you can use LeapSlam which means you are in the offset weapon, and also you are pressing RButton which means you want to fight. Then it will trigger weapon swap and auto press "X".

    Additoanl function expected from GH. @GameHelper
    Can we add a function which can input two key press continuely with a x milisecond wait?
    Then when we trigger the weapon swap, GH will pressed "x" first, then press "w" for moving or "Rbutton" for fighting.
    i will think about it. Why do you want GH to press W or Rbutton, aren't you pressing that button already?
    If I did not reply to you, it mean the question you are asking is stupid.

  3. Thanks Hidi (1 members gave Thanks to GameHelper for this useful post)
  4. #3333
    RebrandSoft's Avatar Member
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    Is there any expressions that I can use like “Is Key Pressed”? So I can trigger a chain of flasks when I press a key

    Edit: NVM… the answer of my question is literally one post above mine 😀
    Last edited by RebrandSoft; 04-29-2023 at 08:57 PM. Reason: Dumb question

  5. #3334
    bigcheater1's Avatar Member
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    Originally Posted by GameHelper View Post
    next time if it happens, go to DV -> States -> InGameStates -> CurrentAreaInstance -> AwakeEntities -> Select that chest -> screenshot path and share here.





    i will think about it. Why do you want GH to press W or Rbutton, aren't you pressing that button already?
    it's nice for cwdt chains to re-enable the loop when it gets shut off by temporal bubbles, and if you are playing a loop build you are the most lazy player, so not even having to hit swap twice at the start of the map means you don't have to even touch the keyboard, peak sloth mode.

  6. #3335
    DKing's Avatar Member
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    Is there any way to determine how much damage are stored by Plague Bearer?
    There is effects:
    - corrosive_shroud_buff that present always while Plague Bearer are used, so okay, we can use PB when there is no that effact to activate it for the first time in the session.
    - corrosive_shroud_accumulating_damage - first stage, PB accumulating the damage, and ingame we can see stored damage. But how to read in in the tool? We don't want to switch PB while there is too low damage stored...
    - corrosive_shroud_aura - second stage, the damaging aura. Nothing special, we should not use PB when there is this effect.

    So... How to write condition that prevent to use PB while too low damage stored?


    UPD: nvm, there is 4th effect, corrosive_shroud_at_max_damage

    Code:
    !PlayerBuffs.Has("grace_period") &&
    !PlayerBuffs.Has("corrosive_shroud_buff") ||
    (
      PlayerBuffs.Has("corrosive_shroud_at_max_damage") &&
      MonsterCount(MonsterRarity.Any) >= 1
    ) || (
      MonsterCount(MonsterRarity.Any) == 0 &&
      PlayerBuffs.Has("corrosive_shroud_aura")
    )
    Last edited by DKing; 05-01-2023 at 05:55 AM.

  7. #3336
    hkjhkh's Avatar Member
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    you can use buff id -> "corrosive_shroud_at_max_damage" to check when full loaded

    {
    "Conditions": [
    {
    "$type": "AutoHotKeyTrigger.ProfileManager.Conditions.DynamicCondition.DynamicConditi on, AutoHotKeyTrigger",
    "conditionSource": "MonsterCount("Any") > 5 | MonsterCount("AtLeastRare") > 0 | MonsterCount(MonsterRarity.Unique) > 0"
    },
    {
    "$type": "AutoHotKeyTrigger.ProfileManager.Conditions.StatusEffectCondition, AutoHotKeyTrigger",
    "buffId": "corrosive_shroud_at_max_damage",
    "checkType": "CHARGES",
    "operator": "CONTAINS",
    "threshold": 1.0,
    "component": null
    }
    ],
    "delayBetweenRuns": 0.0,
    "Enabled": false,
    "Name": "6plague",
    "Key": 82
    }

  8. Thanks DKing (1 members gave Thanks to hkjhkh for this useful post)
  9. #3337
    hkjhkh's Avatar Member
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    do we have somthing for check corps ?

  10. #3338
    Hidi's Avatar Member
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  11. #3339
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Hidi View Post
    oh that's an encounter chest. normally encounter chests aren't shown because:

    1: There are so many of them
    2: Encounter chests are near the encounter/player, so they can easily see it & open it once encounter is completed.
    If I did not reply to you, it mean the question you are asking is stupid.

  12. #3340
    Toolzer's Avatar Member
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    Can I use GH's AutoHotkeyTrigger plugin in PoEHelper or ExpeditionIcons plugin in GH? I need ExpeditionIcons but also I love AutoHotkeyTrigger it is so insanely versatile with conditions. Or what if I run both GH and PoEHelper and use AutoHotkeyTrigger from GH and other plugins from helper, will they conflict with each other?

  13. #3341
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Toolzer View Post
    Can I use GH's AutoHotkeyTrigger plugin in PoEHelper or ExpeditionIcons plugin in GH? I need ExpeditionIcons but also I love AutoHotkeyTrigger it is so insanely versatile with conditions. Or what if I run both GH and PoEHelper and use AutoHotkeyTrigger from GH and other plugins from helper, will they conflict with each other?
    hey, I use ExpeditionIcons plugin as well, pretty cool plugin it is.
    My plans are to port it to GH before start of next league.
    I already got go signal from the plugin author.
    So next league GameHelper will help you with expedition stuff.
    If I did not reply to you, it mean the question you are asking is stupid.

  14. Thanks camapxam, DKing (2 members gave Thanks to GameHelper for this useful post)
  15. #3342
    Toolzer's Avatar Member
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    Wow that would be amazing thanks! For now I tried running both PoEHelper and GH, disabled all plugins from GH except for AutoHotkeyTrigger and they seem to work fine together.

  16. Thanks GameHelper (1 members gave Thanks to Toolzer for this useful post)
  17. #3343
    camapxam's Avatar Active Member
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    Originally Posted by GameHelper View Post
    hey, I use ExpeditionIcons plugin as well, pretty cool plugin it is.
    My plans are to port it to GH before start of next league.
    I already got go signal from the plugin author.
    So next league GameHelper will help you with expedition stuff.
    could not be happier, wonderful news man

  18. #3344
    BombokaLusitana's Avatar Member
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    Is there a way of cloning condition sets on the AutoHotKeyTrigger?

    Also, regarding the alignment of the overlay, Large Map Fix doesn't fix the issue. Precinct Map.

    Last edited by BombokaLusitana; 05-03-2023 at 01:56 AM.

  19. #3345
    DKing's Avatar Member
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    How do i check in the autohotkey if skill is usable atm (enought mana, souls, and no any blocking conditions etc)?

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