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Member
Hello GH,
I find a problem in delve where a resonator chest wasn't showing on the radar.
I've dumped the area, here is the file if you can find the issue that would be great,
PrivateBin
Thank you
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Originally Posted by
Hidi
Hello GH,
I find a problem in delve where a resonator chest wasn't showing on the radar.
I've dumped the area, here is the file if you can find the issue that would be great,
PrivateBin
Thank you
next time if it happens, go to DV -> States -> InGameStates -> CurrentAreaInstance -> AwakeEntities -> Select that chest -> screenshot path and share here.
Originally Posted by
setim
Tips for weapon swap.
There is a new way to do the weapon swap now, which is much easier than the old one which is based on MaxHP
Create 2 rule in AHK.
1. MonsterCount(MonsterRarity.Any) <= 0 & !PlayerSkillIsUseable.Contains("LeapSlam") & !IsKeyPressedForAction(2)
Condition Waits for 1 second. (It is better to set a wait time here to avoid swap the weapon too offen during the fight)
IsKeyPressedForAction(87) (I am using key "W" for moving skill)
So with the first rule, it means: when there is no monster around you and you cannot use LeapSlam and also you are not pressing Rbutton for more than 1 second, and you are also pressing "W" key now, then the rule will be true and it will press "X" to swap weapon.
2. PlayerSkillIsUseable.Contains("LeapSlam") & IsKeyPressedForAction(2)
So the second rule means: when you can use LeapSlam which means you are in the offset weapon, and also you are pressing RButton which means you want to fight. Then it will trigger weapon swap and auto press "X".
Additoanl function expected from GH. @
GameHelper
Can we add a function which can input two key press continuely with a x milisecond wait?
Then when we trigger the weapon swap, GH will pressed "x" first, then press "w" for moving or "Rbutton" for fighting.
i will think about it. Why do you want GH to press W or Rbutton, aren't you pressing that button already?
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
Hidi (1 members gave Thanks to GameHelper for this useful post)
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Member
Is there any expressions that I can use like “Is Key Pressed”? So I can trigger a chain of flasks when I press a key
Edit: NVM… the answer of my question is literally one post above mine 😀
Last edited by RebrandSoft; 04-29-2023 at 08:57 PM.
Reason: Dumb question
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Member
Originally Posted by
GameHelper
next time if it happens, go to DV -> States -> InGameStates -> CurrentAreaInstance -> AwakeEntities -> Select that chest -> screenshot path and share here.
i will think about it. Why do you want GH to press W or Rbutton, aren't you pressing that button already?
it's nice for cwdt chains to re-enable the loop when it gets shut off by temporal bubbles, and if you are playing a loop build you are the most lazy player, so not even having to hit swap twice at the start of the map means you don't have to even touch the keyboard, peak sloth mode.
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Member
Is there any way to determine how much damage are stored by Plague Bearer?
There is effects:
- corrosive_shroud_buff that present always while Plague Bearer are used, so okay, we can use PB when there is no that effact to activate it for the first time in the session.
- corrosive_shroud_accumulating_damage - first stage, PB accumulating the damage, and ingame we can see stored damage. But how to read in in the tool? We don't want to switch PB while there is too low damage stored...
- corrosive_shroud_aura - second stage, the damaging aura. Nothing special, we should not use PB when there is this effect.
So... How to write condition that prevent to use PB while too low damage stored?
UPD: nvm, there is 4th effect, corrosive_shroud_at_max_damage
Code:
!PlayerBuffs.Has("grace_period") &&
!PlayerBuffs.Has("corrosive_shroud_buff") ||
(
PlayerBuffs.Has("corrosive_shroud_at_max_damage") &&
MonsterCount(MonsterRarity.Any) >= 1
) || (
MonsterCount(MonsterRarity.Any) == 0 &&
PlayerBuffs.Has("corrosive_shroud_aura")
)
Last edited by DKing; 05-01-2023 at 05:55 AM.
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Member
you can use buff id -> "corrosive_shroud_at_max_damage" to check when full loaded
{
"Conditions": [
{
"$type": "AutoHotKeyTrigger.ProfileManager.Conditions.DynamicCondition.DynamicConditi on, AutoHotKeyTrigger",
"conditionSource": "MonsterCount("Any") > 5 | MonsterCount("AtLeastRare") > 0 | MonsterCount(MonsterRarity.Unique) > 0"
},
{
"$type": "AutoHotKeyTrigger.ProfileManager.Conditions.StatusEffectCondition, AutoHotKeyTrigger",
"buffId": "corrosive_shroud_at_max_damage",
"checkType": "CHARGES",
"operator": "CONTAINS",
"threshold": 1.0,
"component": null
}
],
"delayBetweenRuns": 0.0,
"Enabled": false,
"Name": "6plague",
"Key": 82
}
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Post Thanks / Like - 1 Thanks
DKing (1 members gave Thanks to hkjhkh for this useful post)
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Member
do we have somthing for check corps ?
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Member
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Originally Posted by
Hidi
oh that's an encounter chest. normally encounter chests aren't shown because:
1: There are so many of them
2: Encounter chests are near the encounter/player, so they can easily see it & open it once encounter is completed.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Can I use GH's AutoHotkeyTrigger plugin in PoEHelper or ExpeditionIcons plugin in GH? I need ExpeditionIcons but also I love AutoHotkeyTrigger it is so insanely versatile with conditions. Or what if I run both GH and PoEHelper and use AutoHotkeyTrigger from GH and other plugins from helper, will they conflict with each other?
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Originally Posted by
Toolzer
Can I use GH's AutoHotkeyTrigger plugin in PoEHelper or ExpeditionIcons plugin in GH? I need ExpeditionIcons but also I love AutoHotkeyTrigger it is so insanely versatile with conditions. Or what if I run both GH and PoEHelper and use AutoHotkeyTrigger from GH and other plugins from helper, will they conflict with each other?
hey, I use ExpeditionIcons plugin as well, pretty cool plugin it is.
My plans are to port it to GH before start of next league.
I already got go signal from the plugin author.
So next league GameHelper will help you with expedition stuff.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 2 Thanks
camapxam,
DKing (2 members gave Thanks to GameHelper for this useful post)
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Member
Wow that would be amazing thanks! For now I tried running both PoEHelper and GH, disabled all plugins from GH except for AutoHotkeyTrigger and they seem to work fine together.
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Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to Toolzer for this useful post)
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Active Member
Originally Posted by
GameHelper
hey, I use ExpeditionIcons plugin as well, pretty cool plugin it is.
My plans are to port it to GH before start of next league.
I already got go signal from the plugin author.
So next league GameHelper will help you with expedition stuff.

could not be happier, wonderful news man
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Member
Is there a way of cloning condition sets on the AutoHotKeyTrigger?
Also, regarding the alignment of the overlay, Large Map Fix doesn't fix the issue. Precinct Map.
Last edited by BombokaLusitana; 05-03-2023 at 01:56 AM.
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Member
How do i check in the autohotkey if skill is usable atm (enought mana, souls, and no any blocking conditions etc)?