GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #3346
    Toolzer's Avatar Member
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    Originally Posted by DKing View Post
    How do i check in the autohotkey if skill is usable atm (enought mana, souls, and no any blocking conditions etc)?
    In Add New Condition you can straight up select IS_SKILL_USABLE condition and select the skill you want to check.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. Thanks DKing (1 members gave Thanks to Toolzer for this useful post)
  3. #3347
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by BombokaLusitana View Post
    Is there a way of cloning condition sets on the AutoHotKeyTrigger?

    Also, regarding the alignment of the overlay, Large Map Fix doesn't fix the issue. Precinct Map.

    interesting problem, please provide more info


    EDIT: working fine on my side https://i.ibb.co/CKdKYs5/image.png
    Last edited by GameHelper; 05-03-2023 at 10:15 AM.
    If I did not reply to you, it mean the question you are asking is stupid.

  4. #3348
    LordMorpheuz's Avatar Member
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    Not working after latest patch:

    5/3/2023 8:12 PM Program exited with message:
    System.Exception: This (address: 1A8A8385350)is not a Ui Element. Self Address = 7FF652B118F0
    at GameHelper.RemoteObjects.UiElement.UiElementBase.UpdateData(UiElementBaseOffset data, Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\UiElement\UiElementBase.cs :line 201
    at GameHelper.RemoteObjects.UiElement.MapUiElement.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\UiElement\MapUiElement.cs: line 67
    at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
    at GameHelper.RemoteObjects.States.InGameStateObjects.ImportantUiElements.UpdateDat a(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ ImportantUiElements.cs:line 83
    at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
    at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 70
    at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
    at GameHelper.RemoteObjects.GameStates.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\GameStates.cs:line 111
    at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
    at GameHelper.Core.UpdateStatesData()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Core.cs:line 224
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 292
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
    at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 166
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCorout ine c)
    at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
    at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91
    at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    ------------------------------

  5. #3349
    radzioplx's Avatar Member
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    3.21.1 has been released , offsets changed.

  6. #3350
    AMDominus's Avatar Member
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    broke after maintenance

  7. #3351
    MACROS4LIFE's Avatar Active Member
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    Yeah its broken. May GH save us!
    GH it's like cocaine, once you used, you can't forget.

  8. #3352
    mrcledus's Avatar Member
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    Whenever i try to beast farm it seems to always throw up the wrong beasts in the black box for me. am i doing something wrong. havent changed any settings jsut copied the 2 files in

  9. #3353
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Updated GH for 3.21.1, download from the first post.

    Originally Posted by mrcledus View Post
    Whenever i try to beast farm it seems to always throw up the wrong beasts in the black box for me. am i doing something wrong. havent changed any settings jsut copied the 2 files in
    GGG fucked us up w.r.t beast farming. Can't do much about that.
    If I did not reply to you, it mean the question you are asking is stupid.

  10. Thanks kissmy4ss, McWash, beanso, Pathagarus (4 members gave Thanks to GameHelper for this useful post)
  11. #3354
    MACROS4LIFE's Avatar Active Member
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    Originally Posted by mrcledus View Post
    Whenever i try to beast farm it seems to always throw up the wrong beasts in the black box for me. am i doing something wrong. havent changed any settings jsut copied the 2 files in
    GGG has patched beast preloads long time ago.
    They just load now 3 random beasts +1 (the actually real beast you have in your map).
    So, you never know now exactly what you are getting with preloads assets.

    In the past, preload+beastfarming was one of the best stategys with HUD to make currency, because you could spam a bunch of maps until you get the divine worth to easily and fast be catched.
    So, people used to open like 100+ T14+ maps in few minutes and grab the special beasts very quickly in the maps they knew they was there.

    This no longer exist. You need to play the whole map and catch all beasts and check what you got as normal players.

    They did something similar with Heist chests.
    GH it's like cocaine, once you used, you can't forget.

  12. #3355
    kirtushull's Avatar Member
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    wow thank you so much for the quick patch.

  13. #3356
    MACROS4LIFE's Avatar Active Member
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    Thanks Boss!
    GH it's like cocaine, once you used, you can't forget.

  14. #3357
    McWash's Avatar Member
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    Thanks sir, much appreciated your work!

  15. #3358
    imsohigh22's Avatar Member
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    Thanks for the quick update

  16. #3359
    hurrhurr1's Avatar Member
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    Appreciate the update, Thank you.

  17. #3360
    aseasease's Avatar Member
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    hey, may someone explain to me how to efficiently use preload for gaining currency? i ve recently started to play poe (that s my first league) and i don t know how to make use of it.

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