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Originally Posted by
DKing
How do i check in the autohotkey if skill is usable atm (enought mana, souls, and no any blocking conditions etc)?
In Add New Condition you can straight up select IS_SKILL_USABLE condition and select the skill you want to check.
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Post Thanks / Like - 1 Thanks
DKing (1 members gave Thanks to Toolzer for this useful post)
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Originally Posted by
BombokaLusitana
Is there a way of cloning condition sets on the AutoHotKeyTrigger?
Also, regarding the alignment of the overlay, Large Map Fix doesn't fix the issue. Precinct Map.

interesting problem, please provide more info
EDIT: working fine on my side https://i.ibb.co/CKdKYs5/image.png
Last edited by GameHelper; 05-03-2023 at 10:15 AM.
If I did not reply to you, it mean the question you are asking is stupid.
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Not working after latest patch:
5/3/2023 8:12 PM Program exited with message:
System.Exception: This (address: 1A8A8385350)is not a Ui Element. Self Address = 7FF652B118F0
at GameHelper.RemoteObjects.UiElement.UiElementBase.UpdateData(UiElementBaseOffset data, Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\UiElement\UiElementBase.cs :line 201
at GameHelper.RemoteObjects.UiElement.MapUiElement.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\UiElement\MapUiElement.cs: line 67
at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
at GameHelper.RemoteObjects.States.InGameStateObjects.ImportantUiElements.UpdateDat a(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ ImportantUiElements.cs:line 83
at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 70
at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
at GameHelper.RemoteObjects.GameStates.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\GameStates.cs:line 111
at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
at GameHelper.Core.UpdateStatesData()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Core.cs:line 224
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 292
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 166
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCorout ine c)
at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91
at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
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Member
3.21.1 has been released , offsets changed.
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Member
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Active Member
Yeah its broken. May GH save us!
GH it's like cocaine, once you used, you can't forget.
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Member
Whenever i try to beast farm it seems to always throw up the wrong beasts in the black box for me. am i doing something wrong. havent changed any settings jsut copied the 2 files in
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Updated GH for 3.21.1, download from the first post.
Originally Posted by
mrcledus
Whenever i try to beast farm it seems to always throw up the wrong beasts in the black box for me. am i doing something wrong. havent changed any settings jsut copied the 2 files in
GGG fucked us up w.r.t beast farming. Can't do much about that.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 4 Thanks
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Active Member
Originally Posted by
mrcledus
Whenever i try to beast farm it seems to always throw up the wrong beasts in the black box for me. am i doing something wrong. havent changed any settings jsut copied the 2 files in
GGG has patched beast preloads long time ago.
They just load now 3 random beasts +1 (the actually real beast you have in your map).
So, you never know now exactly what you are getting with preloads assets.
In the past, preload+beastfarming was one of the best stategys with HUD to make currency, because you could spam a bunch of maps until you get the divine worth to easily and fast be catched.
So, people used to open like 100+ T14+ maps in few minutes and grab the special beasts very quickly in the maps they knew they was there.
This no longer exist. You need to play the whole map and catch all beasts and check what you got as normal players.
They did something similar with Heist chests.
GH it's like cocaine, once you used, you can't forget.
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Member
wow thank you so much for the quick patch.
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Active Member
Thanks Boss!
GH it's like cocaine, once you used, you can't forget.
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Member
Thanks sir, much appreciated your work!
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Member
Thanks for the quick update
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Member
Appreciate the update, Thank you.
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Member
hey, may someone explain to me how to efficiently use preload for gaining currency? i ve recently started to play poe (that s my first league) and i don t know how to make use of it.