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Active Member
Originally Posted by
bipolardefect
so people mostly use it for maphack, flask and spell autodrinking/triggering, and radar/entities on the map left. did i get it right?
and there is a lot of poehud plugins on this forum, i thought they rename it and its gamehelper now.
would like to know where i can find poehud, is it still running? or does gamehelper helps with expedition?
PoEhud is now ExileAPI some of peohud plugins are convertet to exileapi
i think there is an working expedition plugin
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bipolardefect (1 members gave Thanks to darkxell133 for this useful post)
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Originally Posted by
bipolardefect
so people mostly use it for maphack, flask and spell autodrinking/triggering, and radar/entities on the map left. did i get it right?
That's accurate description (also preload alert plugin) but yeah that's all it has.
Originally Posted by
bipolardefect
and there is a lot of poehud plugins on this forum, i thought they rename it and its gamehelper now.
Does gamehelper helps with expedition?
Nah, GH is created from scratch with its own tech/design/architecture. Those plugins can never work with GH without lots of modifications. Expedition is not supported at this point in time.
Originally Posted by
bipolardefect
would like to know where i can find poehud, is it still running?
PoeHUD now a days goes by the name of ExileAPI (https://www.ownedcore.com/forums/mmo...i-release.html (ExileAPI Release)). All the plugins on this form works with it. This is GH thread, go ask there.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
GameHelper
@
Fishdetective added the feature you requested i.e. preloads are now dump to file when found in area/zone.
Make sure you check the newly added checkbox in the preload setting menu (against every preload you want to enable it for) to enable this feature.
The file created is in the preload alert plugin folder. Feel free to test it and provide feedback.
- added support in AHK plugin dynamic condition for doing stuff when Elusive buff is lower in Effectiveness. (e.g. Buffs["elusive"].Effectiveness < 160)
@GameHelper - Tested the new feature. Works perfectly and has all the info I need to make a hook into AHK scripts. Unexpected bonus is it's a sanity check that preload alerts are working. I noticed I wasn't getting full list of Rogue Exiles but didn't realize it was because the preload alert box isn't big enough by default to show you have 20+ RE's in a map. The dump file however capture them all
Looking forward to getting the Albino Rhoa icon next. Thanks again for adding this feature in.
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Not sure why its not working for me , used this for several league . The ui seem to detect wich zone im in etc but flask , autoquit etc doesnt work . In the debug window it says that game is minimised , what does that mean ?
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Originally Posted by
Philss
Not sure why its not working for me , used this for several league . The ui seem to detect wich zone im in etc but flask , autoquit etc doesnt work . In the debug window it says that game is minimised , what does that mean ?
you might wanna add more details i.e. what version you are using, what POE client u got.
it's working fine for everyone, so something wrong on your side.
restart computer/game/delete GH folder/etc.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Ok i fixed my problem , i used to download the client and just open gamehelper , i actualy had to run the launcher first and it updated to version 1.26 ( was using 1.10 ) . My mistake . Also does that mean that when you update it for the league i can just run the launcher to update it without having to redownload here ?
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GameHelper (1 members gave Thanks to Philss for this useful post)
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Will Garena Client also be updated in the new season? Do I need to send you the Path of Exile.exe?
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Originally Posted by
xhmmm
Will Garena Client also be updated in the new season? Do I need to send you the Path of Exile.exe?
Garena folks always have to send the exe whenever they feel like they want an update. I don’t play that game or follow their leagues. I don’t even know what version they are using now a days.
Another option is that if a garena person know how to reverse Poe, source code of this software is on GitHub, feel free to do it yourself.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Hi, I keep getting all 5 breach preload alerts for all maps.. is it me only or do I need to work on some setting?Preloard error.jpg
Last edited by vkla; 08-19-2022 at 08:36 AM.
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Member
If I am using the standard client for changing the language pack, can I update it through launcher.exe
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Member
If the Flask_Effect condition is added to the AutoHotkey function, why does the program terminate? I am a kr server user
Could it be language related?
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Originally Posted by
bu990
If the Flask_Effect condition is added to the AutoHotkey function, why does the program terminate? I am a kr server user
Could it be language related?
i can not help anyone if they don't share the error log file with me.
Everyone make sure you read the following post to understand what will happen once GH is updated for the new league.
https://www.ownedcore.com/forums/mmo...ml#post4377554 (GameHelper: A light version of PoeHUD/Exile-Api)
Last edited by GameHelper; 08-19-2022 at 09:04 AM.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
hi, will dynamic condition feature get an update at the league start?
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Active Member
Getting following error after updating, any idea how to fix it? It tries to read something in D:\a\, i don't even have a folder \a\ there. Thanks!
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19.08.2022 19:29 Program exited with message:
System.Exception: Couldn't find some patterns. kindly fix the patterns.
at GameHelper.Utils.PatternFinder.Find(SafeMemoryHandle handle, IntPtr baseAddress, Int32 processSize) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\PatternFinder.cs:line 167
at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 277
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 165
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass13_0.<Tick>b__0(ActiveCorout ine c)
at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
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Member
Originally Posted by
mAdlax
Getting following error after updating, any idea how to fix it? It tries to read something in D:\a\, i don't even have a folder \a\ there. Thanks!
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19.08.2022 19:29 Program exited with message:
System.Exception: Couldn't find some patterns. kindly fix the patterns.
at GameHelper.Utils.PatternFinder.Find(SafeMemoryHandle handle, IntPtr baseAddress, Int32 processSize) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\PatternFinder.cs:line 167
at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 277
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 165
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass13_0.<Tick>b__0(ActiveCorout ine c)
at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
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I update the standard game client and in the login waiting list. Then I start GH and updated to 1.26 version. Then it report this error.
I have the same error.
8/19/2022 7:46 PM Program exited with message:
System.Exception: Couldn't find some patterns. kindly fix the patterns.
at GameHelper.Utils.PatternFinder.Find(SafeMemoryHandle handle, IntPtr baseAddress, Int32 processSize) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\PatternFinder.cs:line 167
at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 277
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 165
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass13_0.<Tick>b__0(ActiveCorout ine c)
at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()