GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #2596
    darkxell133's Avatar Active Member
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    Originally Posted by bipolardefect View Post
    so people mostly use it for maphack, flask and spell autodrinking/triggering, and radar/entities on the map left. did i get it right?
    and there is a lot of poehud plugins on this forum, i thought they rename it and its gamehelper now.
    would like to know where i can find poehud, is it still running? or does gamehelper helps with expedition?
    PoEhud is now ExileAPI some of peohud plugins are convertet to exileapi
    i think there is an working expedition plugin

    GameHelper: A light version of PoeHUD/Exile-Api
  2. Thanks bipolardefect (1 members gave Thanks to darkxell133 for this useful post)
  3. #2597
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by bipolardefect View Post
    so people mostly use it for maphack, flask and spell autodrinking/triggering, and radar/entities on the map left. did i get it right?
    That's accurate description (also preload alert plugin) but yeah that's all it has.

    Originally Posted by bipolardefect View Post
    and there is a lot of poehud plugins on this forum, i thought they rename it and its gamehelper now.
    Does gamehelper helps with expedition?
    Nah, GH is created from scratch with its own tech/design/architecture. Those plugins can never work with GH without lots of modifications. Expedition is not supported at this point in time.

    Originally Posted by bipolardefect View Post
    would like to know where i can find poehud, is it still running?
    PoeHUD now a days goes by the name of ExileAPI (https://www.ownedcore.com/forums/mmo...i-release.html (ExileAPI Release)). All the plugins on this form works with it. This is GH thread, go ask there.
    If I did not reply to you, it mean the question you are asking is stupid.

  4. Thanks bipolardefect, Aboleth (2 members gave Thanks to GameHelper for this useful post)
  5. #2598
    Fishdetective's Avatar Member
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    Originally Posted by GameHelper View Post
    @Fishdetective added the feature you requested i.e. preloads are now dump to file when found in area/zone.
    Make sure you check the newly added checkbox in the preload setting menu (against every preload you want to enable it for) to enable this feature.
    The file created is in the preload alert plugin folder. Feel free to test it and provide feedback.


    - added support in AHK plugin dynamic condition for doing stuff when Elusive buff is lower in Effectiveness. (e.g. Buffs["elusive"].Effectiveness < 160)
    @GameHelper - Tested the new feature. Works perfectly and has all the info I need to make a hook into AHK scripts. Unexpected bonus is it's a sanity check that preload alerts are working. I noticed I wasn't getting full list of Rogue Exiles but didn't realize it was because the preload alert box isn't big enough by default to show you have 20+ RE's in a map. The dump file however capture them all Looking forward to getting the Albino Rhoa icon next. Thanks again for adding this feature in.

  6. Thanks GameHelper, Aboleth (2 members gave Thanks to Fishdetective for this useful post)
  7. #2599
    Philss's Avatar Member
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    Not sure why its not working for me , used this for several league . The ui seem to detect wich zone im in etc but flask , autoquit etc doesnt work . In the debug window it says that game is minimised , what does that mean ?

  8. #2600
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Philss View Post
    Not sure why its not working for me , used this for several league . The ui seem to detect wich zone im in etc but flask , autoquit etc doesnt work . In the debug window it says that game is minimised , what does that mean ?
    you might wanna add more details i.e. what version you are using, what POE client u got.
    it's working fine for everyone, so something wrong on your side.

    restart computer/game/delete GH folder/etc.
    If I did not reply to you, it mean the question you are asking is stupid.

  9. #2601
    Philss's Avatar Member
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    Ok i fixed my problem , i used to download the client and just open gamehelper , i actualy had to run the launcher first and it updated to version 1.26 ( was using 1.10 ) . My mistake . Also does that mean that when you update it for the league i can just run the launcher to update it without having to redownload here ?

  10. Thanks GameHelper (1 members gave Thanks to Philss for this useful post)
  11. #2602
    xhmmm's Avatar Member
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    Will Garena Client also be updated in the new season? Do I need to send you the Path of Exile.exe?

  12. #2603
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by xhmmm View Post
    Will Garena Client also be updated in the new season? Do I need to send you the Path of Exile.exe?
    Garena folks always have to send the exe whenever they feel like they want an update. I don’t play that game or follow their leagues. I don’t even know what version they are using now a days.


    Another option is that if a garena person know how to reverse Poe, source code of this software is on GitHub, feel free to do it yourself.
    If I did not reply to you, it mean the question you are asking is stupid.

  13. #2604
    vkla's Avatar Member
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    Hi, I keep getting all 5 breach preload alerts for all maps.. is it me only or do I need to work on some setting?Preloard error.jpg
    Last edited by vkla; 08-19-2022 at 08:36 AM.

  14. #2605
    xhmmm's Avatar Member
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    If I am using the standard client for changing the language pack, can I update it through launcher.exe

  15. #2606
    bu990's Avatar Member
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    If the Flask_Effect condition is added to the AutoHotkey function, why does the program terminate? I am a kr server user
    Could it be language related?

  16. #2607
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by bu990 View Post
    If the Flask_Effect condition is added to the AutoHotkey function, why does the program terminate? I am a kr server user
    Could it be language related?
    i can not help anyone if they don't share the error log file with me.




    Everyone make sure you read the following post to understand what will happen once GH is updated for the new league.
    https://www.ownedcore.com/forums/mmo...ml#post4377554 (GameHelper: A light version of PoeHUD/Exile-Api)
    Last edited by GameHelper; 08-19-2022 at 09:04 AM.
    If I did not reply to you, it mean the question you are asking is stupid.

  17. #2608
    MPli's Avatar Member
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    hi, will dynamic condition feature get an update at the league start?

  18. #2609
    mAdlax's Avatar Active Member
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    Getting following error after updating, any idea how to fix it? It tries to read something in D:\a\, i don't even have a folder \a\ there. Thanks!

    ------------------------------
    19.08.2022 19:29 Program exited with message:
    System.Exception: Couldn't find some patterns. kindly fix the patterns.
    at GameHelper.Utils.PatternFinder.Find(SafeMemoryHandle handle, IntPtr baseAddress, Int32 processSize) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\PatternFinder.cs:line 167
    at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 277
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
    at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 165
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass13_0.<Tick>b__0(ActiveCorout ine c)
    at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
    at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------

  19. #2610
    setim's Avatar Member
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    Originally Posted by mAdlax View Post
    Getting following error after updating, any idea how to fix it? It tries to read something in D:\a\, i don't even have a folder \a\ there. Thanks!

    ------------------------------
    19.08.2022 19:29 Program exited with message:
    System.Exception: Couldn't find some patterns. kindly fix the patterns.
    at GameHelper.Utils.PatternFinder.Find(SafeMemoryHandle handle, IntPtr baseAddress, Int32 processSize) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\PatternFinder.cs:line 167
    at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 277
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
    at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 165
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass13_0.<Tick>b__0(ActiveCorout ine c)
    at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
    at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    I update the standard game client and in the login waiting list. Then I start GH and updated to 1.26 version. Then it report this error.
    I have the same error.

    8/19/2022 7:46 PM Program exited with message:
    System.Exception: Couldn't find some patterns. kindly fix the patterns.
    at GameHelper.Utils.PatternFinder.Find(SafeMemoryHandle handle, IntPtr baseAddress, Int32 processSize) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\PatternFinder.cs:line 167
    at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 277
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
    at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 165
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass13_0.<Tick>b__0(ActiveCorout ine c)
    at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
    at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 85
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()

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