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Originally Posted by
gtiii
Hey, really nice project. I was wondering if the Dynamic option for AHK has the ability to only trigger flasks/skills if the enemy in range is visible/valid?
Currently having an issue with flasks being triggered by essence/arch mobs
unfortunately that will make the plugin logic way too complicated. Every league they introduce these type of monsters which are "invalid".
Detecting these monsters requires different conditions ( GGG isn't consistent w.r.t their definition of invalidity).
So, at this point in time, it's not top priority. I might do it in the future, if everything else is good and i get enough free time to create a system for detecting monster "invalidity".
For now, I would say, make your rule strict i.e. rather than triggering flasks/skills on 1 rare monster, do it for 3 or 2.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
gtiii (1 members gave Thanks to GameHelper for this useful post)
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Folks, I got some news. Next league, I am going to make this software open source.
Hopefully that will allow some genius to make this software work with tencent client.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 4 Thanks
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The issue that haunted me for months is now fixed.
The issue where GameHelper exit without throwing any error in the error.log file. Feel free to download the latest GameHelper from the first post.
Last edited by GameHelper; 03-22-2022 at 08:36 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 5 Thanks
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Active Member
Originally Posted by
GameHelper
The issue that haunted me for months is now fixed.
The issue where GameHelper exit without throwing any error in the error.log file. Feel free to download the latest GameHelper from the first post.
nice job zaafar
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Member
Originally Posted by
GameHelper
unfortunately that will make the plugin logic way too complicated. Every league they introduce these type of monsters which are "invalid".
Detecting these monsters requires different conditions ( GGG isn't consistent w.r.t their definition of invalidity).
So, at this point in time, it's not top priority. I might do it in the future, if everything else is good and i get enough free time to create a system for detecting monster "invalidity".
For now, I would say, make your rule strict i.e. rather than triggering flasks/skills on 1 rare monster, do it for 3 or 2.
Thanks for the quick reply, i was expecting that to be the case. It's not too much of an issue was just wanting to make sure i wasn't missing something
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Member
Originally Posted by
GameHelper
The issue that haunted me for months is now fixed.
The issue where GameHelper exit without throwing any error in the error.log file. Feel free to download the latest GameHelper from the first post.
What ended up causing it? Also "Show player bars" doesn't seem to work.
Edit: Using the latest version GameHelper crashed with no error log while I was delving.
Last edited by KVon; 03-23-2022 at 01:35 AM.
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Originally Posted by
KVon
What ended up causing it? Also "Show player bars" doesn't seem to work.
Edit: Using the latest version GameHelper crashed with no error log while I was delving.
Look at the error.log file. It should have the error msg this time.
If I did not reply to you, it mean the question you are asking is stupid.
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Knight
is it possible to recast a skil if its duration is done? for example enduring cry, i want it to recast again after its cooldown is done
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Member
Originally Posted by
GameHelper
Folks, I got some news. Next league, I am going to make this software open source.
Hopefully that will allow some genius to make this software work with tencent client.
Great news
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Active Member
Originally Posted by
hacker143
is it possible to recast a skil if its duration is done? for example enduring cry, i want it to recast again after its cooldown is done
Yes. AutoHotKeyTrigger.
Last edited by MACROS4LIFE; 03-23-2022 at 11:52 AM.
GH it's like cocaine, once you used, you can't forget.
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Member
Originally Posted by
GameHelper
Look at the error.log file. It should have the error msg this time.
There's no log
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Originally Posted by
KVon
There's no log
Ah fuck! Here we go again, looks like the bug isn’t fully fixed.
So you were in delve, what were you doing? Changing area/zone?? Changing settings?
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
GameHelper
Ah fuck! Here we go again, looks like the bug isn’t fully fixed.
So you were in delve, what were you doing? Changing area/zone?? Changing settings?
I was just following the cart and killing monsters. No area changes. If the crash is related to health bars these are the settings I was using: https://puu.sh/IQtzj/7490d4fef3.png
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Originally Posted by
KVon
I was just following the cart and killing monsters. No area changes. If the crash is related to health bars these are the settings I was using:
https://puu.sh/IQtzj/7490d4fef3.png
thx, will do some more debugging.
again, issue isn't that you crash, issue is that no logs were generated in the error.log file
Last edited by GameHelper; 03-23-2022 at 08:47 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
GameHelper
thx, will do some more debugging.
again, issue isn't that you crash, issue is that no logs were generated in the error.log file
Crashed again in a map as a group of magic mobs were spawning. They were the only thing on the screen. I'll try turning off options in healthbars to see if i can narrow it down.