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Member
I must be missing some crucial step. I select the window, but there are no messages. It does not matter which window I choose. I also tried with Chrome.
Logging is turned on, all message is selected.
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Originally Posted by
egerszu
I must be missing some crucial step. I select the window, but there are no messages. It does not matter which window I choose. I also tried with Chrome.
Logging is turned on, all message is selected.
get x64 version of that software.
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Member
Originally Posted by
GameHelper
get x64 version of that software.
Thanks, got it working. Unfortunately, the controller did not produce any messages. I was able to see mouse and keyboard events.
Is it possible, that it is communicating through some driver or something?
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Originally Posted by
egerszu
Thanks, got it working. Unfortunately, the controller did not produce any messages. I was able to see mouse and keyboard events.
Is it possible, that it is communicating through some driver or something?
hmm, weird, no idea what else to do.
maybe if I have a controller and also by using this: XINPUT_GAMEPAD (xinput.h) - Win32 apps | Microsoft Docs
I can figure it out.
I do have a concern why spy++ couldn't capture anything. Maybe, that means sending msges to POE wouldn't be enough.
also, can Auto HotKey application do it? maybe if I can see how that application does it, I can also do it.
EDIT: Looks like not something possible to do.
Last edited by GameHelper; 03-16-2022 at 05:03 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
GameHelper
hmm, weird, no idea what else to do.
maybe if I have a controller and also by using this:
XINPUT_GAMEPAD (xinput.h) - Win32 apps | Microsoft Docs
I can figure it out.
I do have a concern why spy++ couldn't capture anything. Maybe, that means sending msges to POE wouldn't be enough.
also, can Auto HotKey application do it? maybe if I can see how that application does it, I can also do it.
EDIT: Looks like not something possible to do.
I found this example: XInputEmu/XInputEmu at master . bearzly/XInputEmu . GitHub
You can hook into the XInput and set states.
There is an another solution to create a "virtual" gamepad and set states on that.
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Originally Posted by
egerszu
hmm, I am not sure how bad that would be from detection point of view.
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Contributor
XINPUT_KEYSTROKE (xinput.h) - Win32 apps | Microsoft Docs
But the more I am looking into it, the more it seems that you are not given dll calls to adjust the xinput state for the controller attached, only the vibration levels. Everyone seems to be creating a virtual controller to do these things. An example in AHK
Last edited by thebbandit; 03-16-2022 at 10:32 PM.
WingmanReloaded: https://bandittech.github.io/WingmanReloaded
Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues
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Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to thebbandit for this useful post)
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Originally Posted by
thebbandit
Let me know if you find a way.
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Member
Cant find the donation urls anymore. "Donations URLs are at the top of the software settings window." Is this when i press F12?
pls help
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Originally Posted by
AYAYA_go_bitch
Cant find the donation urls anymore. "Donations URLs are at the top of the software settings window." Is this when i press F12?
pls help
ops, i forgot to add it in the GH. will do it in the next update. 
EDIT: GameHelper updated, following are the changes
- added donation url
- Updated Radar plugin "Add new tgt tile/Add new POI" UX experience. Hopefully now anyone can do it. I hope someone can do it for labs/maps/etc etc. I am exhausted just by adding campaign areas.
Last edited by GameHelper; 03-17-2022 at 03:11 PM.
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Post Thanks / Like - 2 Thanks
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Member
I have a try to use reWASD SW to remap the controller key, and it work for POE.
Not sure whether it will help you or not.
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Originally Posted by
setim
I have a try to use reWASD SW to remap the controller key, and it work for POE.
Not sure whether it will help you or not.
thx for the feedback, and no, that doesn't help much.
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Member
how do i get rid of DELVE icon settings ? im deleting on settings.txt but aint working
i don't want to do it 1 by 1
please help
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Member
Originally Posted by
GameHelper
unfortunately I do not have controller with me. The only way I can work on this feature is
a: if I get a controller
b: if someone (who has a controller) can record what digits goes into POE when controller buttons are pressed. you can do that by the use of
Introducing Spy++ - Visual Studio (Windows) | Microsoft Docs software.
let me know if someone can do that for me, otherwise, no controller support.
Sending controller input is one of the most infuriating things you can do. The easiest way to do it is to use a virtual joystick. Something like GitHub - njz3/vJoy: Virtual Joystick
Create a virtual device then set the state and call update().
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Originally Posted by
mega2k0
how do i get rid of DELVE icon settings ? im deleting on settings.txt but aint working
i don't want to do it 1 by 1
please help
Any delve icon setting that you did can be deleted by deleting the config folder in the radar plugin folder.
If I did not reply to you, it mean the question you are asking is stupid.