GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #1831
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Upload a new version


    - updated libs.


    this might fix the issue where GameHelper crashes without creating any Error.log/Error.txt file.


    EDIT: another update, last update introduced a bug where GH became unclickable.
    NOTE: this update is using the new imgui keyboard/mouse input system. let me know if there are any bugs in keyboard/mouse inputs.
    Last edited by GameHelper; 03-20-2022 at 01:06 AM.
    If I did not reply to you, it mean the question you are asking is stupid.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #1832
    mega2k0's Avatar Member
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    Originally Posted by GameHelper View Post
    Any delve icon setting that you did can be deleted by deleting the config folder in the radar plugin folder.
    ???
    i just dont want delve icons to be shown is there a way to do it withotu going through the game and click one by one?
    because i am deleting in on radar/settings.txt but seems like they are getting back (like everytime i restart GH)
    how do i get rid for good of it for good?
    Last edited by mega2k0; 03-20-2022 at 03:57 AM.

  3. #1833
    thebbandit's Avatar Contributor
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    Wanted to share my tgt file since I happened to be leveling in act 5 and 6, so added transitions and waypoints.

    TBH I am not sure if I got all the transitions in act 5. But I cant be asked to go back lol
    Attached Files Attached Files
    Last edited by thebbandit; 03-20-2022 at 04:38 AM.
    WingmanReloaded: https://bandittech.github.io/WingmanReloaded

    Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues

  4. #1834
    lamleial's Avatar Member
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    Originally Posted by mega2k0 View Post
    ???
    i just dont want delve icons to be shown is there a way to do it withotu going through the game and click one by one?
    because i am deleting in on radar/settings.txt but seems like they are getting back (like everytime i restart GH)
    how do i get rid for good of it for good?
    Instead of deleting them, try setting the size to 0?

  5. #1835
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by lamleial View Post
    Instead of deleting them, try setting the size to 0?
    Yeah, also you can open the radar config file in the radar plugin folder and do find/replace operation,
    If I did not reply to you, it mean the question you are asking is stupid.

  6. #1836
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by thebbandit View Post
    Wanted to share my tgt file since I happened to be leveling in act 5 and 6, so added transitions and waypoints.

    TBH I am not sure if I got all the transitions in act 5. But I cant be asked to go back lol
    already done that. i am on act 8 now. will post a new version by end of today.

    I need help in Lab tgt files. LMK if u can help me with that.
    If I did not reply to you, it mean the question you are asking is stupid.

  7. #1837
    thebbandit's Avatar Contributor
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    Originally Posted by GameHelper View Post
    already done that. i am on act 8 now. will post a new version by end of today.

    I need help in Lab tgt files. LMK if u can help me with that.
    It has some lab transitions and hidden switches from the second lab.

    Code:
      "2_6_7_1": {
        "Metadata/Terrain/Prison/Features/prison_waypoint_v01_01.tdtx:0-y:0": "Waypoint",
        "Metadata/Terrain/Prison/Features/act1_2_ceiling_transition_v01_01.tdtx:0-y:0": "Transition",
        "Metadata/Terrain/Prison/Features/shavronne_prison_door_up_v01_01.tdtx:1-y:1": "Transition",
        "Metadata/Terrain/Prison/Features/prison_trial_door_v01_01.tdtx:1-y:0": "Trial of Ascendancy"
      },
      "2_Labyrinth_OH_branch": {
        "Metadata/Terrain/RuinedCity/ElegantHouse/Feature/eleganthouse_thickwall_straight_OpenAnimation_v01_01.tdtx:1-y:0": "Hidden Switch",
        "Metadata/Terrain/RuinedCity/ElegantHouse/Feature/eleganthouse_transition_v01_01.tdtx:1-y:1": "Transition"
      },
      "2_Labyrinth_DG_branch_bottleneck_1_#": {
        "Metadata/Terrain/RuinedCity/Labyrinth/labyrinth_dry_garden_door_v01_01.tdtx:2-y:3": "Transition",
        "Metadata/Terrain/RuinedCity/LargeWallGardens/gardendry_wall_straight_SecretWall_v01_01.tdtx:1-y:1": "Hidden Switch"
      },
      "2_Labyrinth_RT_branch_bottleneck_1": {
        "Metadata/Terrain/RuinedTempleForest/Features/templeruinforest_exit_up_v01_01.tdtx:1-y:1": "Transition"
      },
      "2_Labyrinth_RT_straight": {
        "Metadata/Terrain/RuinedTempleForest/Features/templeruinforest_exit_up_v01_01.tdtx:1-y:1": "Transition",
        "Metadata/Terrain/RuinedTempleForest/Hidden/templeruinforest_hidden_door_v01_01.tdtx:1-y:0": "Hidden Switch"
      },
      "2_Labyrinth_P_branch": {
        "Metadata/Terrain/Prison/Features/prison_exit_up_v01_01.tdtx:1-y:1": "Transition"
      },
      "2_Labyrinth_C_straight": {
        "Metadata/Terrain/Church/Features/church_exit_up_v01_01.tdtx:1-y:1": "Transition",
        "Metadata/Terrain/Church/Features/labyrinth_catacombs_door_v01_01.tdtx:1-y:0": "Silver Door",
        "Metadata/Terrain/Church/Features/church_entrance_thin_no_yellow_map_v01_01.tdtx:0-y:0": "Silver Key"
      },
      "2_Labyrinth_OH_quad_#": {
        "Metadata/Terrain/RuinedCity/ElegantHouse/Feature/eleganthouse_transition_v01_01.tdtx:1-y:1": "Transition"
      },
      "2_Labyrinth_OH_straight": {
        "Metadata/Terrain/RuinedCity/ElegantHouse/Feature/eleganthouse_transition_v01_01.tdtx:1-y:1": "Transition",
        "Metadata/Terrain/RuinedCity/ElegantHouse/Wall/eleganthouse_thickwall_doorclear_v01_01.tdtx:1-y:0": "Silver Key/Door"
      },
    Last edited by thebbandit; 03-20-2022 at 12:28 PM.
    WingmanReloaded: https://bandittech.github.io/WingmanReloaded

    Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues

  8. Thanks GameHelper, usebatu (2 members gave Thanks to thebbandit for this useful post)
  9. #1838
    Avid_Hero's Avatar Member
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    Hey, not sure how to help with the tgt or I would put down some effort.

    Trying to use dynamic to detect skill animation not listed in the ANIMATION autohotkey settings. Is this possible?

    ```
    Animation=="Frost Blades"
    ```

    Guessing I would need to add to the enum, in which case it would be loaded by the dropdown anyways?
    Any way for me to plug/add animations in?
    Last edited by Avid_Hero; 03-21-2022 at 08:36 AM.

  10. #1839
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Avid_Hero View Post
    Hey, not sure how to help with the tgt or I would put down some effort.

    Trying to use dynamic to detect skill animation not listed in the ANIMATION autohotkey settings. Is this possible?

    ```
    Animation=="Frost Blades"
    ```

    Guessing I would need to add to the enum, in which case it would be loaded by the dropdown anyways?
    Any way for me to plug/add animations in?
    can you screenshot me the GGPK file Animation.dat row where you read this animation name/id from?
    I highly doubt that I missed any animation there exists in the game.
    If I did not reply to you, it mean the question you are asking is stupid.

  11. #1840
    gtiii's Avatar Member
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    Hey, really nice project. I was wondering if the Dynamic option for AHK has the ability to only trigger flasks/skills if the enemy in range is visible/valid?
    Currently having an issue with flasks being triggered by essence/arch mobs

  12. #1841
    ck4rmpn4's Avatar Member
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    Hi, I got some problem and asked for help

    When I open the gamehelper , it run a few second and crash fast.
    error log said:
    2022/3/22 12:33 Program exited with message:
    System.AggregateException: One or more errors occurred. (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Exception of type 'System.OutOfMemoryException' was thrown.) (Exception of type 'System.OutOfMemoryException' was thrown.) (Exception of type 'System.OutOfMemoryException' was thrown.) (Exception of type 'System.OutOfMemoryException' was thrown.) (Exception of type 'System.OutOfMemoryException' was thrown.) (Exception of type 'System.OutOfMemoryException' was thrown.) (Exception of type 'System.OutOfMemoryException' was thrown.) (Exception of type 'System.OutOfMemoryException' was thrown.) (Exception of type 'System.OutOfMemoryException' was thrown.) (Exception of type 'System.OutOfMemoryException' was thrown.) (Exception of type 'System.OutOfMemoryException' was thrown.)

    I am Taiwan user and already copy preloads.txt and important_tgt_files.txt , overwrite GameOffsetsTaiwan.zip
    Installed Microsoft Visual C ++ Redistributable libraries Visual Studio 2015、2017、2019、2022 and .NET 5.0 , updated Nvidia software.

    If need completed error.log ,I will reply to provide, Thanks.


    errorlog link :errorlog - Pastebin.com
    Last edited by ck4rmpn4; 03-22-2022 at 01:22 AM.

  13. #1842
    thebbandit's Avatar Contributor
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    Some more tgt entries for lab 3

    Code:
      "3_Labyrinth_OH_straight": {
        "Metadata/Terrain/RuinedCity/ElegantHouse/Feature/eleganthouse_transition_v01_01.tdtx:1-y:1": "Transition"
      },
      "3_Labyrinth_P_branch_bottleneck_2": {
        "Metadata/Terrain/Prison/Features/prison_exit_up_v01_01.tdtx:1-y:1": "Transition"
      },
      "3_Labyrinth_DG_straight_bottleneck": {
        "Metadata/Terrain/RuinedCity/GardenThinWall/garden_labyrinth_gate_v02_01.tdtx:0-y:1": "Boss",
        "Metadata/Terrain/RuinedCity/Labyrinth/labyrinth_dry_garden_door_v01_01.tdtx:2-y:3": "Transition"
      },
      "3_Labyrinth_P_branch_door": {
        "Metadata/Terrain/Prison/Features/prison_exit_up_v01_01.tdtx:1-y:1": "Transition"
      },
      "3_Labyrinth_P_straight": {
        "Metadata/Terrain/Prison/Features/prison_exit_up_v01_01.tdtx:1-y:1": "Transition",
        "Metadata/Terrain/Prison/Hidden/hidden_prison_SecretWall_OpenAnimation_v01_01.tdtx:1-y:0": "Hidden Switch",
        "Metadata/Terrain/Prison/Walls/prison_wall_thin_v01_04.tdtx:0-y:0": "Silver Key"
      },
      "3_Labyrinth_OH_branch_bottleneck_2": {
        "Metadata/Terrain/RuinedCity/ElegantHouse/Feature/eleganthouse_transition_v01_01.tdtx:1-y:1": "Transition",
        "Metadata/Terrain/RuinedCity/ElegantHouse/Feature/eleganthouse_thickwall_straight_OpenAnimation_v01_01.tdtx:1-y:0": "Hidden Switch"
      },
      "3_Labyrinth_C_branch_bottleneck_2": {
        "Metadata/Terrain/Church/Features/labyrinth_catacombs_door_v01_01.tdtx:1-y:0": "Silver Door",
        "Metadata/Terrain/Church/Features/church_exit_up_v01_01.tdtx:1-y:1": "Transition"
      },
      "3_Labyrinth_OH_branch": {
        "Metadata/Terrain/RuinedCity/ElegantHouse/Feature/eleganthouse_transition_v01_01.tdtx:1-y:1": "Transition",
        "Metadata/Terrain/RuinedCity/ElegantHouse/Wall/eleganthouse_thickwall_doorclear_v01_01.tdtx:1-y:0": "Silver Door"
      },
      "3_Labyrinth_C_straight": {
        "Metadata/Terrain/Church/Hidden/dungeon_church_secretwall_straight_v01_01.tdtx:1-y:0": "Hidden Switch",
        "Metadata/Terrain/Church/Features/church_entrance_thin_no_yellow_map_v01_01.tdtx:0-y:0": "Silver Key",
        "Metadata/Terrain/Church/Features/church_exit_up_v01_01.tdtx:1-y:1": "Transition"
      },
    WingmanReloaded: https://bandittech.github.io/WingmanReloaded

    Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues

  14. Thanks GameHelper (1 members gave Thanks to thebbandit for this useful post)
  15. #1843
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by ck4rmpn4 View Post
    Hi, I got some problem and asked for help

    When I open the gamehelper , it run a few second and crash fast.
    error log said:
    2022/3/22 12:33 Program exited with message:
    System.AggregateException: One or more errors occurred. (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Exception of type 'System.OutOfMemoryException' was thrown.) (Exception of type 'System.OutOfMemoryException' was thrown.) (Exception of type 'System.OutOfMemoryException' was thrown.) (Exception of type 'System.OutOfMemoryException' was thrown.) (Exception of type 'System.OutOfMemoryException' was thrown.) (Exception of type 'System.OutOfMemoryException' was thrown.) (Exception of type 'System.OutOfMemoryException' was thrown.) (Exception of type 'System.OutOfMemoryException' was thrown.) (Exception of type 'System.OutOfMemoryException' was thrown.) (Exception of type 'System.OutOfMemoryException' was thrown.) (Exception of type 'System.OutOfMemoryException' was thrown.)

    I am Taiwan user and already copy preloads.txt and important_tgt_files.txt , overwrite GameOffsetsTaiwan.zip
    Installed Microsoft Visual C ++ Redistributable libraries Visual Studio 2015、2017、2019、2022 and .NET 5.0 , updated Nvidia software.

    If need completed error.log ,I will reply to provide, Thanks.


    errorlog link :errorlog - Pastebin.com
    Taiwan offsets are old.
    If I did not reply to you, it mean the question you are asking is stupid.

  16. #1844
    ck4rmpn4's Avatar Member
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    OK Thanks for your answer.
    Hope for new offset , But maybe take many time?

    I have donated your because your free service . This is a very convenience support!

  17. #1845
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by ck4rmpn4 View Post
    OK Thanks for your answer.
    Hope for new offset , But maybe take many time?

    I have donated your because your free service . This is a very convenience support!
    read F.A.Q 15.
    If I did not reply to you, it mean the question you are asking is stupid.

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