GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #1906
    CausalityMerchant's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by Jonas22 View Post
    Yes. This is the problem. I'm not streaming the whole screen, just the game. But GameHelper is still visible
    maybe try running discord as the limited user that you use for the game

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #1907
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by bobfromuk View Post
    Is it possible for something like gamehelper to highlight good options for the new eldritch tower choices?
    When you spawn a tower, it would be cool to highlight scarab/eldritch currency options, and grey out the ones for gems / eldritch mod item ones.

    Just a thought, if it's possible?
    I guess the same could be asked for Expedition towers, to highlight logbook options etc
    No plans for such feature, sorry, but I am planning to make the source code public. Once that’s done, anyone can fork it and do whatever they want.
    If I did not reply to you, it mean the question you are asking is stupid.

  3. #1908
    suzimia's Avatar Member
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    16-04-2022 11:10 AM Program exited with message:
    System.AggregateException: One or more errors occurred. (Unexpected character encountered while parsing value: {. Path '2_6_2.waypoint', line 3, position 17.)
    ---> Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing value: {. Path '2_6_2.waypoint', line 3, position 17.
    at Newtonsoft.Json.JsonTextReader.ReadStringValue(ReadType readType)
    at Newtonsoft.Json.JsonTextReader.ReadAsString()
    at Newtonsoft.Json.JsonReader.ReadForType(JsonContract contract, Boolean hasConverter)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary(ID ictionary dictionary, JsonReader reader, JsonDictionaryContract contract, JsonProperty containerProperty, String id)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonRead er reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary(ID ictionary dictionary, JsonReader reader, JsonDictionaryContract contract, JsonProperty containerProperty, String id)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonRead er reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(J sonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
    at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReade r reader, Type objectType, Boolean checkAdditionalContent)
    at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
    at Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType)
    at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
    at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
    at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value)
    at Radar.Radar.OnEnable(Boolean isGameOpened) in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 295
    at GameHelper.Plugin.PManager.EnablePluginIfRequired(PluginContainer container) in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 166
    at System.Threading.Tasks.Parallel.<>c__DisplayClass33_0`2.<ForEachWorker>b__0(Int3 2 i)
    at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWor ker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
    at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWor ker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    at System.Threading.Tasks.TaskReplicator.Replica`1.ExecuteAction(Boolean& yieldedBeforeCompletion)
    at System.Threading.Tasks.TaskReplicator.Replica.Execute()
    --- End of inner exception stack trace ---
    at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
    at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
    at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException (ICollection exceptions, CancellationToken cancelToken, Exception otherException)
    at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IList`1 list, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
    at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
    at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body)
    at GameHelper.Plugin.PManager.InitializePlugins() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 37
    at GameHelper.GameOverlay.PostStart() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 74
    at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
    ------------------------------
    getting the following error when i try starting gamehelper. I just updated it to the latest verison by copy pasting the new files into the already existing folder.

  4. #1909
    arturino009's Avatar Contributor
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    Originally Posted by GameHelper View Post
    No plans for such feature, sorry, but I am planning to make the source code public. Once that’s done, anyone can fork it and do whatever they want.
    Interesting. Does that mean that you won't be maintaining the project anymore? Or some other reason for such a decision?

  5. #1910
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by arturino009 View Post
    Interesting. Does that mean that you won't be maintaining the project anymore? Or some other reason for such a decision?
    I will maintain it. Just making it public, so others can fork it Or improve it.
    Last edited by GameHelper; 04-16-2022 at 08:42 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  6. #1911
    suzimia's Avatar Member
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    Originally Posted by suzimia View Post
    getting the following error when i try starting gamehelper. I just updated it to the latest verison by copy pasting the new files into the already existing folder.
    UPDATE : fixed the error, had to download the new important_tgt_files.txt

  7. Thanks GameHelper (1 members gave Thanks to suzimia for this useful post)
  8. #1912
    ojiojidayo's Avatar Member
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    I have a question about AutoHotkeyTrigger. When I add a FLASK_EFFECT rule to my profile, GH crashes and quits the moment I press add. I've tried re-creating the profile and combining it with other rules, but it doesn't help. How can I fix this?

  9. #1913
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by ojiojidayo View Post
    I have a question about AutoHotkeyTrigger. When I add a FLASK_EFFECT rule to my profile, GH crashes and quits the moment I press add. I've tried re-creating the profile and combining it with other rules, but it doesn't help. How can I fix this?
    Screenshot and share the existing rules and the one you are adding before the crash.
    If I did not reply to you, it mean the question you are asking is stupid.

  10. Thanks ojiojidayo (1 members gave Thanks to GameHelper for this useful post)
  11. #1914
    ojiojidayo's Avatar Member
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    Originally Posted by GameHelper View Post
    Screenshot and share the existing rules and the one you are adding before the crash.
    Thanks for the reply. I was able to solve it myself, if I run it from gamehelper.exe instead of from lancher.exe, the crash didn't happen. Or should I launch from lancher.exe?

  12. #1915
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by ojiojidayo View Post
    Thanks for the reply. I was able to solve it myself, if I run it from gamehelper.exe instead of from lancher.exe, the crash didn't happen. Or should I launch from lancher.exe?
    Launcher.exe is the recommended approach. Please share the details so I can reproduce the error on my side and then fix it. Thx!
    If I did not reply to you, it mean the question you are asking is stupid.

  13. #1916
    asus1950's Avatar Member
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    Guessing the new patch broke the program? doesn't seem to be starting.

  14. #1917
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by asus1950 View Post
    Guessing the new patch broke the program? doesn't seem to be starting.
    Given that it’s last month of the league, will fix it in a day or two max.
    If I did not reply to you, it mean the question you are asking is stupid.

  15. Thanks Forumuser1000, camapxam (2 members gave Thanks to GameHelper for this useful post)
  16. #1918
    asus1950's Avatar Member
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    Originally Posted by GameHelper View Post
    Given that it’s last month of the league, will fix it in a day or two max.
    Not gonna complain. I'm just grateful this wonderful program exist and ur keeping it updated.

  17. #1919
    John2039's Avatar Member
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    Thank you, I'm getting a late start in the league and was sad since it just suddenly stopped working. Hopefully it's easy for you to fix!

  18. #1920
    camapxam's Avatar Active Member
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    looking forward for the update

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