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Oh also, I found the PoE font file ("Fontin") and was wondering how I would go about changing it for the HUD. Again sorry if that's a pain to do, just throwing it out there.
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Thanks Teh. Every time a big patch is introduced, im scared they could put some anti-cheat like they did 2 years ago
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★ Elder ★
Originally Posted by
i_Louis
Hey mate thanks for all your hard work on this tool.
I'm just wondering if there's anything I can do to get this to recognize the x64 bit client ¿ Working fine for the regular one but for me (and many others I think) the x64 version of the game runs a lot smoother.
I dunno maybe it's more work than I think it is, just thought I'd ask.
Cheers!
My priority right now is to get the easy stuff out of the way, and that's getting the 32 bit client working. I'm mostly there, but I still want to get the Steam version working. Once that's done, I'll shift gears to the 64 bit client (I also have some IRL stuff that's going to keep me busy this weekend, so I doubt I'll be able to get to it for a bit).
As far as what you (or anyone else) can do to help with the 64 bit client, the first problem is going to be figuring out where the base pointer is and then a pattern to find it in memory. If anyone can get that accomplished, that'll help me a great deal.
Last edited by TehCheat; 11-19-2016 at 09:55 AM.
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★ Elder ★
Originally Posted by
misterhacker
Thx TehCheat for very fast update,but i have one problem?
I just download from your link,and run PoeHUD ,butdo not show hp on enemy,and do not show icons on map when i press TAB. I run normal dx9 32bit stand-alone version.
After 2-3 min,i get this message on desktop and PoeHUD just crush,stop working
Attachment 46317
I'm not sure what's going wrong. I'd check the first post and make sure you have all the prerequisites. Missing DX9 redist would be my first guess.
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davoooooo (1 members gave Thanks to TehCheat for this useful post)
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is there any way to isolate a mob from map display like, worms ?
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Contributor
Originally Posted by
TehCheat
As far as what you (or anyone else) can do to help with the 64 bit client, the first problem is going to be figuring out where the base pointer is and then a pattern to find it in memory. If anyone can get that accomplished, that'll help me a great deal.
I can find static x32 pointer less then 1 minute, but searching the 64 pointers it's a hard thing (processing manually takes really big amount of time, also rip relative addressing do his job. Pointer scan gives huge amount of results, I never have so much results)
The other thing we will get a fun with it's 64 bit pointers. It's obvious that PoeHUD for now is not ready to work with them. IntPtr 64 long will solve that, but one more interesting thing that most processors do not support a full 64-bit virtual address space, current Intel/AMD processors only use 48 bits for the address space, so we will work with canonical form adresses.
I really wanna have some time to get fun with all of this, but I don't have so much time on this weekend. I will try to continue tomorrow..
UPD. Seems I found it. I will start prepare my PoeHUD code for x64..
Last edited by Stridemann; 11-19-2016 at 02:15 PM.
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Originally Posted by
TehCheat
I'm not sure what's going wrong. I'd check the first post and make sure you have all the prerequisites. Missing DX9 redist would be my first guess.
Thx m8 for answer,but problem is same. I have DX9 on Windows 10 all time last 2 years. I using PoEHUD from the beginning,and i never have any problem in any update,but this time,after update on 2.4.2 and later after update on 2.4.3,HUD not working. HUD do not show nothing on map,no hp bar on enemy,no icons on map,nothing. I really dont know what is the problem? Like i say,i running PoE 32bit dx9 version(default client),but its same problem,again after 1 or 2 min,i just get this shit on desktop,and Poe HUD crush.
Last edited by misterhacker; 11-20-2016 at 05:01 AM.
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I have problem with settings, I set alerts and doesn't work there is any ready settings file?
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confirming it worked then stopped working reinstall of pohud doesnt work now either wtf... win 8.1 steam dx11
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Contributor
Originally Posted by
pwnz000r
confirming it worked then stopped working
Same here, got permanent freeze of poehud while running a map (only while running on a map). I can't detect what provoke it to get freezed.
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★ Elder ★
I'm pretty certain one of the pointers from base to object manager isn't right. That's probably causing these issues. My flask manager seems to work for a bit, then it just stops working after a few areas.
Last edited by TehCheat; 11-20-2016 at 03:00 PM.
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davoooooo (1 members gave Thanks to TehCheat for this useful post)
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★ Elder ★
Originally Posted by
TehCheat
I'm pretty certain one of the pointers from base to object manager isn't right. That's probably causing these issues. My flask manager seems to work for a bit, then it just stops working after a few areas.
Figured out what my flask manager's problem was, and it shouldn't be related to the issues with HUD (I targeted 64 bit trying to test it on the 64 bit client and forgot to switch it back).
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davoooooo (1 members gave Thanks to TehCheat for this useful post)
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Originally Posted by
TehCheat
Figured out what my flask manager's problem was, and it shouldn't be related to the issues with HUD (I targeted 64 bit trying to test it on the 64 bit client and forgot to switch it back).
I would love for this to be converted to work with 64bit client, same with the flask script over at PoE Autoflask & AutoScript, Improvements and updates. (PoE Autoflask & AutoScript, Improvements and updates.) it would be awesome if someone can convert that too.
The 64bit client for me is very smooth and I get no lag with it, yet this 32bit client I get loads of lag
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★ Elder ★
Originally Posted by
Hyflex
I would love for this to be converted to work with 64bit client, same with the flask script over at
PoE Autoflask & AutoScript, Improvements and updates. it would be awesome if someone can convert that too.
The 64bit client for me is very smooth and I get no lag with it, yet this 32bit client I get loads of lag

That's the goal. It will take some time, though. Have patience.
Side note: I fixed the offset for the Gem LevelUp panel, so the item alerts get pushed down when a gem is about to level up now. I also drafted a release, but the steam version isn't fixed yet. I have it downloaded and I'll try and work on it immediately, should be fixed shortly.
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I know this might seem minor (and you may have missed my previous post) but could you point out maybe where the overlay gets its font from? I have some limited coding knowledge and I have the native Path of Exile font installed and would like to use it, just don't know where to point the program to.
I found some entries for "Veranda" in Graphics.cs but editing that didn't change anything.
Thanks again for all your hard work.