Big Props to doragon for the past 3 updates, status effects are in the HUD now on the main repo, once again kudos to doragon.
Big Props to doragon for the past 3 updates, status effects are in the HUD now on the main repo, once again kudos to doragon.
Is it expected that this will work on the 1m flashback league?
Hey Bros,
I want to start playing the 1M HC League,
so my question is here are it working fine atm ?
I use Steam Eng Client, maybe any1 of u have a new DL link for me ?
works for me fine but i use non steam.
It should work just fine.
I'm trying to compile the source but I get this error: http://oi58.tinypic.com/in4fhx.jpg
Anyone ever faced this problem?
I'm using VS Express 2013
anyone know why on russian server program stop work currently ? radar dont work , inventory wiev, and when item drop , sound play one time and show error to close hud program . i think need normal russian optimization , thanks , gl all
Everything works fine, but does not work crafting_bases
I enter the notepad "Халат волшебника" or Occultist's Vestment
Nothing allocates frame.
Examples of valid declarations:
Gold Ring, 71,, White
Golden Plate, 56,, White
Steelscale Gauntlets, 36,, White
Occultist's Vestment, 62,, White
Халат волшебника, 62,,White
doragon, please tell me, what am I doing wrong?
Examples of valid declarations:
Gold Ring, 71,, White
Golden Plate, 56,, White
Steelscale Gauntlets, 36,, White
Occultist's Vestment, 62,, White
Халат волшебника, 62,,White = белый ?
I enter the "белый or Белый". PoeHUD crashed.
System.Exception: Error parsing config/crafting_bases.txt
Incorrect rarity definition at line: ������ � ������,16,,����
в PoeHUD.Hud.Loot.ItemAlertPlugin.LoadCraftingBases()
в PoeHUD.Hud.Loot.ItemAlertPlugin..ctor(GameController gameController, Graphics graphics, ItemAlertSettings settings)
в PoeHUD.Hud.ExternalOverlay.<OnLoad>d__c.MoveNext()
--- Конец трассировка стека из предыдущего расположения, где возникло исключение ---
в System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__0(Object state)
************** Загруженные сборки **************
mscorlib
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PoeHUD
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System
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CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
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Tools
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SharpDX
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System.Windows.Forms
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System.Drawing
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CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
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FSharp.Core
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System.Core
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.19075 built by: FX45RTMLDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.resources
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.resources/v4.0_4.0.0.0_ru_b77a5c561934e089/System.resources.dll
----------------------------------------
System.Xml
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.19115 built by: FX45RTMLDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Newtonsoft.Json
Версия сборки: 6.0.0.0
Версия Win32: 6.3.9600.0
CodeBase: file:///D:/%D0%9F%D1%80%D0%BE%D0%B3%D1%80%D0%B0%D0%BC%D0%BC%D1%8B/Instal%20Games/Path%20of%20Exile/%D0%BF%D0%BE%D0%B5%D1%85%D1%83%D0%B4%20RU/Beq.exe
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System.Numerics
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
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System.Runtime.Serialization
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System.Xml.Linq
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
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System.Data
Версия сборки: 4.0.0.0
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CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
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SharpDX.Direct3D9
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mscorlib.resources
Версия сборки: 4.0.0.0
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System.Windows.Forms.resources
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It is a shame that we don't have this amazing tool for BETA. Unfortunely my RE completely suck so I have no idea how to help whatsoever. I understand it is a beta and stuff is gonna change but I'm almost sure they won't change anything else in terms of data structure anymore.
the point is patches are often in beta which means someone has to update the offsets and addresses every few days.