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  1. #826
    doragon's Avatar Contributor
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    Originally Posted by vallon1 View Post
    Wondering if anyone knows why I get "failed to delete PoeHUD.exe" when launching it. It runs fine after I close the error, but the program is filling the directory it's in with alternate executables. I also get the error if I try to use one of the randomly named executables. Tried running with admin rights, still throwing the error.
    Maybe folder has "Read-only" flag.
    Last edited by doragon; 05-12-2015 at 02:16 AM.

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  2. #827
    Mahounyz's Avatar Member
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    http://pix.my/hnvz2cW0 , how fix it?

  3. #828
    zelyn's Avatar Member
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    Originally Posted by doragon View Post
    Try luck here
    Holy Cow it works! THANKS!

  4. #829
    EvilMadeFlesh's Avatar Member
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    Far too lazy to make a pull request or anything but the preload/name alert stuff doesn't have any entries for Blood Stasis and Blood Morpher and the entry for The Walking Waste appears to be incorrect going on the .dat files.

    Metadata/Monsters/ZombieDismember/ZombieBossInvasion
    Metadata/Monsters/Monkeys/MonkeyBossInvasion1
    Metadata/Monsters/Monkeys/MonkeyBossInvasion2

    Zombie was changed from
    Metadata/Monsters/Zombies/ZombieBossInvasion

    Monkey 1 appears to be stasis and 2 morpher

  5. #830
    HvC's Avatar Contributor
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    I'll go push that in, thanks.

  6. #831
    shully's Avatar Member
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    I'm finally able to compile my own source.
    Problem is, it builds a 200 kb exe and some more stuff, not just the exe.

    Works fine when i copy them but the .exe doesn't change it's name anymore.
    I haven't been banned yet but probably it's a higher risk to get caught now. Some help here?

    Here is how my build folder looks like: http://oi58.tinypic.com/2ntiuja.jpg
    It won't work if I copy just the .exe

    // Thanks. works great
    Last edited by shully; 05-14-2015 at 08:46 AM. Reason: [SOLVED]

  7. #832
    HvC's Avatar Contributor
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    Make sure you build as release and not as debug.
    I've stated this multiple times.
    Debug is there for, you guessed it, debugging.

    PoEHUD Overlay Updated-uykubh2-png
    Last edited by HvC; 05-14-2015 at 08:26 AM.

  8. #833
    tozededao's Avatar Member
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    I'm trying to compile it myself and the post-build event command line is exiting with code 1 for some reason

    These are the errors

    Code:
    Error	4	The command "set LIBZ=G:\PoEHUD Source\src\packages\LibZ.Bootstrap.1.1.0.2\tools\libz.exe
    if "Release"=="Release" (
    %LIBZ% inject-dll --assembly PoeHUD.exe    --include *.dll --move
    copy G:\PoEHUD Source\src\bin\Release\PoeHUD.exe G:\Armazenamento\Funny Tools\POE\POE SOURCE TEST HUD\src\\..
    )" exited with code 1.	PoeHUD
    Code:
    Error	1	The command "copy G:\PoEHUD Source\src\Tools\bin\Release\*.dll G:\PoEHUD Source\src\Tools\..\bin\Release\" exited with code 1.	C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets	4429	5	Tools
    Last edited by tozededao; 05-16-2015 at 01:38 AM.

  9. #834
    hitJackroad's Avatar Banned
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    is this still undetected? Oh and guys if any of you is using soem bot can u recommend?

  10. #835
    HvC's Avatar Contributor
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    Originally Posted by tozededao View Post
    I'm trying to compile it myself and the post-build event command line is exiting with code 1 for some reason

    These are the errors

    Code:
    Error	4	The command "set LIBZ=G:\PoEHUD Source\src\packages\LibZ.Bootstrap.1.1.0.2\tools\libz.exe
    if "Release"=="Release" (
    %LIBZ% inject-dll --assembly PoeHUD.exe    --include *.dll --move
    copy G:\PoEHUD Source\src\bin\Release\PoeHUD.exe G:\Armazenamento\Funny Tools\POE\POE SOURCE TEST HUD\src\\..
    )" exited with code 1.	PoeHUD
    Code:
    Error	1	The command "copy G:\PoEHUD Source\src\Tools\bin\Release\*.dll G:\PoEHUD Source\src\Tools\..\bin\Release\" exited with code 1.	C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets	4429	5	Tools
    Just remove the post build command from the project and move the files manually if you that doesn't bother you too much, otherwise, write a better post build event to move the file ?

    Originally Posted by hitJackroad View Post
    is this still undetected? Oh and guys if any of you is using soem bot can u recommend?
    Yes, still undetected, and will remain so until new methods are added to the anticheat.

  11. #836
    tozededao's Avatar Member
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    Originally Posted by HvC View Post
    Just remove the post build command from the project and move the files manually if you that doesn't bother you too much, otherwise, write a better post build event to move the file ?


    Yes, still undetected, and will remain so until new methods are added to the anticheat.
    I removed it but it is still giving me out this error

    Code:
    Error	2	The command "copy G:\PoEHUD Source\src\Tools\bin\Release\*.dll G:\PoEHUD Source\src\Tools\..\bin\Release\" exited with code 1.	C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets	4429	5	Tools

  12. #837
    tozededao's Avatar Member
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    Got it working now, just used a different harddrive and location and it seems to be working now.

    Is there any easy way to hard remove certain modules? Let's say I only want the preload alert, I don't even want to read from memory all the other stuff, where can I "disable" it? ExternalOverlay.cs and not adding the specific plugins would prevent it from memory reading those?

  13. #838
    HvC's Avatar Contributor
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    It won't make you any safer to remove bits you don't use, since every feature in the hud right now uses rpm, but you can read the preload code from github or from the source files and the rpm bits and make your own from there, or you could cripple the hud and remove every other module, but really there's no point since it's the same amount of safety and you can disable the modules you don't use in game.
    Last edited by HvC; 05-16-2015 at 08:08 AM.

  14. #839
    tozededao's Avatar Member
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    Originally Posted by HvC View Post
    It won't make you any safer to remove it, but you can read the preload code from github or from the source files and the rpm bits and make your own from there, or you could cripple the hud and remove every other module, but really there's no point since it's the same amount of safety and you can disable the modules you don't use in game.
    I was trying to have it up for the BETA, I could try to code my own but I wouldn't know how to add the prevention stuff that PoEHUD has,

  15. #840
    HvC's Avatar Contributor
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    Originally Posted by tozededao View Post
    I was trying to have it up for the BETA, I could try to code my own but I wouldn't know how to add the prevention stuff that PoEHUD has,
    I would recommend forking the project and taking a look at https://github.com/H4vC/PoeHud/blob/...Poe/Offsets.cs , once you get a grasp of how that works you can patch the offsets to support the beta and then correct the bugs that will arise from the way the data is laid out in beta, I'll try to give a hand if I have time but that's technically all you need, that and a good debugger/IDA.

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