http://pix.my/hnvz2cW0 , how fix it?
Far too lazy to make a pull request or anything but the preload/name alert stuff doesn't have any entries for Blood Stasis and Blood Morpher and the entry for The Walking Waste appears to be incorrect going on the .dat files.
Metadata/Monsters/ZombieDismember/ZombieBossInvasion
Metadata/Monsters/Monkeys/MonkeyBossInvasion1
Metadata/Monsters/Monkeys/MonkeyBossInvasion2
Zombie was changed from
Metadata/Monsters/Zombies/ZombieBossInvasion
Monkey 1 appears to be stasis and 2 morpher
I'll go push that in, thanks.
I'm finally able to compile my own source.
Problem is, it builds a 200 kb exe and some more stuff, not just the exe.
Works fine when i copy them but the .exe doesn't change it's name anymore.
I haven't been banned yet but probably it's a higher risk to get caught now. Some help here?
Here is how my build folder looks like: http://oi58.tinypic.com/2ntiuja.jpg
It won't work if I copy just the .exe
// Thanks. works great![]()
Last edited by shully; 05-14-2015 at 08:46 AM. Reason: [SOLVED]
I'm trying to compile it myself and the post-build event command line is exiting with code 1 for some reason
These are the errors
Code:Error 4 The command "set LIBZ=G:\PoEHUD Source\src\packages\LibZ.Bootstrap.1.1.0.2\tools\libz.exe if "Release"=="Release" ( %LIBZ% inject-dll --assembly PoeHUD.exe --include *.dll --move copy G:\PoEHUD Source\src\bin\Release\PoeHUD.exe G:\Armazenamento\Funny Tools\POE\POE SOURCE TEST HUD\src\\.. )" exited with code 1. PoeHUDCode:Error 1 The command "copy G:\PoEHUD Source\src\Tools\bin\Release\*.dll G:\PoEHUD Source\src\Tools\..\bin\Release\" exited with code 1. C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets 4429 5 Tools
Last edited by tozededao; 05-16-2015 at 01:38 AM.
is this still undetected? Oh and guys if any of you is using soem bot can u recommend?
Just remove the post build command from the project and move the files manually if you that doesn't bother you too much, otherwise, write a better post build event to move the file ?
Yes, still undetected, and will remain so until new methods are added to the anticheat.
I removed it but it is still giving me out this error
Code:Error 2 The command "copy G:\PoEHUD Source\src\Tools\bin\Release\*.dll G:\PoEHUD Source\src\Tools\..\bin\Release\" exited with code 1. C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets 4429 5 Tools
Got it working now, just used a different harddrive and location and it seems to be working now.
Is there any easy way to hard remove certain modules? Let's say I only want the preload alert, I don't even want to read from memory all the other stuff, where can I "disable" it? ExternalOverlay.cs and not adding the specific plugins would prevent it from memory reading those?
It won't make you any safer to remove bits you don't use, since every feature in the hud right now uses rpm, but you can read the preload code from github or from the source files and the rpm bits and make your own from there, or you could cripple the hud and remove every other module, but really there's no point since it's the same amount of safety and you can disable the modules you don't use in game.
Last edited by HvC; 05-16-2015 at 08:08 AM.
I would recommend forking the project and taking a look at https://github.com/H4vC/PoeHud/blob/...Poe/Offsets.cs , once you get a grasp of how that works you can patch the offsets to support the beta and then correct the bugs that will arise from the way the data is laid out in beta, I'll try to give a hand if I have time but that's technically all you need, that and a good debugger/IDA.