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  1. #781
    sergqw's Avatar Member
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    Originally Posted by kvisti View Post
    https://mega.co.nz/#!v44yhQhC!HeSiM8...eVleCtFITGcTcw work pretty good! Just replace files
    Link does not work)

    PoEHUD Overlay Updated
  2. #782
    FrankTheCrazy's Avatar Member
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    Originally Posted by sergqw View Post
    Link does not work)
    Works fine for me.

  3. #783
    sergqw's Avatar Member
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    you can throw the file? problem link

  4. #784
    datz's Avatar Active Member
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    possible to update 1 or 2 of the offsets for mob health bars and strongboxes preload.. sounds ez

  5. #785
    infernaldin's Avatar Member
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    Originally Posted by kvisti View Post
    https://mega.co.nz/#!v44yhQhC!HeSiM8...eVleCtFITGcTcw work pretty good! Just replace files
    crafting_bases, strongboxes & masters in location dont work (Garena ru patch)

  6. #786
    dtmajors's Avatar Member
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    Crashing quite often, usually when in a map with alot of loot. Running windows 8.1 64bit
    PoEHUD Overlay Updated-untitled-jpg
    Details of Error
    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.ArgumentException: An item with the same key has already been added.
    at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
    at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
    at PoeHUD.Hud.Dps.DpsMeterPlugin.CalculateDps(TimeSpan elapsedTime)
    at PoeHUD.Hud.Dps.DpsMeterPlugin.Render()
    at PoeHUD.Hud.ExternalOverlay.<OnRender>b__12(IPlugin x)
    at System.Collections.Generic.List`1.ForEach(Action`1 action)
    at PoeHUD.Hud.ExternalOverlay.OnRender()
    at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
    at PoeHUD.Hud.UI.Graphics.RenderLoop()
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__b()
    at System.Threading.Tasks.Task.InnerInvoke()
    at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__c.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__4(Object state)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
    Assembly Version: 6.3.9600.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/Brent/Desktop/derp/PoeHud-master/PoeHud-master/IyCYp.exe
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34239 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    Tools
    Assembly Version: 0.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/Brent/Desktop/derp/PoeHud-master/PoeHud-master/IyCYp.exe
    ----------------------------------------
    SharpDX
    Assembly Version: 2.6.3.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/Brent/Desktop/derp/PoeHud-master/PoeHud-master/IyCYp.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    FSharp.Core
    Assembly Version: 4.3.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/Brent/Desktop/derp/PoeHud-master/PoeHud-master/IyCYp.exe
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    Newtonsoft.Json
    Assembly Version: 6.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/Brent/Desktop/derp/PoeHud-master/PoeHud-master/IyCYp.exe
    ----------------------------------------
    System.Numerics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Runtime.Serialization
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Xml.Linq
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    SharpDX.Direct3D9
    Assembly Version: 2.6.3.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/Brent/Desktop/derp/PoeHud-master/PoeHud-master/IyCYp.exe
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

  7. #787
    doragon's Avatar Contributor
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    Originally Posted by dtmajors View Post
    Crashing quite often, usually when in a map with alot of loot. Running windows 8.1 64bit
    PoEHUD Overlay Updated-untitled-jpg
    Details of Error
    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.ArgumentException: An item with the same key has already been added.
    at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
    at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
    at PoeHUD.Hud.Dps.DpsMeterPlugin.CalculateDps(TimeSpan elapsedTime)

    monster.Id not always unique, there should be monster.LongId

    Code:
    From f12ebfea4444490917073018f8bc77ea11d67df9 Mon Sep 17 00:00:00 2001
    From: doragon <[email protected]>
    Date: Tue, 5 May 2015 07:40:00 +0300
    Subject: [PATCH] Dps meter fix
    
    ---
     src/Hud/DPS/DpsMeterPlugin.cs | 8 ++++----
     1 file changed, 4 insertions(+), 4 deletions(-)
    
    diff --git a/src/Hud/DPS/DpsMeterPlugin.cs b/src/Hud/DPS/DpsMeterPlugin.cs
    index b9a37cf..a65ea6b 100644
    --- a/src/Hud/DPS/DpsMeterPlugin.cs
    +++ b/src/Hud/DPS/DpsMeterPlugin.cs
    @@ -19,7 +19,7 @@ public class DpsMeterPlugin : SizedPlugin<DpsMeterSettings>
     
             private DateTime lastTime;
     
    -        private Dictionary<int, int> lastMonsters = new Dictionary<int, int>();
    +        private Dictionary<long, int> lastMonsters = new Dictionary<long, int>();
     
             private double[] damageMemory = new double[10];
     
    @@ -83,14 +83,14 @@ public override void Render()
             private double CalculateDps(TimeSpan elapsedTime)
             {
                 int totalDamage = 0;
    -            var monsters = new Dictionary<int, int>();
    +            var monsters = new Dictionary<long, int>();
                 foreach (EntityWrapper monster in GameController.Entities.Where(x => x.HasComponent<Monster>() && x.IsHostile))
                 {
                     int hp = monster.IsAlive ? monster.GetComponent<Life>().CurHP + monster.GetComponent<Life>().CurES : 0;
                     if (hp > -1000000 && hp < 10000000)
                     {
                         int lastHP;
    -                    if (lastMonsters.TryGetValue(monster.Id, out lastHP))
    +                    if (lastMonsters.TryGetValue(monster.LongId, out lastHP))
                         {
                             // make this a separte if statement to prevent dictionary already containing item
                             if (lastHP > hp) 
    @@ -98,7 +98,7 @@ private double CalculateDps(TimeSpan elapsedTime)
                                 totalDamage += lastHP - hp;
                             }
                         }
    -                    monsters.Add(monster.Id, hp);
    +                    monsters.Add(monster.LongId, hp);
                     }
                 }
                 lastMonsters = monsters;
    -- 
    1.9.5.msysgit.0
    https://ariejan.net/2009/10/26/how-t...atch-with-git/

  8. #788
    SpaceGuy119's Avatar Member
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    For fear of sounding redundant with some of the comments that have already been posted here, I would like to raise the topic of a sustained HUD for the 1month: Forum - Announcements - One Month Flashback Leagues - Path of Exile

    Do the new Devs feel HUD will be sustainable for the 1month, or at least the initial launch of this league?

  9. #789
    doragon's Avatar Contributor
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    PoEHUD Overlay Updated-debuffpanel-jpg

    poisoned, chilled/frozen, burning shocked, weakened/slowed

    Coming soon

  10. #790
    datz's Avatar Active Member
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    update offsets for beta !

  11. #791
    sergqw's Avatar Member
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    dear friend Doragon please to mark the monsters on the mini map/ (garena)

  12. #792
    doragon's Avatar Contributor
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    Originally Posted by sergqw View Post
    dear friend Doragon please to mark the monsters on the mini map/ (garena)
    http://www.ownedcore.com/forums/mmo/...ml#post3296320 (PoEHUD Overlay Updated)

  13. #793
    sergqw's Avatar Member
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    Originally Posted by doragon View Post
    1)download last hud from git ( https://github.com/H4vC/PoeHud)
    2)download zip from mega https://mega.co.nz/#!v44yhQhC!HeSiM8...eVleCtFITGcTcw
    3)profit

    Attachment 20506

    preload alerts works


    U didn't replace exe and have run eu version.
    2) download zip, Why can not I use a link((((

  14. #794
    Silent_Warrior's Avatar Active Member
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    can smbd help me and post some working fullbright hack on Garena? (i don't care if it would be detectable)
    thx!

  15. #795
    FreadomFighter's Avatar Member
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    Originally Posted by doragon View Post
    PoEHUD Overlay Updated-debuffpanel-jpg

    poisoned, chilled/frozen, burning shocked, weakened/slowed

    Coming soon
    You are great!

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