you can throw the file? problem link
possible to update 1 or 2 of the offsets for mob health bars and strongboxes preload.. sounds ez
Crashing quite often, usually when in a map with alot of loot. Running windows 8.1 64bit
Details of Error
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at PoeHUD.Hud.Dps.DpsMeterPlugin.CalculateDps(TimeSpan elapsedTime)
at PoeHUD.Hud.Dps.DpsMeterPlugin.Render()
at PoeHUD.Hud.ExternalOverlay.<OnRender>b__12(IPlugin x)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at PoeHUD.Hud.ExternalOverlay.OnRender()
at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
at PoeHUD.Hud.UI.Graphics.RenderLoop()
at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__b()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__c.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__4(Object state)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
PoeHUD
Assembly Version: 6.3.9600.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/Users/Brent/Desktop/derp/PoeHud-master/PoeHud-master/IyCYp.exe
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34239 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Tools
Assembly Version: 0.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/Users/Brent/Desktop/derp/PoeHud-master/PoeHud-master/IyCYp.exe
----------------------------------------
SharpDX
Assembly Version: 2.6.3.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/Users/Brent/Desktop/derp/PoeHud-master/PoeHud-master/IyCYp.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FSharp.Core
Assembly Version: 4.3.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/Users/Brent/Desktop/derp/PoeHud-master/PoeHud-master/IyCYp.exe
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Newtonsoft.Json
Assembly Version: 6.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/Users/Brent/Desktop/derp/PoeHud-master/PoeHud-master/IyCYp.exe
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
SharpDX.Direct3D9
Assembly Version: 2.6.3.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/Users/Brent/Desktop/derp/PoeHud-master/PoeHud-master/IyCYp.exe
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
monster.Id not always unique, there should be monster.LongId
https://ariejan.net/2009/10/26/how-t...atch-with-git/Code:From f12ebfea4444490917073018f8bc77ea11d67df9 Mon Sep 17 00:00:00 2001 From: doragon <[email protected]> Date: Tue, 5 May 2015 07:40:00 +0300 Subject: [PATCH] Dps meter fix --- src/Hud/DPS/DpsMeterPlugin.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/Hud/DPS/DpsMeterPlugin.cs b/src/Hud/DPS/DpsMeterPlugin.cs index b9a37cf..a65ea6b 100644 --- a/src/Hud/DPS/DpsMeterPlugin.cs +++ b/src/Hud/DPS/DpsMeterPlugin.cs @@ -19,7 +19,7 @@ public class DpsMeterPlugin : SizedPlugin<DpsMeterSettings> private DateTime lastTime; - private Dictionary<int, int> lastMonsters = new Dictionary<int, int>(); + private Dictionary<long, int> lastMonsters = new Dictionary<long, int>(); private double[] damageMemory = new double[10]; @@ -83,14 +83,14 @@ public override void Render() private double CalculateDps(TimeSpan elapsedTime) { int totalDamage = 0; - var monsters = new Dictionary<int, int>(); + var monsters = new Dictionary<long, int>(); foreach (EntityWrapper monster in GameController.Entities.Where(x => x.HasComponent<Monster>() && x.IsHostile)) { int hp = monster.IsAlive ? monster.GetComponent<Life>().CurHP + monster.GetComponent<Life>().CurES : 0; if (hp > -1000000 && hp < 10000000) { int lastHP; - if (lastMonsters.TryGetValue(monster.Id, out lastHP)) + if (lastMonsters.TryGetValue(monster.LongId, out lastHP)) { // make this a separte if statement to prevent dictionary already containing item if (lastHP > hp) @@ -98,7 +98,7 @@ private double CalculateDps(TimeSpan elapsedTime) totalDamage += lastHP - hp; } } - monsters.Add(monster.Id, hp); + monsters.Add(monster.LongId, hp); } } lastMonsters = monsters; -- 1.9.5.msysgit.0
For fear of sounding redundant with some of the comments that have already been posted here, I would like to raise the topic of a sustained HUD for the 1month: Forum - Announcements - One Month Flashback Leagues - Path of Exile
Do the new Devs feel HUD will be sustainable for the 1month, or at least the initial launch of this league?
update offsets for beta !
can smbd help me and post some working fullbright hack on Garena? (i don't care if it would be detectable)
thx!