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Member
I have win7 and had NetFramework 4.6 with windows update - just saying.
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Member
Originally Posted by
vmv
Anyway, i will try on my own to remove it and see how it works

...bored like hell.
If you are bored I have a small feature request
an alarm when I'm cursed with silence (or any chosen curse?) and an alarm when I'm bleeding. That would be useful (if anyone is looking for something to do).
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★ Elder ★
Originally Posted by
FreadomFighter
If you are bored I have a small feature request

an alarm when I'm cursed with silence (or any chosen curse?) and an alarm when I'm bleeding. That would be useful (if anyone is looking for something to do).
Indeed, this is really great idea
.
But, with my skills of codding...low chances 
I will try.
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Member
that's the strange thing, I've deleted the citrine stuff, since I don't even want white amulets of any kind to show or highlight, and it still does that. It's very weird
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Member
Hello. Ii have been using PoEHUD Overlay probably since it came out. Just recently, when I try running the newest version I get .NET errors. The first time I open PoEHUD it seems to integrate itself and I can click Menu in-game. As soon as I enter an area with monsters it immediately crashes with a .NET error. What has changed to make this occur? I tried installing .NET Framework v4.6 but it says it is not compatible with my OS Windows 7 64-bit. Is PoEHUD no longer compatible with Windows 7? Is there a fix?
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★ Elder ★
Try this : dotNetFx46_Full_x86_x64_Slim
One member has posted this 2 pages back. Seems to me like a posible solution for win 7 - net 4.6
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Contributor
I don't know what is the problem, but i have installed 4.6 on win 7 at least 2 times on different machines.
https://www.microsoft.com/en-us/down....aspx?id=48137
Supported Operating Systems:
Windows Vista SP2 (x86 and x64)
Windows 7
SP1 (x86 and x64)
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Member
Someone can help me with black screen? W7 64
Edit: Forget I solved the problem , just had to go in services, and enable desktop management, to turn on the transparency of aero and restart poehud.
Last edited by jonasgm1; 10-19-2015 at 03:43 AM.
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Post Thanks / Like - 1 Thanks
vitek (1 members gave Thanks to jonasgm1 for this useful post)
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Member
I am currently leveling a toon and found strongboxes that wasn't being detected by Poehud and I am wondering if this is a known issue or a recent GGG's code change?
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★ Elder ★
Originally Posted by
Slayer418
I am currently leveling a toon and found strongboxes that wasn't being detected by Poehud and I am wondering if this is a known issue or a recent GGG's code change?
Which one ?
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Member
Well it happened once with a Simple strongbox in the Act3 Sewer and a second time with an Armourer in Act3 Catacomb. It detected a simple strongbox in the Dock few minutes later tho, that's weird.
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★ Elder ★
Originally Posted by
Slayer418
Well it happened once with a Simple strongbox in the Act3 Sewer and a second time with an Armourer in Act3 Catacomb. It detected a simple strongbox in the Dock few minutes later tho, that's weird.
Could be something wrong with the code...i'm not expert but i think it's wrong how is done by me. I have to ask some pro coders to see if something can be changed.
Ty for info,
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Member
Sorry if it's noob question, but solution doesn't include neither SharpDX assembies nor some "PoeFilterParser", I can add SharpDX with "Install-Package SharpDX -Pre" but how can I get PoeFilterParser? Could you include it in the next release, and tell me where to download it from?
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★ Elder ★
Originally Posted by
qoika
Sorry if it's noob question, but solution doesn't include neither SharpDX assembies nor some "PoeFilterParser", I can add SharpDX with "Install-Package SharpDX -Pre" but how can I get PoeFilterParser? Could you include it in the next release, and tell me where to download it from?
You can have full updated source like this :
- Fork your own version of the hud from github H4vC/PoeHud.
- Clone it to desktop using the github desktop available on the site... : https://desktop.github.com/
- After cloning, open the source with Visual Studio, then rebuild solution. This is the step where all references will be updated. Close and open VS even if there are errors on building. All should be fine after that.
- Choose Release - x86 for compatibility when build.
- That's it, you have your own full copy.
If you can't figure it out...take this source..it's updated with some minor addons & fixes :
http://www.mediafire.com/download/pd...eHud-2.0.5.zip
Enjoy!
Last edited by vmv; 11-01-2015 at 11:26 PM.
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Member
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at PoeHUD.Hud.Loot.ItemAlertPlugin.initItem(IEntity item)
at PoeHUD.Hud.Loot.ItemAlertPlugin.OnEntityAdded(EntityWrapper entity)
at System.Action`1.Invoke(T obj)
at PoeHUD.Models.EntityListWrapper.RefreshState()
at PoeHUD.Controllers.GameController.RefreshState()
at PoeHUD.Hud.ExternalOverlay.OnRender()
at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
at PoeHUD.Hud.UI.Graphics.RenderLoop()
at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__20_0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__20.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c__DisplayClass2.<Throw Async>b__3(Object state)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.106.0 built by: NETFXREL2STAGE
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
PoeHUD
Assembly Version: 6.3.9600.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/Users/brittain/Downloads/PoeHud-master/,iu.exe
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Tools
Assembly Version: 0.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/Users/brittain/Downloads/PoeHud-master/,iu.exe
----------------------------------------
SharpDX.Desktop
Assembly Version: 3.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/Users/brittain/Downloads/PoeHud-master/,iu.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.93.0 built by: NETFXREL2STAGE
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FSharp.Core
Assembly Version: 4.3.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/Users/brittain/Downloads/PoeHud-master/,iu.exe
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Newtonsoft.Json
Assembly Version: 7.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/Users/brittain/Downloads/PoeHud-master/,iu.exe
----------------------------------------
SharpDX.Mathematics
Assembly Version: 3.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/Users/brittain/Downloads/PoeHud-master/,iu.exe
----------------------------------------
System.Runtime
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.dll
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
SharpDX
Assembly Version: 3.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/Users/brittain/Downloads/PoeHud-master/,iu.exe
----------------------------------------
SharpDX.Direct3D9
Assembly Version: 3.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/Users/brittain/Downloads/PoeHud-master/,iu.exe
----------------------------------------
System.Threading
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Threading/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Threading.dll
----------------------------------------
System.Collections
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Collections/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Collections.dll
----------------------------------------
System.Runtime.InteropServices
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.InteropServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.InteropServices.dll
----------------------------------------
PoeFilterParser
Assembly Version: 1.0.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/Users/brittain/Downloads/PoeHud-master/,iu.exe
----------------------------------------
Antlr4.Runtime
Assembly Version: 4.5.0.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/Users/brittain/Downloads/PoeHud-master/,iu.exe
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Runtime.Extensions
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Extensions/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.Extensions.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.