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  1. #1546
    doragon's Avatar Contributor
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    Build via VS2015 x86 x64 Cross Tools Command Prompt
    PHP Code:
    git clone https://github.com/H4vC/PoeHud.git
    cd PoeHud
    git checkout master
    git submodule update 
    --init --recursive
    curl https
    ://www.nuget.org/nuget.exe -k -L > nuget.exe
    nuget restore src\ExileHUD.sln
    msbuild 
    "src\ExileHUD.sln"  /p:Configuration=Release  /p:Platform="Any CPU" 

    PoEHUD Overlay Updated
  2. #1547
    asd3427's Avatar Member
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    what is this ?! who can help me?! when i run HUD it just like it = =''' sorry for my english
    PoEHUD Overlay Updated-ask-jpg
    Last edited by asd3427; 10-23-2015 at 02:19 AM.

  3. #1548
    vmv's Avatar ★ Elder ★
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    Originally Posted by asd3427 View Post
    what is this ?! who can help me?! when i run HUD it just like it = =''' sorry for my english
    PoEHUD Overlay Updated-ask-jpg
    "" Someone can help me with black screen? W7 64

    Edit: Forget I solved the problem , just had to go in services, and enable desktop management, to turn on the transparency of aero and restart poehud.

  4. #1549
    qoika's Avatar Member
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    Thank you vmv, thank you doragon. I managed to do what I wanted to do, the code for it (edited only XpRatePlugin.cs) is at [C#] xppentalty - Pastebin.com - the XPPenalty() function, if you want to add to your branches. It shows xp penalty for the character, according to the Experience - Path of Exile Wiki rule, making it easier to see if you're running proper tier map for maximising xp gains. Not the much code, but some nice functionality I think. I turned it off for towns and hideouts for obvious reasons.

    The result is displayed next to area name:

    PoEHUD Overlay Updated-xppentalty-png

    I have to learn how to create my own branch and some Git basics Cheers
    Last edited by qoika; 10-23-2015 at 12:29 PM.

  5. #1550
    vmv's Avatar ★ Elder ★
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    Originally Posted by qoika View Post
    Thank you vmv, thank you doragon. I managed to do what I wanted to do, the code for it (edited only XpRatePlugin.cs) is at [C#] xppentalty - Pastebin.com - the XPPenalty() function, if you want to add to your branches. It shows xp penalty for the character, according to the Experience - Path of Exile Wiki rule, making it easier to see if you're running proper tier map for maximising xp gains. Not the much code, but some nice functionality I think. I turned it off for towns and hideouts for obvious reasons.

    The result is displayed next to area name:

    PoEHUD Overlay Updated-xppentalty-png

    I have to learn how to create my own branch and some Git basics Cheers
    Xp Pen near xp/h ? : PoEHUD Overlay Updated-xprate-jpg

  6. #1551
    doragon's Avatar Contributor
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  7. #1552
    qoika's Avatar Member
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    Originally Posted by vmv View Post
    Xp Pen near xp/h ? : PoEHUD Overlay Updated-xprate-jpg
    Sure, can be there too.

  8. Thanks du66ie (1 members gave Thanks to qoika for this useful post)
  9. #1553
    du66ie's Avatar Member
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    Originally Posted by qoika View Post
    Thank you vmv, thank you doragon. I managed to do what I wanted to do, the code for it (edited only XpRatePlugin.cs) is at [C#] xppentalty - Pastebin.com - the XPPenalty() function, if you want to add to your branches. It shows xp penalty for the character, according to the Experience - Path of Exile Wiki rule, making it easier to see if you're running proper tier map for maximising xp gains. Not the much code, but some nice functionality I think. I turned it off for towns and hideouts for obvious reasons.

    The result is displayed next to area name:

    PoEHUD Overlay Updated-xppentalty-png

    I have to learn how to create my own branch and some Git basics Cheers

    How do I make this work..... ? Anyone ?

  10. #1554
    vmv's Avatar ★ Elder ★
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    Originally Posted by du66ie View Post
    How do I make this work..... ? Anyone ?
    Here..latest updates :

    PoeHud + Updated Filter Parser v0.2

    Maybe H4vC will update the master version soon.

  11. #1555
    asd3427's Avatar Member
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    Originally Posted by vmv View Post
    Here..latest updates :

    PoeHud + Updated Filter Parser v0.2

    Maybe H4vC will update the master version soon.
    vmv CAN YOU HELP ME TO Compile The hud !? i want to Compile src\Poe\RemoteMemoryObjects\IngameUIElements.cs with tihs check here
    i would like to use the hud in TW SERVERS can you help me!?

  12. #1556
    vmv's Avatar ★ Elder ★
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    Originally Posted by asd3427 View Post
    vmv CAN YOU HELP ME TO Compile The hud !? i want to Compile src\Poe\RemoteMemoryObjects\IngameUIElements.cs with tihs check here
    i would like to use the hud in TW SERVERS can you help me!?
    If you know how to use Visual Studio...there is nothing i can help you with.
    If you don't know how to use VS...then it's a bit of a problem.

    Just open ExileHUD.sln with Visual Studio, look after your file..: Poe\RemoteMemoryObjects\IngameUIElements...and after modification...just choose Build, from top bar.

    That's all.

  13. Thanks asd3427 (1 members gave Thanks to vmv for this useful post)
  14. #1557
    asd3427's Avatar Member
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    Originally Posted by vmv View Post
    If you know how to use Visual Studio...there is nothing i can help you with.
    If you don't know how to use VS...then it's a bit of a problem.

    Just open ExileHUD.sln with Visual Studio, look after your file..: Poe\RemoteMemoryObjects\IngameUIElements...and after modification...just choose Build, from top bar.

    That's all.
    i use vs2015 to Compile the hud it was be Compile but its not show anything...............i think maybe it not work in TW servers

  15. #1558
    alexyen's Avatar Member
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    TW POE is garena version so you need the different memory offset for it.

  16. #1559
    doragon's Avatar Contributor
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    Originally Posted by alexyen View Post
    TW POE is garena version so you need the different memory offset for it.

    TW and RU have the same version 2.0.4b so PoeHUD Garena RU will be working on TW. (but both have same problem with basename, we are loading it in same language as the client, rest will be in english (class,rarirty))

  17. #1560
    asd3427's Avatar Member
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    Originally Posted by doragon View Post
    TW and RU have the same version 2.0.4b so PoeHUD Garena RU will be working on TW. (but both have same problem with basename, we are loading it in same language as the client, rest will be in english (class,rarirty))
    IN About 1 month Ago i can use this (check here) to Compile HUD and it will be worked but now it's also can Compile but it's not worked ~~ i think we can just wait for some good people to help us make a GARENA CIS patch for hud............

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