PoeHUD - Overlay for Path of Exile menu

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  1. #901
    LMProfiles's Avatar Banned
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    Help.


    The menu is off set and I cant click it.
    How do I fix this?
    Last edited by LMProfiles; 12-16-2014 at 12:38 PM.

    PoeHUD - Overlay for Path of Exile
  2. #902
    Jensocyde's Avatar Member
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    @Coyl

    I have saw other people have had this problem. I am running Windows 8.1 and getting this error .

    Anyway to fix it?
    Last edited by Jensocyde; 12-16-2014 at 12:46 PM. Reason: Picture not showing up

  3. #903
    nimh98's Avatar Member
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    the hack loads but when i press tab i cant see any differance

  4. #904
    Acidburn6's Avatar Member
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    Originally Posted by nimh98 View Post
    the hack loads but when i press tab i cant see any differance
    if you are talking about map icons, there is option to turn it on/off on large map

  5. #905
    doragon's Avatar Contributor
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    Code:
    Question: Am I the only one that have problems with the minimap/map enemy marks? They don't show up on half of the monsters, sometimes whole packs of blues or rares don't show up.
    next time please switch on health bars and if these monsters have healths bars,seems like problem in detecting monsterType (white,rare..). The reason in that switch operator doesn't contain default value.I once have seen the bug in Haku cave, but i was lazy to debug this situation(((

  6. #906
    nimh98's Avatar Member
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    Originally Posted by Acidburn6 View Post
    if you are talking about map icons, there is option to turn it on/off on large map
    no like no menu pops up or if it did where would it be?

  7. #907
    Gobbles's Avatar Member
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    I'm building from the latest source which was posted, I get the following error 90% of the time when hovering a rare item:

    PoeHUD - Overlay for Path of Exile-poehud_error-png

    I've debugged a bit and found that the Mods.ItemMods get-accessor returns an ItemMod which fails to parse its raw name (also the "i" and "num" variables in the get-accessor are always "0" and "1" for items that lead to a crash, while for items that work, much higher numbers are read from the memory).

    I'm a bit surprised I seem to be the only one having this issue? Or is everyone else using the precompiled exe?

  8. #908
    MEARSHEIMER's Avatar Member
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    Mod Rolls are Inaccurate

    PoeHUD - Overlay for Path of Exile-uhd63gw-png
    PoeHUD - Overlay for Path of Exile-dqkc1kv-png
    PoeHUD - Overlay for Path of Exile-8o7skjb-png

  9. #909
    Gobbles's Avatar Member
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    Originally Posted by MEARSHEIMER View Post
    Mod Rolls are Inaccurate

    PoeHUD - Overlay for Path of Exile-uhd63gw-png
    PoeHUD - Overlay for Path of Exile-dqkc1kv-png
    PoeHUD - Overlay for Path of Exile-8o7skjb-png
    I can't find any inaccuracy in there.. can you explain? Just to be sure, the values in brackets on the right-hand side specify the range that mods could roll when applying a Divine Orb. The values on the left-hand side match your rolls exactly.

  10. #910
    MEARSHEIMER's Avatar Member
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    All the rolls on the mirrored rings are "Tier 1" labeling it T4 for example when it is the maxed rolls is confusing for some people. Take for example LIFE, Virile on Rings,(70-79)/Athlete on Gloves, (80-89), Fecund on Belts (90-99). Labeling max possible life roll on a Ring as T4, when it is actually the best possible life modifier, aka "Tier 1", is inaccurate.

    Forum - Gameplay Discussion - Mods Compendium - Path of Exile
    is the mod compendium

    poemods.com
    Last edited by MEARSHEIMER; 12-16-2014 at 03:47 PM.

  11. #911
    MEARSHEIMER's Avatar Member
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    What I am suggesting is that each base type should have its own tier 1 base tables, not based on global rolls possible in game, since some items are not able to achieve the higher rolls.
    Last edited by MEARSHEIMER; 12-16-2014 at 03:48 PM.

  12. #912
    Canbus's Avatar Active Member
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    Originally Posted by Coyl View Post
    1. This bug is sometimes reported, but it's hard to catch (I've never seen it on my PC)
    2. Yes, just remove the matching lines
    Ok.. is it a recent bug? Because I didn't get it in Beyond.. I quit like 3 weeks before Beyond ended.
    ░█▀▀ ░█▀█ ░█ ░█▀▀ ░░█▀▀ ░█▀█ ░█ ░█
    ░█▀▀ ░█▀▀ ░█ ░█ ░░░░█▀▀ ░█▀█ ░█ ░█
    ░▀▀▀ ░▀ ░░░▀ ░▀▀▀ ░░▀ ░░░▀░▀ ░▀ ░▀▀

  13. #913
    Biteme360's Avatar Member
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    Hey so everything was working awesome with out a problem. Closed PoE take a break do some stuff. Opened op PoE go to the character select screen. Opened up the Hud and got a error. Now the hud.exe file has vanished from the folder and also from the .rar file I downloaded. I try and redownload the .rar from github and i get error there too? :S

  14. #914
    Gobbles's Avatar Member
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    Originally Posted by Gobbles View Post
    I'm building from the latest source which was posted, I get the following error 90% of the time when hovering a rare item:

    PoeHUD - Overlay for Path of Exile-poehud_error-png
    If anyone else has this error:

    Here are the new offsets for Mods.cs:

    ItemMods:
    int i = this.M.ReadInt(this.Address + 96);
    int num = this.M.ReadInt(this.Address + 100);


    ImplicitMods:
    int i = this.M.ReadInt(this.Address + 80);
    int num = this.M.ReadInt(this.Address + 84);
    Last edited by Gobbles; 12-16-2014 at 05:19 PM.

  15. #915
    Biteme360's Avatar Member
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    Any help would greatly be appreciated as I am new to this type of stuff.

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