PoeHUD - Overlay for Path of Exile menu

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  1. #841
    doragon's Avatar Contributor
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    fixed DisablingMapHack
    Code:
        private void DisableMaphack()
            {
                int addr = m.AddressOfProcess + m.offsets.MaphackFunc;
                if (m.ReadByte(addr) != 0x51)
                {
                    Console.WriteLine("Something is wrong with maphackfunc");
                }
                else
                {
                    for (; (int)m.ReadByte(addr) != 0xC3; ++addr)
                    {
                        if (m.ReadByte(addr) == 0xD9 && m.ReadByte(addr + 1) == 0xE8)
                            m.WriteBytes(addr + 1, 0x00); 
                    }
                    Console.WriteLine("Maphack removed");
                }
            }
    i use this function from Memory.cs
    Code:
      public void WriteBytes(int addr, params byte[] bytes)
            {
                WriteMem(addr, bytes);
            }
    Last edited by doragon; 12-15-2014 at 11:48 AM.

    PoeHUD - Overlay for Path of Exile
  2. #842
    Konrad Martulewicz's Avatar Active Member
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    Whats the name of item alert sound that should be played? Because i see there is none actually

  3. #843
    FrankTheCrazy's Avatar Member
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    Originally Posted by MEARSHEIMER View Post
    What software do you guys use to decomplie and recomplile? I want to participate!
    Visual Studio should work fine for this.

  4. #844
    doragon's Avatar Contributor
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    Originally Posted by Konrad Martulewicz View Post
    Whats the name of item alert sound that should be played? Because i see there is none actually
    https://github.com/TomTer/PoeHud-Inp.../master/sounds

  5. #845
    biersn's Avatar Member
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    still doesn´t work for me!

  6. #846
    se7enek's Avatar Member
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    So i guess item alert is not working, tried maybe changing the name of the wav file but i guess there is a problem in code with it.
    'Danger' alert works fine, 'Alert' alert not working.

    But anyway! This is hell good work guys! Keep it up

  7. #847
    2KILLU's Avatar Member CoreCoins Purchaser
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    any chance of someone working on this can post a current git hub zip for the rest of us to use till a final is posted plxxxx

  8. #848
    bcz's Avatar Contributor
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    doragon if you're going to post all of this stuff, please give us your source? Coyl has given us permission now to share and I swear all the code you post is from some old version of poehud. Like I take the current version Coyl posted yesterday and it compiles error-free out of the box. Then I replace the function you posted and this stuff happens.



    I mean thanks a bunch for posting your work, but none of it really works. Please either share your source or at least give me the date/version of the source you are working on so i can go find it. Thanks.

  9. #849
    korik10's Avatar Member
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    Originally Posted by bcz View Post
    doragon if you're going to post all of this stuff, please give us your source? Coyl has given us permission now to share and I swear all the code you post is from some old version of poehud. Like I take the current version Coyl posted yesterday and it compiles error-free out of the box. Then I replace the function you posted and this stuff happens.



    I mean thanks a bunch for posting your work, but none of it really works. Please either share your source or at least give me the date/version of the source you are working on so i can go find it. Thanks.
    the source code has been released, you can even check coyls post a page ago to download the source code and compile it yourself.

  10. #850
    javidang's Avatar Member
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    evertying works with Coyl source code, but cannot find "menu" button where it must be p.s. left top, under auras

  11. #851
    MasterDavid's Avatar Member
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    Can we get a compiled .exe with everything working? i.e. full bright, etc?

  12. #852
    doragon's Avatar Contributor
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    if u want itemalert(from Coyl source)

    Code:
    public class AlertDrawStyle
    	{
    
    		public Color color;
    		public int FrameWidth;
    		public string Text;
    		public int IconIndex;
    
    		public MapIcon IconForMap;
    		public string SoundFileName;
                    public SoundPlayer soundToPlay =  Sounds.AlertSound;  //  <-----i changed this row
    	}
    The reason was in http://www.ownedcore.com/forums/mmo/...ml#post3212872 (PoeHUD - Overlay for Path of Exile)
    Last edited by doragon; 12-16-2014 at 06:03 AM.

  13. #853
    Dave90's Avatar Member
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    Originally Posted by MasterDavid View Post
    Can we get a compiled .exe with everything working? i.e. full bright, etc?
    this please!!! everything works except fullbright

  14. #854
    biersn's Avatar Member
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    Originally Posted by doragon View Post
    here is working everything except sound itemalert

  15. #855
    FrankTheCrazy's Avatar Member
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