PoeHUD - Overlay for Path of Exile menu

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  1. #826
    korik10's Avatar Member
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    Originally Posted by doragon View Post
    Code:
      public class ObjectMagicProperties : Component
        {
            public MonsterRarity Rarity
            {
                get
                {
                    if (Address  != 0)
                    {
                        return (MonsterRarity) M.ReadInt(Address + 40+0x18);
                    }
                    return MonsterRarity.White;
                }
            }
    Originally Posted by bcz View Post
    Yep same here so I'm going back to square one myself, i've almost got it working with his code but spent all day trying to debug the same issue you are seeing. It works fine at first but then will randomly just stop updating. When this happens, I've determined that its during/after those same TransparentDXOverlay functions but I'm having trouble figuring out why

    doragon is using an older version of the source code than everyone else but hasn't responded to my post about it so I cant confirm for sure that thats the case or if its that hes leaving out some other part of his modifications that his code needs in some way.

    EDIT: oh hey coyls back :P
    Originally Posted by Coyl View Post
    I've seen that error. It must be due to change of offset for rarirty.
    I went back and apply Doragon's code for rarity and to my suprise, the error went away. its all fix now. Thanks for pointing that out Coyl

    PoeHUD - Overlay for Path of Exile
  2. #827
    tozededao's Avatar Member
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    Congrats on the signed deal!

  3. #828
    Cuddlewraith's Avatar Member
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    Congratulations and welcome back!

  4. #829
    bcz's Avatar Contributor
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    Hey Coyl while you're working stuff anyway, may I propose a very tiny feature request?

    Would you mind allowing PreloadAlert.alertStrings to be read from a text file like you did for Mods and MonsterTracker (aka monster_name_alerts.txt) instead of hard-coded?

    This would really make my day hey, wheres your donate button?!
    Last edited by bcz; 12-15-2014 at 03:37 AM.

  5. #830
    Coyl's Avatar Active Member
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    I feel like I don't have much time or desire to fine-tune and debug the hud today, so... find my branch of src attached with some fixes quoted here above applied. (no sounds and textures included, since nothing has changed there)
    (it includes new menu, refactored map icon management, preload alerts moved to file, a method to reach flasks, etc)


    Post an update somewhere so I can sync my sources up.
    Last edited by Coyl; 12-20-2014 at 07:36 PM.

  6. #831
    kevel1's Avatar Member
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    Thanks coyl take your time with all your stuff no rush !

  7. #832
    bcz's Avatar Contributor
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    Originally Posted by Coyl View Post
    I feel like I don't have much time or desire to fine-tune and debug the hud today, so... find my branch of src attached with some fixes quoted here above applied. (no sounds and textures included, since nothing has changed there)
    (it includes new menu, refactored map icon management, preload alerts moved to file, a method to reach flasks, etc)


    Post an update somewhere so I can sync my sources up.
    Thank you for everything man! Don't worry we will all work together to get it done as needed. Now go and celebrate your deal!

  8. #833
    Evelin1's Avatar Member
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    If anyone could upload a compiled version of Coyl's source I'd appreciate it!

    Or maybe you have a link on a guide to compile source code? Not my area of expertise.

    Keep up the good work!

  9. #834
    spazman6117's Avatar Member
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    Originally Posted by Evelin1 View Post
    If anyone could upload a compiled version of Coyl's source I'd appreciate it!

    Or maybe you have a link on a guide to compile source code? Not my area of expertise.

    Keep up the good work!
    Just ask Coyl what he uses to compile it and hopefully he responds and then you will know. If he can let us know then I might start updating the required code in this game too. I have worked on many other games and seeing how I am playing this game pretty much every night now, it would be good for me to start learning how

  10. #835
    TT89's Avatar Active Member
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    Made copy/paste Coyls new changes. Didn't test.

    https://github.com/TomTer/PoeHud-Input

  11. #836
    doragon's Avatar Contributor
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    null pointer
    Last edited by doragon; 12-16-2014 at 06:00 AM.

  12. #837
    Cthulhoo's Avatar Member
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    387 (PoeHUD - Overlay for Path of Exile)
    lost submenu for shutdown minions on minimap :P

    PS thanks for updates!
    Last edited by Cthulhoo; 12-15-2014 at 09:11 AM.

  13. #838
    2KILLU's Avatar Member CoreCoins Purchaser
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    spazman that would be nice of u alot of us can't put all this info together me being one

  14. #839
    biersn's Avatar Member
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    The Sounds alert doesn´t seem to work ?

  15. #840
    MEARSHEIMER's Avatar Member
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    What software do you guys use to decomplie and recomplile? I want to participate!

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