Congrats on the signed deal!
Congratulations and welcome back!
Hey Coyl while you're working stuff anyway, may I propose a very tiny feature request?
Would you mind allowing PreloadAlert.alertStrings to be read from a text file like you did for Mods and MonsterTracker (aka monster_name_alerts.txt) instead of hard-coded?
This would really make my dayhey, wheres your donate button?!
Last edited by bcz; 12-15-2014 at 03:37 AM.
I feel like I don't have much time or desire to fine-tune and debug the hud today, so... find my branch of src attached with some fixes quoted here above applied. (no sounds and textures included, since nothing has changed there)
(it includes new menu, refactored map icon management, preload alerts moved to file, a method to reach flasks, etc)
Post an update somewhere so I can sync my sources up.
Last edited by Coyl; 12-20-2014 at 07:36 PM.
Thanks coyl take your time with all your stuff no rush !
If anyone could upload a compiled version of Coyl's source I'd appreciate it!
Or maybe you have a link on a guide to compile source code? Not my area of expertise.
Keep up the good work!
Just ask Coyl what he uses to compile it and hopefully he responds and then you will know. If he can let us know then I might start updating the required code in this game too. I have worked on many other games and seeing how I am playing this game pretty much every night now, it would be good for me to start learning how![]()
Made copy/paste Coyls new changes. Didn't test.
https://github.com/TomTer/PoeHud-Input
null pointer
Last edited by doragon; 12-16-2014 at 06:00 AM.
387 (PoeHUD - Overlay for Path of Exile)
lost submenu for shutdown minions on minimap :P
PS thanks for updates!
Last edited by Cthulhoo; 12-15-2014 at 09:11 AM.
spazman that would be nice of u alot of us can't put all this info together me being one![]()
The Sounds alert doesn´t seem to work ?
What software do you guys use to decomplie and recomplile? I want to participate!