For those with source. here is the 1st step to make it running
public bool IsInGame
{
get
{
return this.m.ReadInt(this.address + 0x2D80) == 3;
}
}
For those with source. here is the 1st step to make it running
public bool IsInGame
{
get
{
return this.m.ReadInt(this.address + 0x2D80) == 3;
}
}
Last edited by Druzil01; 12-13-2014 at 06:19 AM.
Code:public EntityList EntityList { get { return base.GetObject<EntityList>(Address + 1476); } }
A lot of the UI elements have moved but that's the important oneCode:public BigMinimap Minimap { get { return ReadObjectAt<BigMinimap>(0x128); } }
Code:public class ObjectMagicProperties : Component { public MonsterRarity Rarity { get { if (Address != 0) { return (MonsterRarity) M.ReadInt(Address + 40+0x18); } return MonsterRarity.White; } }
uhm...great uhm...stuff but for those who doesn't have a open source?![]()
older source available here https://github.com/TomTer/PoeHud-Input
i have the older source, but i am not sure what files they are editing, heh.
I'm a little busy til this afternoon or I would be helping update offsets tooThought I should come point out though that Gurud has updated all the offsets for his script already. I'm sure many of these will save yall some digging. This is just a before/after comparison between patches. Thanks Gurud <3
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this is a point in time where i wish i knew coding....grrrr
Is it up yet Mr. Krabs?
Code:public class ObjectMagicProperties : Component{ ... public List<string> Mods { get { if (Address == 0) { return new List<string>(); } int begin = M.ReadInt(Address + 0x54); int end = M.ReadInt(Address + 0x58); var list = new List<string>(); if (begin == 0 || end == 0) { return list; } for (int i = begin; i < end; i += 24) { string mod = M.ReadStringU(M.ReadInt(i + 20, 0)); list.Add(mod); } return list; } }
can anyone post a lite version that shows on map and minimap the mobs with blue and yellow ?![]()