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  1. #706
    Druzil01's Avatar Member
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    For those with source. here is the 1st step to make it running

    public bool IsInGame
    {
    get
    {
    return this.m.ReadInt(this.address + 0x2D80) == 3;
    }
    }
    Last edited by Druzil01; 12-13-2014 at 06:19 AM.

    PoeHUD - Overlay for Path of Exile
  2. #707
    doragon's Avatar Contributor
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    Code:
       public EntityList EntityList
            {
                get
                {
                    return base.GetObject<EntityList>(Address + 1476);
                }
            }

  3. #708
    crub's Avatar Member
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    Code:
    public BigMinimap Minimap { get { return ReadObjectAt<BigMinimap>(0x128); } }
    A lot of the UI elements have moved but that's the important one

  4. #709
    doragon's Avatar Contributor
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    Originally Posted by crub View Post
    Code:
    public BigMinimap Minimap { get { return ReadObjectAt<BigMinimap>(0x128); } }
    A lot of the UI elements have moved but that's the important one
    hm. i did in IngameUIElements.cs
    Code:
       public Map Map
            {
                get { return ReadObjectAt<Map>(12 + 0x11C); }
            }

  5. #710
    crub's Avatar Member
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    Originally Posted by doragon View Post
    hm. i did in IngameUIElements.cs
    Code:
       public Map Map
            {
                get { return ReadObjectAt<Map>(12 + 0x11C); }
            }
    12+0x11C = 0x128

    We must have different versions of the source, but address is the same

  6. #711
    doragon's Avatar Contributor
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    Originally Posted by crub View Post
    12+0x11C = 0x128

    We must have different versions of the source, but address is the same
    12+0x11C = 0x128
    do'h,facepalm (

  7. #712
    doragon's Avatar Contributor
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    Code:
      public class ObjectMagicProperties : Component
        {
            public MonsterRarity Rarity
            {
                get
                {
                    if (Address  != 0)
                    {
                        return (MonsterRarity) M.ReadInt(Address + 40+0x18);
                    }
                    return MonsterRarity.White;
                }
            }

  8. #713
    Doomnezau's Avatar Member
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    uhm...great uhm...stuff but for those who doesn't have a open source?

  9. #714
    kookiekrak's Avatar Member
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    older source available here https://github.com/TomTer/PoeHud-Input

  10. #715
    ReadyToKill's Avatar Banned
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    i have the older source, but i am not sure what files they are editing, heh.

  11. #716
    bcz's Avatar Contributor
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    I'm a little busy til this afternoon or I would be helping update offsets too Thought I should come point out though that Gurud has updated all the offsets for his script already. I'm sure many of these will save yall some digging. This is just a before/after comparison between patches. Thanks Gurud <3


  12. #717
    SpaceGuy119's Avatar Member
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    this is a point in time where i wish i knew coding....grrrr

  13. #718
    MEARSHEIMER's Avatar Member
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    Is it up yet Mr. Krabs?

  14. #719
    doragon's Avatar Contributor
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    Code:
      public class ObjectMagicProperties : Component{
    ...
    public List<string> Mods
            {
                get
                {
                    if (Address == 0)
                    {
                        return new List<string>();
                    }
                    int begin = M.ReadInt(Address + 0x54);
                    int end = M.ReadInt(Address + 0x58);
                    var list = new List<string>();
                    if (begin == 0 || end == 0)
                    {
                        return list;
                    }
                    for (int i = begin; i < end; i += 24)
                    {
                        string mod = M.ReadStringU(M.ReadInt(i + 20, 0));
                        list.Add(mod);
                    }
                    return list;
                }
            }

  15. #720
    Doomnezau's Avatar Member
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    can anyone post a lite version that shows on map and minimap the mobs with blue and yellow ?

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