PoeHUD - Overlay for Path of Exile menu

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  1. #856
    Trejox's Avatar Sergeant
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    Hey can anyone please help me out? Works perfectly but it crashes all the time...this is the error I get ->

    PoeHUD - Overlay for Path of Exile
  2. #857
    ReadyToKill's Avatar Banned
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    In the config folder, there is a new_settings.txt and the old settings.txt files, are both of these files needed?

  3. #858
    Trejox's Avatar Sergeant
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    Originally Posted by biersn View Post
    here is working everything except sound itemalert
    in this version there is no alert for tormented bosses nearby with arrow
    Last edited by Trejox; 12-15-2014 at 04:37 PM.

  4. #859
    doragon's Avatar Contributor
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    Originally Posted by Trejox View Post
    Hey can anyone please help me out? Works perfectly but it crashes all the time...this is the error I get ->
    steam or non steam poe ?

    seems problem here, but i can't reproduce
    Code:
    AdvTooltopRenderer.onRender
    
    foreach (ItemMod item in expMods)
    	this._mods.Add(new RollValue(item, model.Files, ilvl));

  5. #860
    MasterDavid's Avatar Member
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    I have windows 8.1 that version does not work with it.

  6. #861
    Trejox's Avatar Sergeant
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    Originally Posted by doragon View Post
    steam or non steam poe ?

    seems problem here, but i can't reproduce
    Code:
    AdvTooltopRenderer.onRender
    
    foreach (ItemMod item in expMods)
    	this._mods.Add(new RollValue(item, model.Files, ilvl));
    non-steam

    no idea what the error means or why i got it, also dunno how to edit source code hopeless case me

  7. #862
    doragon's Avatar Contributor
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    ... no idea what the error means or why i got it, also dunno how to edit source code hopeless case me
    i think maybe Coyl know solution. maybe restarting of poe client may give some result (i think there was some exception but it was hidden as result we got memory leak)

    seems like the source code contains many new features( or overwritten old ones), but ones yet not finished. So please wait Coyl version, i only fixed some offsets (and i don't want/can't fix coyl verison, because he is Author of code)

    ---
    ps: i use windows 8.1 x64 eng all works fine (if not works maybe problem in aero, try another windows theme)
    Last edited by doragon; 12-15-2014 at 04:54 PM.

  8. #863
    Trejox's Avatar Sergeant
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    Originally Posted by doragon View Post
    i think maybe Coyl know solution. maybe restarting of poe client may give some result (i think there was some exception but it was hidden as result we got memory leak)

    seems like the source code contains many new features( or overwritten old ones), but ones yet not finished. So please wait Coyl version, i only fixed some offsets (and i don't want/can't fix coyl verison, because he is Author of code)

    ---
    ps: i use windows 8.1 x64 eng all works fine (if not works maybe problem in aero, try another windows theme)
    i have to restart poe every time it crashes anyway because the hack ONLY works for me if i launch the hack at the same that i launch poe. when i launch hack during login/char/in-game it will not load

    will wait for Coyl then, thank you

  9. #864
    ReadyToKill's Avatar Banned
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    Doragon, i am testing the version you downloaded, so far the features seems to be working, but i have had it crash on me twice alrady. Also Regarding the itemalert stuff. If a 5 Socket/5Linked item drops, it will give a notice, but it will not display an icon like how it displays an item with 6 socket & 5 Linked. Also if you set the skill gems to have quality etc, it will not not display special gems like portal or vaal type gems.

  10. #865
    Landerasan's Avatar Member
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    is it possible to make some kind of warning for ghosts (like exiles or reflect have)

  11. #866
    doragon's Avatar Contributor
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    Originally Posted by Landerasan View Post
    is it possible to make some kind of warning for ghosts (like exiles or reflect have)
    config/monster_name_alerts.txt

    Code:
    Metadata/Monsters/Spirit/TormentedArsonist, Tormented Arsonist
    Metadata/Monsters/Spirit/TormentedFreezer, Tormented Aurora Cultist
    Metadata/Monsters/Spirit/TormentedBlasphemer, Tormented Blasphemer
    Metadata/Monsters/Spirit/TormentedCannibal, Tormented Cannibal
    Metadata/Monsters/Spirit/TormentedCharlatan, Tormented Charlatan
    Metadata/Monsters/Spirit/TormentedCutthroat, Tormented Cutthroat
    Metadata/Monsters/Spirit/TormentedEmbezzler, Tormented Embezzler
    Metadata/Monsters/Spirit/TormentedCounterfeiter, Tormented Forger
    Metadata/Monsters/Spirit/TormentedMartyr, Tormented Martyr
    Metadata/Monsters/Spirit/TormentedMutilator, Tormented Mutilator
    Metadata/Monsters/Spirit/TormentedNecromancer, Tormented Necromancer
    Metadata/Monsters/Spirit/TormentedPoisoner, Tormented Poisoner
    Metadata/Monsters/Spirit/TormentedRogue, Tormented Rogue
    Metadata/Monsters/Spirit/TormentedLibrarian, Tormented Seditionist
    Metadata/Monsters/Spirit/TormentedSmuggler, Tormented Smuggler
    Metadata/Monsters/Spirit/TormentedSpy, Tormented Spy
    Metadata/Monsters/Spirit/TormentedExperimenter, Tormented Storm Cultist
    Metadata/Monsters/Spirit/TormentedThief, Tormented Thief
    Metadata/Monsters/Spirit/TormentedThug, Tormented Thug
    Metadata/Monsters/Spirit/TormentedCorrupter, Tormented Vaal Cultist
    Metadata/Monsters/Spirit/TormentedWarlord, Tormented Warlord
    Metadata/Monsters/Spirit/TormentedFisherman, Tormented Illegal Fisherman

    ----

    Doragon, i am testing the version you downloaded, so far the features seems to be working, but i have had it crash on me twice alrady. Also Regarding the itemalert stuff. If a 5 Socket/5Linked item drops, it will give a notice, but it will not display an icon like how it displays an item with 6 socket & 5 Linked.
    i can't reproduce these bugs ( i cheked 5s/5l armour )

    Also if you set the skill gems to have quality etc, it will not not display special gems like portal or vaal type gems.
    i never used this funtion, but value of quality is correct (sorry i checked only vaal gems with quality 0)
    Last edited by doragon; 12-15-2014 at 05:49 PM.

  12. #867
    kai95's Avatar Member
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    guys if those code will work for shrines:?
    Metadata/Shrines/Shrine/Echoing, "Area Contains Echo Shrine" ect?

  13. #868
    FrankTheCrazy's Avatar Member
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    Originally Posted by kai95 View Post
    guys if those code will work for shrines:?
    Metadata/Shrines/Shrine/Echoing, "Area Contains Echo Shrine" ect?
    AFAIK Shire type would be proximity. It could support something like "Area Contains Shrine" but not specific like "Area Contains Massive Shrine"

  14. #869
    kai95's Avatar Member
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    Originally Posted by FrankTheCrazy View Post
    AFAIK Shire type would be proximity. It could support something like "Area Contains Shrine" but not specific like "Area Contains Massive Shrine"
    so what code for that should look like?

  15. #870
    bagindo4ka's Avatar Member Authenticator enabled
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    Som1 cant help? How i can add a "Оrder of frozen sky" (ice rain mob) ?

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