Its not ready yet, its specific to my screen resolution(2560x1440). I need something that is static that i can anchor the creation of the rectangle to and need to learn how to scale it dynamically, so that it is created based off relative apposed to absolute resolution. The mini map does not work since it moves when you open inventory... and I don't want this to move.
How to access the menu ? ...
Everything is working fine but I can't click the menu it doesnt open it it just makes my character move in that direction and I have to edit the .txt file manually and restart every time I change something ...
derped hard plz delete
So far everything is working, except for Itemlevel on hover, and item mods on hover. Anyone else having issues?
rly good work thank you
Player's and enemy's HP+ES bars at top of the models are not working, any suggestions?
How do i use gethub to update files in my fork?
meanwhile in Russia...
So where is that window for itemlevel?
!!THIS IS NOT FOR GENERAL USE!!
This is a link to my fork with my modified Item Alerter
It is formatted for a resolution of: 2560x1440
Not sure how to add the compiled exe file to gethut, so it will need to be compiled before use.
https://github.com/Treasure-Box/PoeHud
Coyl..what do you mean by "accept only changes in alpha" ?
I've merged only the alpha settings for menu, cause some people really managed to miss that transparent label,
To explain - I will not merge decorations and customizations at this moment.
Firstly, the plugins have to be extracted into dlls (and this needs some work on the core of hud), with their options and icons stored next to them.
Then everyone will be able to create their own plugins for menu, clock, item alerts etc.
Before that is done adding more settings sounds like littering the core... that I would like to avoid for now.