PoeHUD - Overlay for Path of Exile menu

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  1. #106
    vmv's Avatar ★ Elder ★
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    Originally Posted by Treasure_Box View Post
    So after a friend helped teach me some C#, this is what he and i came up with.Attachment 19089
    I still need to define a few more things, so that i can have the text/icons wrap to the next line, and some cleanup.


    But SCIENCE!.
    Give me the download path of your work ... i want to do that too
    Thx,

    PoeHUD - Overlay for Path of Exile
  2. #107
    Treasure_Box's Avatar Contributor
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    Its not ready yet, its specific to my screen resolution(2560x1440). I need something that is static that i can anchor the creation of the rectangle to and need to learn how to scale it dynamically, so that it is created based off relative apposed to absolute resolution. The mini map does not work since it moves when you open inventory... and I don't want this to move.

  3. #108
    ael00's Avatar Private
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    How to access the menu ? ...


    Everything is working fine but I can't click the menu it doesnt open it it just makes my character move in that direction and I have to edit the .txt file manually and restart every time I change something ...

  4. #109
    vmv's Avatar ★ Elder ★
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    Originally Posted by Treasure_Box View Post
    Its not ready yet, its specific to my screen resolution(2560x1440). I need something that is static that i can anchor the creation of the rectangle to and need to learn how to scale it dynamically, so that it is created based off relative apposed to absolute resolution. The mini map does not work since it moves when you open inventory... and I don't want this to move.
    Ah, doesn't matter...just upload the zipped source code somewhere and give me a message please...
    Ty,

  5. #110
    vmv's Avatar ★ Elder ★
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    Originally Posted by ael00 View Post
    How to access the menu ? ...


    Everything is working fine but I can't click the menu it doesnt open it it just makes my character move in that direction and I have to edit the .txt file manually and restart every time I change something ...
    The Menu is working fine...it must be something on your end...

  6. #111
    not4u2kno's Avatar Member
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    derped hard plz delete

  7. #112
    Str0be's Avatar Member
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    So far everything is working, except for Itemlevel on hover, and item mods on hover. Anyone else having issues?

  8. #113
    silnybicu16's Avatar Member
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    rly good work thank you

  9. #114
    Kirill Pal'kov's Avatar Member
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    Player's and enemy's HP+ES bars at top of the models are not working, any suggestions?

  10. #115
    Treasure_Box's Avatar Contributor
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    How do i use gethub to update files in my fork?

  11. #116
    Coyl's Avatar Active Member
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    meanwhile in Russia...



    So where is that window for itemlevel?

  12. #117
    Treasure_Box's Avatar Contributor
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    !!THIS IS NOT FOR GENERAL USE!!

    This is a link to my fork with my modified Item Alerter
    It is formatted for a resolution of: 2560x1440

    Not sure how to add the compiled exe file to gethut, so it will need to be compiled before use.


    https://github.com/Treasure-Box/PoeHud

  13. #118
    vmv's Avatar ★ Elder ★
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    Coyl..what do you mean by "accept only changes in alpha" ?

  14. #119
    Treasure_Box's Avatar Contributor
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    Originally Posted by Coyl View Post
    meanwhile in Russia...



    So where is that window for itemlevel?
    This would help me so much..... where can i get it?

    I could reference the flask box for the anchor instead of doing a static render box.

  15. #120
    Coyl's Avatar Active Member
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    Originally Posted by vmv View Post
    Coyl..what do you mean by "accept only changes in alpha" ?
    I've merged only the alpha settings for menu, cause some people really managed to miss that transparent label,


    To explain - I will not merge decorations and customizations at this moment.

    Firstly, the plugins have to be extracted into dlls (and this needs some work on the core of hud), with their options and icons stored next to them.
    Then everyone will be able to create their own plugins for menu, clock, item alerts etc.

    Before that is done adding more settings sounds like littering the core... that I would like to avoid for now.

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