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  1. #151
    pushedx's Avatar Contributor
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    Originally Posted by c8055 View Post
    Hi, Pushedx,

    First of all, you complete this game. Keep doing what your doing, not only in PoE but overall, your just too good
    Second, when trying to enter Lunaris 3 to head for Piety I always get that error, only here, never elsewhere.
    Are you familiar with this bug, or is it my processor and video card that cannot handle it ?

    plugins\ECPP-clienthacks.dll] was not loaded because LoadLibraryW failed with error [126].
    File: ..\Shared-ECP\PluginManager.cpp
    Function: ECP_Shared::PluginManager::LoadPlugin
    Line: 84
    Delete your log file, and then login again. The error log appends, so it's an older error probably. That error only happens on launch when a plugin is missing. It won't be called in game at any point.

    Make sure you don't have the "plugin=clienthacks" line anymore either. That plugin was removed!

    Originally Posted by tozededao View Post
    Another request, since there is a list of all the current monsters ( path_of_exile_monstervarieties ) would it be possible to filter some, making them change its colour texture with VirtualGGPK in order to make them more visible?
    Yeap, but I'm not a graphics artist (If you have noticed by player.png lol)!

    All you have to do is modify the texture and put it in the right path in the "\plugins\Core\Virtual.GGPK" folder. That should be it.

    [Edit] For example, adding a modified "\plugins\Core\Virtual.GGPK\Art\Textures\Pet\kiwigold_colour.dds" would change all Gold kiwis:
    Last edited by pushedx; 07-01-2013 at 03:52 PM.

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  2. #152
    tozededao's Avatar Member
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    Originally Posted by pushedx View Post
    Yeap, but I'm not a graphics artist (If you have noticed by player.png lol)!

    All you have to do is modify the texture and put it in the right path in the "\plugins\Core\Virtual.GGPK" folder. That should be it.

    [Edit] For example, adding a modified "\plugins\Core\Virtual.GGPK\Art\Textures\Pet\kiwigold_colour.dds" would change all Gold kiwis:
    I understand, I've done similar but changing the GGPK by itself, changed all the mobs who deal chaos damage to bright green in order to be more aware of them since I'm playing lowlife build and still don't have a Shavronne's, in other terms, I get 1shoted by chaos damage

  3. #153
    pushedx's Avatar Contributor
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    Ecp 1.3

    Changes:
    • Please read the previous patch notes first if you are using ECP for the first time..
    • PoE is ran with admin privileges, so if you use CheatEngine or AutoIt/AHK, you will also need to run those tools as admin!
    • Certain AV products will detect the files as being "possible malware". You will need to add exceptions for the ECP files if this is the case for you.
    • Continued improvement of internal code. I am still working on bot stuff. It's taking longer than I hoped, but I think the result will be pretty solid when I finish.
    • Pathfinding is still single-threaded. This means some areas will freeze your screen. Please be careful when using this in risky situations.
    • Added a chest catch-all filter while I figure out why my "chest.dat" tool is not generating the correct names. Chests that ECP was not showing before now show up under Misc.
    • Added tozededao's item filter to liven up the filter some. (Link) Thanks for your work!
    • Added valuable vendor filtering! All you have to do is open a NPC vendor window and it will check for valuable items. NOTE: I use the chat system to handle the alert, so you will need to press Enter to bring up the chat to read it.
    • Added a real, but simple, pickit! Please read the next section first, before using.


    Pickit:

    PLEASE READ THIS SECTION VERY CAREFULLY BEFORE USING PICKIT!

    I've delayed releasing a pickit for a while now because of how the game is setup. I think the risks of using the pickit outweigh the rewards, but it's up to you guys to make that determination for yourself.

    This pickit was only designed for solo play. DO NOT USE IT IN A PARTY. It does not handle item owners correctly yet. In addition, people can easily trick your pickit and record your behavior and report it to support. If you trust the people you are playing with, you can use it on short-allocation or FFA loot, but not permanently owned loot (yet). I'll say it one more time, it does not handle loot owner yet.

    This is a client based pickit. It's not pixel based. It uses client functions to perform the item loot action. However, due to the way PoE is designed, picking up an item also moves your character on the server. This means you can die from using the pickit in very unfortunate, but easily possible scenarios.

    For example: Imagine you are traveling down a narrow passageway in Upper Submerged. You get surrounded by a sea-witch in the front and back. Behind the sea-witch in front of you is a barrel. Another mob breaks the barrel and a valuable item drops. If it's within range of your pickit radius, your character would be attempting to pickup the item. All the while, you are getting rofl-stomped by the sea-witches. Chances are, you will die unless you logged out.

    Another example: You get surrounded by fast moving monkeys. One of the monkeys in back dies from a DoT and drops a valuable item. If it's within your pickit radius, then your character would be trying to move through a surround, and most likely desync and die a horrible death since you can't really attack while you're moving to pickup an item. IN this scenario, if you didn't logout or turn off pickit fast, you'd die.

    The last example is something I can code for, but it's not implemented due to potential performance issues at this time. If a valuable item drops behind a wall or around a ledge, and you are on the other side of it, then your character will try to grab it and be stuck. In this case, you must disable pickit and move away.

    When you use pickit, there's always a chance to die due to desync or unfortunate scenarios where your character is trying to loot an item that it can't physically move to. These things I can handle in a bot easily, since the bot has full control, but not in the non-bot stuff. It'd require me to implement most of the bot logic first for it.

    It is strongly recommended to keep the ECP-Advanced window up and in a position at the bottom of the screen where you can click the button if needed to disable it (resize it if you need). I'll be adding hot key support later when I finish the other features of it. The pickit does handle full inventory by self-disabling when you try to pickup an item and have a full inventory. You will need to re-enable it after clearing your inventory. By default, the pickit is disabled. You will have to play around with changing the radius to find what works best for you and your build.

    Please be careful if you use the pickit on any character that is not on the standard league. I would recommend playing with a new character to get a feel for how it works before using it on anything important.

    Random Screenshot:


    Support:
    Thank you to everyone that has already and recently donated! I'll be compiling and managing a better list soon. Sorry for the delays in this!

    This project is intended to be a high quality product. It is being released under the pay-what-you-want model. If you like what you are using, and wish to support this project and further development, please click here for more information. It is greatly appreciated!

    Download:
    Attached (VirusTotal)

    I tested this quite a bit, so hopefully nothing breaks! If it does, let me know and I'll look into it as soon as I can.

    Final Notes:
    The bot porting process is taking longer than I expected, so consider it delayed even further.

    I'll be spending some more time in the short term on improving the performance of ECP and fixing a few annoying things, such as the filter system and lack of settings configuration. I'll be looking to add better support for the new party loot allocation systems as well, so those features are coming soon. In addition, the alerts will all be updated to be entity id based, so they shouldn't spam as much.

    Thank you everyone for the support and positive feedback with this project!
    Attached Files Attached Files
    Last edited by pushedx; 07-01-2013 at 09:55 PM.

  4. #154
    chaostheorem's Avatar Private
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    The pick it feature and vendor feature works like a charm. Is there a reason that scrolls of wisdoms aren't recognized by the pick it feature though?

  5. #155
    tozededao's Avatar Member
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    Nice, love the pick it version, is it possible to make it click on chests, barrels, etc on a future release aswell?

  6. #156
    holyone801's Avatar Private
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    nice work .. keep it up

    TIP for Pickit.. set it to 50 then you need to walk over the item to pick it upp

  7. #157
    pushedx's Avatar Contributor
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    Originally Posted by chaostheorem View Post
    The pick it feature and vendor feature works like a charm. Is there a reason that scrolls of wisdoms aren't recognized by the pick it feature though?
    Forgot to add that to patch notes, I enabled the Wisdom Scrolls back as being valuable since most of the time if you use this on low level characters, you pick them up.

    To remove them, just edit "\plugins\Core\EntityRadar\items.cfg" make the following change:

    metadata|Metadata/Items/Currency/CurrencyIdentification # Scroll of Wisdom
    to

    #metadata|Metadata/Items/Currency/CurrencyIdentification # Scroll of Wisdom
    Don't forget to save and reload the filter.

    In addition, most people might want to remove a lot of the "implicit" examples, such as the mana rings / amulet. That file just serves as an example of how to go about configuring the filter. Each person and class will have their own specific layout depending on what level range characters you play or if you race with it.

    When I finish the filter rewrite, it should be a bit easier to maintain the settings.

    Originally Posted by tozededao View Post
    Nice, love the pick it version, is it possible to make it click on chests, barrels, etc on a future release aswell?
    Yeap! I've had that done for a while too, but it was part of my bot code. I'll add that feature to pickit soon too after updating some other things.

    Originally Posted by holyone801 View Post
    nice work .. keep it up

    TIP for Pickit.. set it to 50 then you need to walk over the item to pick it upp
    I've not played with using "key to pickup" and then setting a low radius, but I think that can work a lot safer too! That's why I added the radius configuration, you can find what works best for you and how "aggressive" you want the pickit to be.

  8. #158
    blacklider's Avatar Member
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    Will be too a nice option if you add an autoupdater at start program, with patchnotes as a "notices".

  9. #159
    powerpc's Avatar Private
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    First of all I would like to thank you for this tool. I really like playing it and it improves my game experience, which is exactly what you intended.

    I am wondering, do you plan on including any type of chicken option on this tool? Thats the only feature I am personally missing.

  10. #160
    pushedx's Avatar Contributor
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    Originally Posted by blacklider View Post
    Will be too a nice option if you add an autoupdater at start program, with patchnotes as a "notices".
    I decided not to use any sort of auto-update or 'server interactions" with this release of ECP (1.X branch). I have the systems done, and know how they work, but they won't be used in this version of the project. In short, I don't want this to be a product where people just download and use for free, and never visit these forums again. This project was never meant to be a "free product" that simply auto-updated like the other simpler hacks out there.

    However, I felt using the pay-what-you-want model was my only choice to keep this project alive short term. As I have it setup now, when updates happen, people will have to keep checking the forums to get them, and might be inclined to leave some feedback or send me a PM of things they notice. Some, as a few people have already, might even be inclined in donating because they like what they see and would like more. This is just better overall for the project and the forums as a whole.

    Lastly, the technical reason why I didn't use auto-update for this project is because I use some basic protection on my DLL to prevent trivial rebranding or changes for redistribution. The protection tends to trigger false alarms on some free AV products. Making an auto-updater that is downloading a file that is immediately quarantined by the AV is not something I want to deal with. That is why at least when you download yourself, you can decide if you want to use it or not, based on what other people have to say about it.

    So, that's about why I don't have those features in place right now and won't for the 1.x version. I just felt it'd be best not to.

    Originally Posted by powerpc View Post
    First of all I would like to thank you for this tool. I really like playing it and it improves my game experience, which is exactly what you intended.

    I am wondering, do you plan on including any type of chicken option on this tool? Thats the only feature I am personally missing.
    I'm slowly adding those features into ECP, but I have to be careful. The pickit represents the first "experiment" with those features. I've had things like that done for a while now, because I've been working on a bot since the start of Open Beta. However, I can't just add everything I have into ECP, because then it'd turn into a multi-bot product, and that'd be something I can't release for free or to the masses (just not my intent).

    That's why I don't have my own auto-pot, chicken, or things people want to see in a "multi-box" (multi-bot) in ECP yet. That stuff will most likely only be part of the "bot stuff" I am working on. If people want to use the other hacks out there for it, for example, ([Release][Autohotkey script] PoE Autoflasks & autoquit.)Wrongusermame's awesome auto-pot script, then that's perfectly fine. While I do have plans for my own, I can only "get away" with so much in ECP before it starts to become a real problem for the game.

    When that happens, and to be more specific, when GGG starts targeting the program, that pretty much means all free access is likely to come to an end, as a lot more time is going to have to be spent on trying to keep it usable and undetected. So for now, ECP is of the "enjoy it while it lasts" variety. I'm working on bot stuff, and that bot stuff is eventually going to replace what I'm doing with ECP.

    Overall, I'm happy with how ECP has turned out so far, in terms of it working for one, and some of the concepts I'm using to implement it. However, I don't think it's quite where it needs to be right now, so I'll be doing some more rewriting and trying to make it not as "heavy" as it currently is. I know there's a few places where I can greatly improve performance, but that requires a rewrite, so in the interest of making a better bot, since it's using all this code, that's what i'll be doing.

  11. #161
    tozededao's Avatar Member
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    Is it possible to change the auto pick only on keypress? Would be awesome since sometimes I want it to warn and pick blue items, I identify them, if they are good I'll keep them, if they arent I'll drop em, but since they will still match my filters it will loot it again unless I disable it, and having to enable and disable via panel slows down, which is the oposite purpose of the auto-pick(to make it faster )

  12. #162
    pushedx's Avatar Contributor
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    Originally Posted by tozededao View Post
    Is it possible to change the auto pick only on keypress? Would be awesome since sometimes I want it to warn and pick blue items, I identify them, if they are good I'll keep them, if they arent I'll drop em, but since they will still match my filters it will loot it again unless I disable it, and having to enable and disable via panel slows down, which is the oposite purpose of the auto-pick(to make it faster )
    Part of the problem you are talking about is just the limitations in the current cfg system, but a "press-to-loot" feature would probably solve a lot of the dangers in keeping it "always on". I'll take a look at this because I think it sounds like it'd work out for more people. I'm sure people would like to make it configurable, but how does "G" sound for "grab" to start with?

  13. #163
    tozededao's Avatar Member
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    Sounds good, it is relatively close to skills and it is not assigned for anything else ingame!

  14. #164
    tozededao's Avatar Member
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    I have another idea for the bot/ecp platform which would be a statistic plugin, you could track character XP/hour, gem XP/hour(since gem's max required level is 68 the character XP and gem XP might be different), uniques/hour, rares/hour, currency score/hour.

    Now this would be interesting, currency score would be counted wether by drops or vendoring items, and different currency would award different scores for example:



    These exchange ratios are based on anarchy economy.

  15. #165
    kamil10's Avatar Member
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    I waiting for auto target monster, something like autokill

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