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  1. #166
    username1001011's Avatar Member
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    Originally Posted by tozededao View Post
    These exchange ratios are based on anarchy economy.
    Source?


    Btw: I really love this great tool. Thanks for all your hard work.

    ExiledCheatersPlatform (1.X)
  2. #167
    tozededao's Avatar Member
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    Originally Posted by username1001011 View Post
    Source?


    Btw: I really love this great tool. Thanks for all your hard work.
    There is no source, anyone who plays that league and is like 80+ knows it, if you ask any opinion on these ratios on trade/general they will say the same

  3. #168
    kamil10's Avatar Member
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    Why settings of ExiledCheatersPlatorm not saved when I clicking "Save config" on ECP-Launcher ? Every time when i start game throught the ECP-Launcher I have to set my settings from beggining :/

    ps. Sry for my English.

  4. #169
    CuT's Avatar Contributor
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    Originally Posted by pushedx View Post
    I decided not to use any sort of auto-update or 'server interactions" with this release of ECP (1.X branch). I have the systems done, and know how they work, but they won't be used in this version of the project. In short, I don't want this to be a product where people just download and use for free, and never visit these forums again. This project was never meant to be a "free product" that simply auto-updated like the other simpler hacks out there.
    You should set up an SVN to update Not sure if you saw my comment earlier the last week.

  5. #170
    username1001011's Avatar Member
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    Originally Posted by CuT View Post
    You should set up an SVN to update Not sure if you saw my comment earlier the last week.
    git > svn


  6. #171
    Joshieboy2007's Avatar Private
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    Every time I load up the game it loads with my integrated Video card instead of my nvidia? How do I make it run the correct Video card. It is set on default to the HD card.

  7. #172
    dominicgina's Avatar Private
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    Hey Pushedx, can you make pick it use a different list of items than the radar? I want to continue seeing important items to loot but I also want to use Pick it. However, I only want pick it to loot 6 link items and RBG items. Since those two items are lootable by anyone and aren't allocated to people.

  8. #173
    Biggdaddy's Avatar Private
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    PoE has patch out.

    again not sure when i can use hack since there isnt an auto update.

  9. #174
    IeUz's Avatar Member
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    Originally Posted by dominicgina View Post
    Hey Pushedx, can you make pick it use a different list of items than the radar? I want to continue seeing important items to loot but I also want to use Pick it. However, I only want pick it to loot 6 link items and RBG items. Since those two items are lootable by anyone and aren't allocated to people.
    if you read the thread you would know how.

  10. #175
    PerfectMiscreation's Avatar Master Sergeant
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    Originally Posted by pushedx View Post
    News:

    0.11.1e - Currently being updated!
    For those who may not have noticed the edit to the page 1 post

  11. #176
    some1random's Avatar Private
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    props to pushed for giving out quality stuff. would donate if i had a job

    also i have a question, can they detect if i am using the entity radar? how likely am i going to get banned just for using it? thats really the only thing im using it for atm
    Last edited by some1random; 07-05-2013 at 12:53 AM.

  12. #177
    rondal's Avatar Private
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    Thanks alot for sharing this great work If you need somthing tested send me a pm and ill try my best. GL on new pointers

  13. #178
    PerfectMiscreation's Avatar Master Sergeant
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    While I await the Descent race...

    1.3 was definitely a blessing of an update. The vendor checking is great. It seems trivial, but the time saved not sorting through vendor tabs after each level checking for 5L/6S/6L items or perfect roll items has been wonderful.

    The PickIt is fun as hell in FFA parties, now if only more people would run FFA :/
    I have managed to ninja a few top tier uniques and MANY 6S items this way, and I love it!

    Overall, I have not had any issue with the latest release, though I have noticed from time to time the Advanced menu with PickIt and Vendor options will remove itself from my screen and does not add the mini arrow at the bottom of the screen to bring it back. I have found myself having to relog a few times to get it back.

    I've noticed that this does not occur when I have PickIt enabled, only after it has been disabled for a decent period of time.

  14. #179
    pushedx's Avatar Contributor
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    Current project status and roadmap

    This post is going to explain the current project status and my future roadmap with ECP. I'm sure this will come as some bad news for most.

    0.11.1e just went live not too long ago (I started typing this before it went live). Based on the patch notes, not much should change. I did some quick basic testing, and nothing seems broken. However, if something is broke, of course I'll take a look at it. This means I'll be able to release a simple maintenance update for 1.3a. The maintenance update is simply offset updates via the "ECPP-Core.dat" file, no new DLL is planned. This maintenance update will be the last planned update for the ECP 1.X product line. The ECP 1.X project is now at its end-of-life, it will not be updated or maintained anymore past tonight patch (barring any other minor patches coming before 0.11.2). When 0.11.2 comes, I won't be updating ECP 1.X for it. This means for now, all the limitations and known bugs of ECP 1.3a will continue to be there, as it's the same DLL still.

    I've already begun working on the ECP 2.X version of the project. The ECP 2.X series will be the main rewrite that addresses most of the problems with the configuration system, the logging system, some of the lack of configuration issues with the entire project, and it might include some more of my bot work (non-movement stuff). However, a few important things. First, ECP 2.X will be a secondary side project for me now, I'm going to be focusing on other projects most of the time now, so that leaves less time for ECP development. Some of them will be still be PoE related, and some of them will be for other games/domains. In short, this means there's going to be a lengthy delay between when ECP 2.X is actually released after ECP 1.X no longer works (which might be a week or so from now based on previous patch deployments).

    I'm happy with how ECP has turned out, the positive feedback here on the forums, and I'm glad the people that use it overall are impressed with it. As I mentioned in the original post, I know it's not perfect, it does have a few bugs, but overall I felt it was a project that reflected some of my best (but always improving) work. However, the reality of the matter is that this project won't lead me anywhere further in life. At best, this is a fun little side project, so that's what it'll become for me. I'm not quite ready or willing to get into commercial botting or making something that RMT farmers would love to buy and use for this game. It's something I've been conscious about for a while now, while developing this stuff, which is why I never released a public prototype. I thought by now, I'd be over it, but I'm not, so, no real bot stuff from me for the foreseeable future. I'm sure someone will eventually get one done and released, but I decided it's not going to be me for the time being.

    ECP is my first closed source project that I tried to make a premium product.. I'm not going to release source for the 1.X version or let anyone else maintain it during the 1.X -> 2.X transition. It's still my project and a lot of it is going to be used in ECP 2.X, which will continue to be a closed source project. I do have other PoE projects planned, that will most likely use the source as well. With how PoE is setup, anyone who is willing to dedicate the time and effort to reversing the game and learning the things they need to in order to make a similar project as mine. I can't say there's anything unique or special about my project; I've just thrown a ton of time in it. When I say I've been working full time on this project, I quite literally mean 12+ hours a day, 7 days a week, since Open Beta.

    I don't feel any of my time was wasted, which is why I'm still going to work on the project, just not as much as before. The past 6 months has been the most fun programming and reversing I've had for a long time now. Even though I've been doing this stuff for a while, I've actually learned quite a lot of new things. However, seeing how the game has progressed over the past 6 months, and having been a part of closed beta since late 2011, a serious cheating project like this has no future with this game. I'd much rather spend most of my time developing software and services to be used by a majority target audience, rather than the a minority. In short, there's not enough cheating people around to justify how much time I'm continuing to throw at this project.

    So, the tl;dr summary:
    • ECP 1.X will no longer be updated after tonight's patch. I'll ask this thread be closed when it's finally done.
    • ECP 2.X will replace ECP 1.X in the near future. It will address most of the limitations and problems people are having in 1.X and probably have a few more cool features I've had planned, but no time to implement.
    • There's going to be a lengthy delay before ECP 2.X is released for 0.11.2+. ECP 1.X will not be updated for it. In short, I don't need that "string" slowing me down while I dedicate myself to other things.
    • No, I'm not leaving PoE development, cheating, or this forum; I'm just going to take some time to explore other projects and domains as I have a pretty solid idea of what ECP's future is based on the past few weeks of public use and the past 6 months of development.


    Finally, I didn't get many people buying supporter packages, but if you did and would like a refund for any reason, just send me an e-mail and I'll get it taken care of ASAP!

    ECP 1.3a Maintenance for 0.11.1e

    1. Download the attached "ECPP-Core-1-3a.zip" file.
    2. Extract the archive anywhere.
    3. Move the extracted "ECPP-Core.dat" into your ECP "plugins" folder, overwriting the previous "ECPP-Core.dat" file.
    4. Start ECP! You are ready to use ECP 1.3a on 0.11.1e.

    As always, thanks for reading!
    Attached Files Attached Files

  15. #180
    pushedx's Avatar Contributor
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    Originally Posted by kamil10 View Post
    Why settings of ExiledCheatersPlatorm not saved when I clicking "Save config" on ECP-Launcher ? Every time when i start game throught the ECP-Launcher I have to set my settings from beggining :/

    ps. Sry for my English.
    This is planned for 2.X (see my previous post). That configuration button was actually for a more advanced version of ECP where you setup everything in the launcher rather than in game. At that time, I didn't have AntTweakBar.

    Originally Posted by CuT View Post
    You should set up an SVN to update Not sure if you saw my comment earlier the last week.
    I actually already thought about this! One of the update systems I was playing with would use SVN or GIT to handle updates and version management. However for the reasons I mentioned, I didn't use anything for ECP 1.X. I think I'll find a creative use for that in the future for sure.

    Originally Posted by dominicgina View Post
    Hey Pushedx, can you make pick it use a different list of items than the radar? I want to continue seeing important items to loot but I also want to use Pick it. However, I only want pick it to loot 6 link items and RBG items. Since those two items are lootable by anyone and aren't allocated to people.
    This will eventually be addressed in 2.X. The configuration system just wasn't meant to be used how I am using it right now.

    Originally Posted by Joshieboy2007 View Post
    Every time I load up the game it loads with my integrated Video card instead of my nvidia? How do I make it run the correct Video card. It is set on default to the HD card.
    I can't really help you with that sorry! I'm not sure of anything ECP would do to change that if the default client doesn't do it other than using the Profile system, which shouldn't result in that.

    Originally Posted by some1random View Post
    props to pushed for giving out quality stuff. would donate if i had a job

    also i have a question, can they detect if i am using the entity radar? how likely am i going to get banned just for using it? thats really the only thing im using it for atm
    If they were to do some in memory client code changing scanning, using any part of ECP would be equally detected. As far as I know for now, they don't. From the server side, there's no practical way to know if someone is using an entity radar, in general.

    Originally Posted by rondal View Post
    Thanks alot for sharing this great work If you need somthing tested send me a pm and ill try my best. GL on new pointers
    Thanks! My updates are pretty much instant, but I do some testing first and the update posts I make are what take up most of the time.

    Originally Posted by PerfectMiscreation View Post
    While I await the Descent race...

    1.3 was definitely a blessing of an update. The vendor checking is great. It seems trivial, but the time saved not sorting through vendor tabs after each level checking for 5L/6S/6L items or perfect roll items has been wonderful.

    The PickIt is fun as hell in FFA parties, now if only more people would run FFA :/
    I have managed to ninja a few top tier uniques and MANY 6S items this way, and I love it!

    Overall, I have not had any issue with the latest release, though I have noticed from time to time the Advanced menu with PickIt and Vendor options will remove itself from my screen and does not add the mini arrow at the bottom of the screen to bring it back. I have found myself having to relog a few times to get it back.

    I've noticed that this does not occur when I have PickIt enabled, only after it has been disabled for a decent period of time.
    Thanks for the feedback! AntTweakBar is certainly not a long term solution for a project like this, but it was the best that was available. For 2.X, I'm actually going to look into libRocket, before changing up the ATB core code.

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