Why settings of ExiledCheatersPlatorm not saved when I clicking "Save config" on ECP-Launcher ? Every time when i start game throught the ECP-Launcher I have to set my settings from beggining :/
ps. Sry for my English.
Every time I load up the game it loads with my integrated Video card instead of my nvidia? How do I make it run the correct Video card. It is set on default to the HD card.
Hey Pushedx, can you make pick it use a different list of items than the radar? I want to continue seeing important items to loot but I also want to use Pick it. However, I only want pick it to loot 6 link items and RBG items. Since those two items are lootable by anyone and aren't allocated to people.
PoE has patch out.
again not sure when i can use hack since there isnt an auto update.
props to pushed for giving out quality stuff. would donate if i had a job
also i have a question, can they detect if i am using the entity radar? how likely am i going to get banned just for using it? thats really the only thing im using it for atm
Last edited by some1random; 07-05-2013 at 12:53 AM.
Thanks alot for sharing this great workIf you need somthing tested send me a pm and ill try my best. GL on new pointers
While I await the Descent race...
1.3 was definitely a blessing of an update. The vendor checking is great. It seems trivial, but the time saved not sorting through vendor tabs after each level checking for 5L/6S/6L items or perfect roll items has been wonderful.
The PickIt is fun as hell in FFA parties, now if only more people would run FFA :/
I have managed to ninja a few top tier uniques and MANY 6S items this way, and I love it!
Overall, I have not had any issue with the latest release, though I have noticed from time to time the Advanced menu with PickIt and Vendor options will remove itself from my screen and does not add the mini arrow at the bottom of the screen to bring it back. I have found myself having to relog a few times to get it back.
I've noticed that this does not occur when I have PickIt enabled, only after it has been disabled for a decent period of time.
This post is going to explain the current project status and my future roadmap with ECP. I'm sure this will come as some bad news for most.
0.11.1e just went live not too long ago (I started typing this before it went live). Based on the patch notes, not much should change. I did some quick basic testing, and nothing seems broken. However, if something is broke, of course I'll take a look at it. This means I'll be able to release a simple maintenance update for 1.3a. The maintenance update is simply offset updates via the "ECPP-Core.dat" file, no new DLL is planned. This maintenance update will be the last planned update for the ECP 1.X product line. The ECP 1.X project is now at its end-of-life, it will not be updated or maintained anymore past tonight patch (barring any other minor patches coming before 0.11.2). When 0.11.2 comes, I won't be updating ECP 1.X for it. This means for now, all the limitations and known bugs of ECP 1.3a will continue to be there, as it's the same DLL still.
I've already begun working on the ECP 2.X version of the project. The ECP 2.X series will be the main rewrite that addresses most of the problems with the configuration system, the logging system, some of the lack of configuration issues with the entire project, and it might include some more of my bot work (non-movement stuff). However, a few important things. First, ECP 2.X will be a secondary side project for me now, I'm going to be focusing on other projects most of the time now, so that leaves less time for ECP development. Some of them will be still be PoE related, and some of them will be for other games/domains. In short, this means there's going to be a lengthy delay between when ECP 2.X is actually released after ECP 1.X no longer works (which might be a week or so from now based on previous patch deployments).
I'm happy with how ECP has turned out, the positive feedback here on the forums, and I'm glad the people that use it overall are impressed with it. As I mentioned in the original post, I know it's not perfect, it does have a few bugs, but overall I felt it was a project that reflected some of my best (but always improving) work. However, the reality of the matter is that this project won't lead me anywhere further in life. At best, this is a fun little side project, so that's what it'll become for me. I'm not quite ready or willing to get into commercial botting or making something that RMT farmers would love to buy and use for this game. It's something I've been conscious about for a while now, while developing this stuff, which is why I never released a public prototype. I thought by now, I'd be over it, but I'm not, so, no real bot stuff from me for the foreseeable future. I'm sure someone will eventually get one done and released, but I decided it's not going to be me for the time being.
ECP is my first closed source project that I tried to make a premium product.. I'm not going to release source for the 1.X version or let anyone else maintain it during the 1.X -> 2.X transition. It's still my project and a lot of it is going to be used in ECP 2.X, which will continue to be a closed source project. I do have other PoE projects planned, that will most likely use the source as well. With how PoE is setup, anyone who is willing to dedicate the time and effort to reversing the game and learning the things they need to in order to make a similar project as mine. I can't say there's anything unique or special about my project; I've just thrown a ton of time in it. When I say I've been working full time on this project, I quite literally mean 12+ hours a day, 7 days a week, since Open Beta.
I don't feel any of my time was wasted, which is why I'm still going to work on the project, just not as much as before. The past 6 months has been the most fun programming and reversing I've had for a long time now. Even though I've been doing this stuff for a while, I've actually learned quite a lot of new things. However, seeing how the game has progressed over the past 6 months, and having been a part of closed beta since late 2011, a serious cheating project like this has no future with this game. I'd much rather spend most of my time developing software and services to be used by a majority target audience, rather than the a minority. In short, there's not enough cheating people around to justify how much time I'm continuing to throw at this project.
So, the tl;dr summary:
- ECP 1.X will no longer be updated after tonight's patch. I'll ask this thread be closed when it's finally done.
- ECP 2.X will replace ECP 1.X in the near future. It will address most of the limitations and problems people are having in 1.X and probably have a few more cool features I've had planned, but no time to implement.
- There's going to be a lengthy delay before ECP 2.X is released for 0.11.2+. ECP 1.X will not be updated for it. In short, I don't need that "string" slowing me down while I dedicate myself to other things.
- No, I'm not leaving PoE development, cheating, or this forum; I'm just going to take some time to explore other projects and domains as I have a pretty solid idea of what ECP's future is based on the past few weeks of public use and the past 6 months of development.
Finally, I didn't get many people buying supporter packages, but if you did and would like a refund for any reason, just send me an e-mail and I'll get it taken care of ASAP!
ECP 1.3a Maintenance for 0.11.1e
1. Download the attached "ECPP-Core-1-3a.zip" file.
2. Extract the archive anywhere.
3. Move the extracted "ECPP-Core.dat" into your ECP "plugins" folder, overwriting the previous "ECPP-Core.dat" file.
4. Start ECP! You are ready to use ECP 1.3a on 0.11.1e.
As always, thanks for reading!
This is planned for 2.X (see my previous post). That configuration button was actually for a more advanced version of ECP where you setup everything in the launcher rather than in game. At that time, I didn't have AntTweakBar.
I actually already thought about this! One of the update systems I was playing with would use SVN or GIT to handle updates and version management. However for the reasons I mentioned, I didn't use anything for ECP 1.X. I think I'll find a creative use for that in the future for sure.
This will eventually be addressed in 2.X. The configuration system just wasn't meant to be used how I am using it right now.
I can't really help you with that sorry! I'm not sure of anything ECP would do to change that if the default client doesn't do it other than using the Profile system, which shouldn't result in that.
If they were to do some in memory client code changing scanning, using any part of ECP would be equally detected. As far as I know for now, they don't. From the server side, there's no practical way to know if someone is using an entity radar, in general.
Thanks! My updates are pretty much instant, but I do some testing first and the update posts I make are what take up most of the time.
Thanks for the feedback! AntTweakBar is certainly not a long term solution for a project like this, but it was the best that was available. For 2.X, I'm actually going to look into libRocket, before changing up the ATB core code.