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  1. #151
    Alkhara Majere's Avatar Member
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    Re: Ask Lore Questions Here

    Originally Posted by Erlon
    Tell me the origin of the goblins and the darkmoon faire
    Not even a please?

    Goblins

    History and Culture
    Role in the Second and Third War

    Goblins came to dubious fame in the Second War for the suicide missions they undertook for the Horde, strapping explosives to themselves and floating behind enemy lines with the aid of an inflated sheep's bladder. In the aftermath of conflict, the goblins established that they had no political orientation. Their only real interest was trade: if you had the coin for their goods, they were your friends. Such neutrality gives them as broad a trading basis as possible for their wares, from magic items to mundane goods to their own mechanical inventions. It is rumored that they joined during the Second War either because the orcs paid or intimidated them.

    On the whole, the Alliance and the Horde respect the goblins' new power, taking advantage of the trade princes' ability to produce or procure otherwise difficult-to-acquire items. Rumors have emerged of goblins engaging in massive strip mining and deforestation operations to harvest the raw materials, however, which cause the nature-loving night elves and tauren great concern. Since the tales have surfaced, the trade princes have suffered guerilla attacks on their supply trains and sabotage of their factories. The goblins are clever enough to know the list of suspects is a short one, and they appear undaunted by the threat. They have amassed enough wealth to hire additional security for their mercantile concerns.

    Culture
    Though once nothing but fodder for more taproom banter, goblin inventions have shown their worth in recent years. They're particularly fond of tinkering with mechanical things, alchemy, and explosives. Their love of mechanics often places them into direct competition with gnomes who enjoy similar devices. Whether clockwork "shredders" that allow a single goblin to do as much harvesting as 10 field hands or zeppelin-like "airships" that can ferry troops over otherwise impassable terrain, the goblins' inventions have become legendary. Such technological ingenuity is as central to the goblins' rise among the races as any trading prowess.

    Even with the malfunctions and explosions that occur (not as frequent as tavern chatter suggests, but far from rare), goblin technology is proving to be of a quality that rivals the dwarves and their firearms. If they possessed physical strength and mystic power to match their inventiveness and cunning, they would be a force of some significance. Of course, the goblins claim that they are already - if not for their frail physical forms, goblins would rule the world. Then they laugh and say they prefer a challenge and offer to buy the taproom guests the next round.

    Trade
    The goblins are also legendary for the sheer variety of trade in which they are willing to indulge and for their tenacity in bargaining. Goblins rarely let an item slip from their shelves for a single copper less than it is worth. The industrious goblins have established shacks and minor trading towns across much of Kalimdor in an impressively brief span of time. These outposts may vary in size and location, but all have a similarly impressive array of goods. The outposts get regular supply shipments (or as regular as possible, given the hazards of travel across Kalimdor), all coordinated by the goblin trade princes.

    The trade princes are the most cunning of their race and will stop at nothing to amass their fortunes and power, whether through legitimate means or via black markets and treachery. Goblins encountered on Kalimdor or the Eastern Kingdoms are either privateers or agents of the various trade princes of Undermine.

    Goblins are not purely mercenary. They are known to form strong bonds with individuals of other races. Their small forms and odd behavior make other races - elves in particular - ill at ease, but goblins do not seem to care much for the impression they make. They judge by deeds, befriending those who treat them as friends and standing apart from those who would offer them abuse.


    --------------------------------------------------------------------------

    Darkmoon Faire

    A gathering of the exotic from around the world and beyond, Silas Darkmoon has brought together the Darkmoon Faire as a celebration of the wondrous and mysterious found in Azeroth. While the Faire spends most of its time in parts unknown, they do stop from time to time in Mulgore and Elwynn Forest. When the faire is on its way, barkers will stop by Orgrimmar and Ironforge to announce its arrival.

    (The Darkmoon Faire is inspired by the real-world Renaissance Faires.)

    Ask Lore Questions Here
  2. #152
    Fault's Avatar Retired Super Moderator

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    Re: Ask Lore Questions Here

    still havent answered my question mr. i wish i was a lore whore

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  3. #153
    Alkhara Majere's Avatar Member
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    Re: Ask Lore Questions Here

    Originally Posted by Fault
    still havent answered my question mr. i wish i was a lore whore
    Your words open old wounds!
    The answer lies in the following story.


    Old Hatreds - The Colonization of Kalimdor


    Though victory was theirs, the mortal races found themselves in a world shattered by war. The Scourge and the Burning Legion had all but destroyed the civilizations of Lordaeron, and had almost finished the job in Kalimdor. There were forests to heal, grudges to bury, and homelands to settle. The war had wounded each race deeply, but they had selflessly banded together to attempt a new beginning, starting with the uneasy truce between the Alliance and Horde.

    Thrall led the orcs to the continent of Kalimdor, where they founded a new homeland with the help of their tauren brethren. Naming their new land Durotar after Thrall's murdered father, the orcs settled down to rebuild their once-glorious society. Now that the demon curse was ended, the Horde changed from a warlike juggernaut into more of a loose coalition, dedicated to survival and prosperity rather than conquest. Aided by the noble tauren and the cunning trolls of the Darkspear tribe, Thrall and his orcs looked forward to a new era of peace in their own land.

    The remaining Alliance forces under Jaina Proudmoore settled in southern Kalimdor. Off the eastern coast of Dustwallow Marsh, they built the rugged port city of Theramore. There, the humans and their dwarven allies worked to survive in a land that would always be hostile to them. Though the defenders of Durotar and Theramore kept the tentative truce with one another, the fragile colonial serenity was not meant to last.

    The peace between the orcs and humans was shattered by the arrival of a massive Alliance fleet in Kalimdor. The mighty fleet, under the command of Grand Admiral Daelin Proudmoore (Jaina's father), had left Lordaeron before Arthas had destroyed the kingdom. Having sailed for many grueling months, Admiral Proudmoore was searching for any Alliance survivors he could find.

    Proudmoore's armada posed a serious threat to the stability of the region. As a renowned hero of the Second War, Jaina's father was a staunch enemy of the Horde, and he was determined to destroy Durotar before the orcs could gain a foothold in the land.

    The Grand Admiral forced Jaina to make a terrible decision: support him in battle against the orcs and betray her newfound allies, or fight her own father to maintain the fragile peace that the Alliance and the Horde had finally attained. After much soul-searching, Jaina chose the latter and helped Thrall defeat her crazed father. Unfortunately Admiral Proudmoore died in battle before Jaina could reconcile with him or prove that orcs were no longer bloodthirsty monsters. For her loyalty, the orcs allowed Jaina's forces to return home safely to Theramore.

    -------------------------------------------------------------------

    This incident, and many like it, Fault, opened the doors for the old hatreds to be brought back into the world (of warcraft!).

  4. #154
    Erlon's Avatar Member
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    Re: Ask Lore Questions Here

    I just thought of two questions:tell me the whole history of the Scarlet Crusade and the Argent Dawn and if the were ever one faction; Tell me the whole history of the Gnolls and if they have a big brother relationship with the Kobolds please.

    Edit: thanks for the first post
    Last edited by Erlon; 12-26-2006 at 11:20 AM.
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  5. #155
    Alkhara Majere's Avatar Member
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    Re: Ask Lore Questions Here

    Originally Posted by Erlon
    I just thought of two questions:tell me the whole history of the Scarlet Crusade and the Argent Dawn and if the were ever one faction; Tell me the whole history of the Gnolls and if they have a big brother relationship with the Kolkar
    Ah, I'm sorry..I would, but not even a please the first two requests..and no 'thank you' for taking the time to answer them even after that insult

  6. #156
    Erlon's Avatar Member
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    Re: Ask Lore Questions Here

    Originally Posted by Fault
    still havent answered my question mr. i wish i was a lore whore
    Hes greater than a lore whore, hes the lore bot

    Originally Posted by Alkhara
    Ah, I'm sorry..I would, but not even a please the first two requests..and no 'thank you' for taking the time to answer them even after that insultre, hes a lore bot
    Im sorry myself for not saying please or thank you, I edited my posts to make sure they did. I know it isnt the same, but im also sorry for the insult that Fault said to you. Just remember: at least you get rep for this

    Erlon
    Last edited by Erlon; 12-26-2006 at 11:19 AM.
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  7. #157
    Alkhara Majere's Avatar Member
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    Re: Ask Lore Questions Here

    Originally Posted by Erlon
    Hes greater than a lore whore, hes the lore bot



    Im sorry myself for not saying please or thank you, I edited my posts to make sure they did. I know it isnt the same, but im also sorry for the insult that Fault said to you. Just remember: at least you get rep for this

    Erlon
    Ha! Thanks for that
    Fault didnt insult me, it a old joke, but thank for that also Now, for your questions...

    Originally Posted by Erlon
    tell me the whole history of the Scarlet Crusade and the Argent Dawn and if the were ever one faction
    Argent Dawn History

    After the death of the Scarlet Highlord Mograine, the corruption of the Scarlet Crusade became apparent to some of its members, who subsequently left the ranks of the Scarlet Crusade and established the Argent Dawn to protect Azeroth from the threat of the Scourge without the blind zealotry present in the Scarlet Crusade.

    While they share the same goals as the Crusade, the Argent Dawn opened its ranks to not only other Alliance races besides Humans, but also members of the Horde and even some of the Forsaken. They caution discretion and introspection, and put a lot of emphasis on researching the Scourge and how to combat them.

    With time the Argent Dawn has grown diversified, and like its progenitor — the Scourge — has split again, with an offshoot called the Brotherhood of the Light, a compromise between the Argent Dawn's more scholarly approach and the Scarlet Crusade's fanaticism.

    Originally Posted by Erlon
    Tell me the whole history of the Gnolls and if they have a big brother relationship with the Kobolds please.
    Gnolls, one of the younger races of Azeroth, are brutish humanoids that resemble a cross between a man and a hyena (in Warcraft III, however, some resembled dogs as seen in the picture at the bottom of the page). They appear to be indigenous to both the Alterac Mountains and the Redridge range far to the south. They stand anywhere from 6 1/2 to 8 feet tall and are covered in fur that ranges from grey, greyish blue, and greyish green to red-orange, brown and black. Their upper extremities end in large clumsy hands that are capable of grasping tools and weapons, and their lower extremities end in paws that allows them to sprint rapidly. Though relatively intelligent compared to most beasts, they are not very bright by human standards.

    Gnolls' main stomping grounds are the Eastern Kingdoms. Recently, they have also been seen in Kalimdor, though usually under the employ of one of the goblin cartels or pirate groups. A gnoll seer named Sayge travels with the Darkmoon Faire as well. He gives out fortunes and different buffs based on how you answer his questions.

    Gnolls were first seen in Warcraft III. Thrall leaves his home after a dream tells him to meet with a stranger. He kills a camp of gnolls, and levels up. The gnolls in question were most likely Mosshide gnolls, due to their location and coloration.

    Gnolls are extremely violent creatures. They have been known to pick lethal fights with each other over such inane arguments as who has the longer shadow. Many wonder how these pugnacious creatures ever stand each other long enough to breed. They only gather in large groups when the opportunity for battle or plunder arises. They make vicious, if unreliable mercenaries, as they will go anywhere they can be offered a good fight. It is believed by some that if the gnolls were ever to put aside their differences long enough to band together into a single group, they would make a formidable army.

    Lazy and feral, gnolls prefer to pillage and steal what they want rather than working for it. The largest, strongest gnoll in a group is known as the Brute. He is the de facto leader of the tribe, and all others submit to him. Brutes are allowed to take the best loot from raids, leaving what they don't want for the others to fight over.

    While most gnolls use melee or ranged weapons, some can use shamanistic or even warlock magic. Their favored weapons are maces (or other blunt weapons) and crossbows. They prefer blunt weapons because they break bones, as marrow is considered a delicacy, and because they are easy to make. When dealing with magic, gnolls prefer the nature and lightning schools. Smaller gnolls and runts are used as assassins and scouts because of their agility.

    Many gnolls can be seen wearing a round crest with a paw print in the middle. This symbol is seen in many tribes and its exact meaning is unknown to other races.

    Gnolls speak Gnoll, Common, and Low Common.

    Originally Posted by Erlon
    Just remember: at least you get rep for this
    Hah, no I dont...

    And dammit, Fault...you wanted it, I posted it...where are you?

  8. #158
    Erlon's Avatar Member
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    Re: Ask Lore Questions Here

    Good job, +rep
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  9. #159
    Jaske53211's Avatar Member
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    Re: Ask Lore Questions Here

    Here is a new Q for you Alk, why do the dwarfs no longer live in Old IF, why was it closed off?

    Ty

  10. #160
    Alkhara Majere's Avatar Member
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    Re: Ask Lore Questions Here

    Originally Posted by Jaske53211
    Here is a new Q for you Alk, why do the dwarfs no longer live in Old IF, why was it closed off?

    Ty
    They never lived in 'Old Ironforge'

    Located below Ironforge, the old city is a natural chamber made of organic stone formations. No chisel or pick has touched the area. The area contains:

    * The Hall of Thanes, where the past Kings of Ironforge are buried.(Note that the RPG implies that Hall of Thanes is the name of Old Ironforge rather than just being a location within Old Ironforge.)

    * The Old Throne

    * The object for which Ironforge is named, the Iron Forge, an ancient Titan artifact.

    Iron Forge

    The Iron Forge, the object for which Ironforge is named, is an enormous artifact is a legacy left behind by the Titan Khaz'goroth for the the dwarves' Earthen ancestors. The Iron Forge has never been used by the dwarves, but is kept within the Hall of Thanes in Old Ironforge to honor the dead kings.

    Brann Bronzebeard believes that the Titans left the forge behind for some purpose the dwarves need to find, a purpose which may be uncovered as the dwarves learn more about their ancestry.

    <3 Alk

  11. #161
    Fault's Avatar Retired Super Moderator

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    Re: Ask Lore Questions Here

    Originally Posted by Alkhara

    Your words open old wounds!
    The answer lies in the following story.


    Old Hatreds - The Colonization of Kalimdor


    Though victory was theirs, the mortal races found themselves in a world shattered by war. The Scourge and the Burning Legion had all but destroyed the civilizations of Lordaeron, and had almost finished the job in Kalimdor. There were forests to heal, grudges to bury, and homelands to settle. The war had wounded each race deeply, but they had selflessly banded together to attempt a new beginning, starting with the uneasy truce between the Alliance and Horde.

    Thrall led the orcs to the continent of Kalimdor, where they founded a new homeland with the help of their tauren brethren. Naming their new land Durotar after Thrall's murdered father, the orcs settled down to rebuild their once-glorious society. Now that the demon curse was ended, the Horde changed from a warlike juggernaut into more of a loose coalition, dedicated to survival and prosperity rather than conquest. Aided by the noble tauren and the cunning trolls of the Darkspear tribe, Thrall and his orcs looked forward to a new era of peace in their own land.

    The remaining Alliance forces under Jaina Proudmoore settled in southern Kalimdor. Off the eastern coast of Dustwallow Marsh, they built the rugged port city of Theramore. There, the humans and their dwarven allies worked to survive in a land that would always be hostile to them. Though the defenders of Durotar and Theramore kept the tentative truce with one another, the fragile colonial serenity was not meant to last.

    The peace between the orcs and humans was shattered by the arrival of a massive Alliance fleet in Kalimdor. The mighty fleet, under the command of Grand Admiral Daelin Proudmoore (Jaina's father), had left Lordaeron before Arthas had destroyed the kingdom. Having sailed for many grueling months, Admiral Proudmoore was searching for any Alliance survivors he could find.

    Proudmoore's armada posed a serious threat to the stability of the region. As a renowned hero of the Second War, Jaina's father was a staunch enemy of the Horde, and he was determined to destroy Durotar before the orcs could gain a foothold in the land.

    The Grand Admiral forced Jaina to make a terrible decision: support him in battle against the orcs and betray her newfound allies, or fight her own father to maintain the fragile peace that the Alliance and the Horde had finally attained. After much soul-searching, Jaina chose the latter and helped Thrall defeat her crazed father. Unfortunately Admiral Proudmoore died in battle before Jaina could reconcile with him or prove that orcs were no longer bloodthirsty monsters. For her loyalty, the orcs allowed Jaina's forces to return home safely to Theramore.

    -------------------------------------------------------------------

    This incident, and many like it, Fault, opened the doors for the old hatreds to be brought back into the world (of warcraft!).
    I guess this suffices.

    "Alkhara, get down on one knee."
    *Alk ets down on one knee, resting his hands on his other"
    *Fault removes his High Warlord Spellblade with a red firey glow from a firestone*
    "Alkhara, of www.mmowned.com, a dwarven priest, you have shown exceptional skill in lore collecting, and retelling it in an easy to understand, well detailed mannor. For this, i dub thee *taps blade on one shoulder, leaving a slight burn*, mmowned's very own, *taps other shoulder*, lore-whore, the highest rank of all Lore retellers. *takes blade and inscricbes a symbol on his forehead, creating a deep cut, that is burning a deep red flame, and then the cut dissappears, as it seems to fade into his skin, and Alkhara seems to have become much stronger, wiser, and more powerful*."

    Grats Alkhara, ur a lore-whore

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    "If I and everyone else could contribute to MMOwned like you do it would be a terrific place." Don't PM me with request, only Questions



  12. #162
    Alkhara Majere's Avatar Member
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    Re: Ask Lore Questions Here

    Fixed.

    *Alkhara stands before Fault*
    *Alkhara glances at Fault, and beckons him to continue*
    *Fault removes his High Warlord Spellblade with a red fiery glow from a Firestone*
    "Alkhara, Lore Master of www.Mmowned.com, a Dwarven Shadow Priest and a Night Elven Holy Priest, you have shown exceptional skill in lore collecting, and retelling it in an easy to understand, well detailed manner.'
    "For this, I dub thee
    *Taps blade on one shoulder, wishing it left a slight burn*
    "Mmowned's very own
    *Taps other shoulder*
    "Lore-whore, the second highest rank of all Lore tellers."
    *Alkhara takes Faults blade and inscricbes a symbol on his own forehead, creating a deep cut, that is burning a deep red flame, and then the cut dissappears, as it seems to fade into his skin, and Alkhara seems to have become much stronger, wiser, and more powerful than before*

    *Since this cannot happen, the world explodes. The end.*

  13. #163
    Fault's Avatar Retired Super Moderator

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    Re: Ask Lore Questions Here

    i like mine more

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  14. #164
    Alkhara Majere's Avatar Member
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    Re: Ask Lore Questions Here

    At any rate, I have the status of Lore Whore...but I shall continue to wear the title of Lore Master....less whory.

    Now....any questions?

    *Glares*
    Last edited by Alkhara Majere; 12-26-2006 at 11:46 PM.

  15. #165
    idusy-org's Avatar Active Member
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    Re: Ask Lore Questions Here

    Originally Posted by Alkhara


    No chisel or pick has touched the area.
    Just because of that, I'm bringing my mineing pick down there.
    Unproud member of Snitchstianity

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