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Someone can solved the instance reset miseria? I know it's not a big deal , but i tryed a lot of fking things, i read all config file in module, i disabled all, in world config enabled everything, instance_reset db structure is well, but i don't found the mistake, and i still close say i don't care why not resetting the instance the server, maybe it's core problem or modul collision idk
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Are there missing Honor vendors in Stormwind ? Here are missing Captain O'Neal (Jewelcrafting Quartermaster). Captain Dirgehammer (Apprentice Armor Quartermaster), Knight-Lieutenant T'Maire Sydes (Northrend Armor Quartermaster) and Lieutenant Tristia ( Veteran Armor Quartermaster). I didn't check Horde side. Can someone help me add this npc? Thanks.
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Originally Posted by
Trickeryi
Are there missing Honor vendors in Stormwind ? Here are missing Captain O'Neal (Jewelcrafting Quartermaster). Captain Dirgehammer (Apprentice Armor Quartermaster), Knight-Lieutenant T'Maire Sydes (Northrend Armor Quartermaster) and Lieutenant Tristia ( Veteran Armor Quartermaster). I didn't check Horde side. Can someone help me add this npc? Thanks.
I could not replicate. If you're playing the individual progression version, this is most likely the cause.
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Trickeryi (1 members gave Thanks to Aldebaraan for this useful post)
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Originally Posted by
icore2
Someone can solved the instance reset miseria? I know it's not a big deal , but i tryed a lot of fking things, i read all config file in module, i disabled all, in world config enabled everything, instance_reset db structure is well, but i don't found the mistake, and i still close say i don't care why not resetting the instance the server, maybe it's core problem or modul collision idk
Are you talking about the instance reset npc? Because i just tested it, and it resets the dungeons correctly.
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nope,i do blizzlike without npc, but server don't reset raids weekly
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@Trickeryi
use the repack Without individual, with individual is very buggy
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Trickeryi (1 members gave Thanks to icore2 for this useful post)
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Hmm, not sure if it is just something I am doing worn on my end, but the AOE LOOT seems to override group rules.
ie: when in a group whomever loots just gets items/green/etc/ things that normally would roll.
Doesnt seem to be much in the config. So not really sure here.
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Originally Posted by
icore2
@
Trickeryi
use the repack Without individual, with individual is very buggy
This is not a bug. Individual progression removed them because they were not in vanilla WoW. They were added in the Burning Crusade.
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Originally Posted by
icore2
nope,i do blizzlike without npc, but server don't reset raids weekly
Code:
.instance unbind all
will reset all instances.
Code:
Rate.InstanceResetTime = 1
On worldserver.conf. Set it to something like 0.1 to test things. If that doesnt reset the dungeons, open a issue in the azerothcore github.
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I finnaly found the mistake , the module dead means dead is manipulate the respawn time, not enough to disable to it, need to set In world config
Last edited by icore2; 06-05-2025 at 02:33 AM.
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Aldebaraan (1 members gave Thanks to icore2 for this useful post)
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Originally Posted by
kayocey
Hmm, not sure if it is just something I am doing worn on my end, but the AOE LOOT seems to override group rules.
ie: when in a group whomever loots just gets items/green/etc/ things that normally would roll.
Doesnt seem to be much in the config. So not really sure here.
There has been several commits to this module. I will include them in the next update and maybe they will fix your issue (the author does not comment on what was fixed on each commit).
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kayocey (1 members gave Thanks to Aldebaraan for this useful post)
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Originally Posted by
icore2
I finnaly found the mistake , the module dead means dead is manipulate the respawn time, not enough to disable to it, need to set
In world config
I added that module because clearing dungeons solo is a pain in the ass if the mobs just keep respawning every 30 minutes.
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smilingbob (1 members gave Thanks to Aldebaraan for this useful post)
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Originally Posted by
Aldebaraan
I added that module because clearing dungeons solo is a pain in the ass if the mobs just keep respawning every 30 minutes.
Agreed, and it quickly became one of my personal favorite modules on this repack. One of the biggest PITA back when wife and I used to raid on retail in our misguided youth, the freaking raid trash would respawn while the group is cracking the collective skull on that one boss your guild is having issues with. Countless times we'd just call the raid at that point when it got late, because nobody wanted to wade back into all the trash after the 15th wipe.
We are currently running everything as a 3-man on the LAN, and the DMD module is wonderful. Will be even better once we get to raiding. Maybe not Blizzlike, but this is how it should have been in retail IMO.
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Aldebaraan (1 members gave Thanks to smilingbob for this useful post)
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Yes, it is..i'm thinking of a solution to keep this option and the raid reset works well
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Sorry up front for the insanely long post. I felt it was best to document this as thoroughly as possible.
I've been having increasingly severe issues recently, where aspects of my character are reverted or outright forgotten. These problems roughly started happening when I used GM commands to give my character access to every vanilla profession (Herbalism/Skinning/First Aid/Cooking/Fishing were all learned legit), and used the repack's subclass NPC to purchase proficiencies in every equipment (I play a Druid, also this didn't end up working). From then on, more and more severe issues have cropped up more and more frequently.
As far as I can tell, these are all the issues I've encountered:
- Quests I've completed reappear in my quest log after relogging, with varying degrees of completion. The quests affected seem to change, and I can't find a pattern for what's affected other than "more recently completed quests might be affected". If one of the quests only requires turning in to "complete" it again, this will give the typical rewards again, but won't preclude it from once again reappearing in my log later.
- Achievement progress reverts without warning; most notably, the Explore Stranglethorn Vale achievement removed the Mistvale Valley discovery criterion after I'm positive I'd earned it, and it refused to readd it when returning to the location. The achievement is functionally complete, but cannot actually be earned since the one location it reverted can't be discovered again.
- Skill progress toward professions and weapons gets reverted when relogging.
- Armor pieces I'd recently equipped will sometimes be reverted to what used to be in those slots when logging back in; so far, this has happened with shoulder armor (replaced with my previous armor) and a trinket (the Arena Master trinket, which despawned and left nothing behind since it was my first trinket). Items will do this too, replacing themselves in bag slots they were last in before they left my inventory initially (or, if they were moved to another slot, back to the previous slot).
- Worst of all, leveling up to level 39 when turning in quests in Booty Bay caused nothing to happen, and my level just rolled over to the start of level 38.
It's clear to me that there's some kind of database corruption or rollback messing up my character, and it seems nearly exclusively tied to the act of logging out and back in. Unfortunately, not only do I have no clue at all about programming, I'm also extremely new to WoW private server stuff (honestly, I haven't played the game at all since 2008, and I only got an itch to try again because of your repack!), so if there are relevant logs to pull, I don't know where I'd find them or what they'd even be without help. I'm having a lot of fun reliving decades past, though, so I'll do anything I can to help with diagnosing the issue.
I did see that these error messages in the worldserver window display whenever I log in; I think they're a product of the NPC subclass guy and maybe why it didn't end up working?
CastSpell: unknown spell 89511 by caster GUID Full: 0x00000000000002ff Type: Player Low: 767
Character GUID Full: 0x0000000000000520 Type: Player Low: 1312 has skill 43 that does not exist.
Character GUID Full: 0x0000000000000520 Type: Player Low: 1312 has skill 44 that does not exist.
Character GUID Full: 0x0000000000000520 Type: Player Low: 1312 has skill 45 that does not exist.
Character GUID Full: 0x0000000000000520 Type: Player Low: 1312 has skill 46 that does not exist.
Character GUID Full: 0x0000000000000520 Type: Player Low: 1312 has skill 55 that does not exist.
Character GUID Full: 0x0000000000000520 Type: Player Low: 1312 has skill 118 that does not exist.
Character GUID Full: 0x0000000000000520 Type: Player Low: 1312 has skill 172 that does not exist.
Character GUID Full: 0x0000000000000520 Type: Player Low: 1312 has skill 176 that does not exist.
Character GUID Full: 0x0000000000000520 Type: Player Low: 1312 has skill 226 that does not exist.
Character GUID Full: 0x0000000000000520 Type: Player Low: 1312 has skill 228 that does not exist.
Character GUID Full: 0x0000000000000520 Type: Player Low: 1312 has skill 433 that does not exist.
SQL(p): INSERT INTO character_skills (guid, skill, value, max) VALUES (1312, 118, 1, 1)
[ERROR]: [1062] Duplicate entry '1312-118' for key 'character_skills.PRIMARY'
CastSpell: unknown spell 89511 by caster GUID Full: 0x00000000000002ff Type: Player Low: 767
Last edited by Archas; 06-05-2025 at 07:38 PM.