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Member
i have 2 addons,not sure which one is it(unbot + multibot),the one with tree-like opening buttons,i believe you can invite only one (after first inviting all my 4 alts,i think the button remembers last toon,so clicking it would invite him)
and also on the wiki here: Playerbot Commands . liyunfan1223/mod-playerbots Wiki . GitHub
.playerbots bot add [name1,name2,name3] login altbots. Note that you are also able to login altbots from other accounts depending on your configurations.
if this is what you mean...later around level 40 i find myself using summon buton most often,since tank goes to grab aggro,dps is doing his target and it is chaos,so i "pull" them to my toon
(like come here idiots)
if you prefer by commands, /p summon i think,and depending on setup (everything to /p) maintenance,talents spec list,talents spec xxxx,co ?,co -dps,co +tank and after that it seems really working in 5-man (i'm mage most often,so i need them in one group to unleash hell
)
edit:don't forget similar commands/?multibot i think to setup a healer and maybe -dps him so he does not waste mana
Last edited by korenchkin; 05-23-2025 at 04:49 PM.
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Contributor
Originally Posted by
kayocey
Hello! Question, does anyone know if its possible perhaps in the DB somehow to increase item stacksizes? IE: ores n stuff? Was just wondering if its possible to get things past 20

It's probably in the acore_world/item_template table.
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Contributor
Originally Posted by
smilingbob
Anyone else seeing the old AH bug where it will not restock items? This morning it had few items left, and by this afternoon it was empty. The update changelog states a different branch is being used now from what I'm reading, but wondering if that same bug is present or it's just me. I went ahead and recopied the update ahbot.conf files and went through them, everything looks in order. I restarted the server and will monitor, will go to the github and take a look around to see if this issue is present.
One thing I noticed after going through the new .conf is that there is much less control over the level of items being posted, specifically in the old .conf in filter section 3 it had things like "AuctionHouseBot.DisableItemsAboveReqLevel." This made it easy to cap auctions at a certain level, which I do since we're currently doing a semi-progression realm where the world is locked at level 60. Not an issue for most folks I'm sure, but it's nice to be able to control the ilevel of gear in your world through the AH regardless. Maybe there is another way to do it.
Make a bug report requesting this in their github. The link is in changelog.txt.
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Member
Originally Posted by
Aldebaraan
Add the bot as a friend. The invite him. It will summon him to your location.
Yeah, I added my alt as a friend, but he didn't log on. Is that what you were suggesting? I'm trying to log 1 single alt/bot without using the 'automatically log on player alts' feature in the playerbots module.
Hehe, I was looking through the commands, and didn't see .bot add, logon etc sort of function in the list. What I ended up doing was sending the three other alts to orgrimmar to wait with a macro. and then I made separate macros to control the remaining 4th bot through /w. I didn't have a need for my other alts to be online.
I have since turned off 'automatically log on player alts' and I'm just inviting random bots. I already custom named 1000 bots, and put them in guilds. All based on real people I've known, or guilds I've been in. Been doing this with my various servers for years. I have all of the player names, guilds etc all organized in spreadsheets, so it's easy for me to import them all to any server I run. I've been at this so many times, I invented a quick way to imput thousands of lines of code. it's kind of nuts.
If there really isn't an option to log on only one bot/alt of my of choice at a time, I might just skip that part of using alts unless I'm doing raids. I find just grabbing bots from my guild has the same feeling as a single alt when I want to quest. Just looking to have one bot of choice in my alts quest with me, and the others can join for raids, but again. I can just use guild randombots for that.
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Member
Originally Posted by
Aldebaraan
Make a bug report requesting this in their github. The link is in changelog.txt.
I exported the entire untouched AH in to a .csv file, and for the time being, I'll just keep importing it back to how it was each time I load the server.
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Member
Originally Posted by
korenchkin
i have 2 addons,not sure which one is it(unbot + multibot),the one with tree-like opening buttons,i believe you can invite only one (after first inviting all my 4 alts,i think the button remembers last toon,so clicking it would invite him)
and also on the wiki here:
Playerbot Commands . liyunfan1223/mod-playerbots Wiki . GitHub
.playerbots bot add [name1,name2,name3] login altbots. Note that you are also able to login altbots from other accounts depending on your configurations.
if this is what you mean...later around level 40 i find myself using summon buton most often,since tank goes to grab aggro,dps is doing his target and it is chaos,so i "pull" them to my toon

(like come here idiots)
if you prefer by commands, /p summon i think,and depending on setup (everything to /p) maintenance,talents spec list,talents spec xxxx,co ?,co -dps,co +tank and after that it seems really working in 5-man (i'm mage most often,so i need them in one group to unleash hell

)
edit:don't forget similar commands/?multibot i think to setup a healer and maybe -dps him so he does not waste mana
Yeah, it's all good man. I've got it working in a way that makes it function. I guess I'm spoiled with the .bot add command that is in many packs. All good. I have a work around. I have so many macros, and keybinds it's hilarious.
What is a good functioning macro addon for 3.3.5a.. I used to use SuperMacro etc in 1.12.1, and that was so helpful having a few more. plus more bars are helpful. I use bartender for bars 7-10, but I'd like to get my hands on an addon like ButtonForge from 5.4.8. I'm a macro / bar junkie xD
Been at these private servers going on 15 years now. I haven't been back to retail much at all. Went back in Shadowlands, got renown 40, countess title and retired my retail account. Playing on these repacks and such gives me way more satisfaction than retail ever did.
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Contributor
Originally Posted by
GameGenie
Yeah, I added my alt as a friend, but he didn't log on. Is that what you were suggesting? I'm trying to log 1 single alt/bot without using the 'automatically log on player alts' feature in the playerbots module.
Hehe, I was looking through the commands, and didn't see .bot add, logon etc sort of function in the list. What I ended up doing was sending the three other alts to orgrimmar to wait with a macro. and then I made separate macros to control the remaining 4th bot through /w. I didn't have a need for my other alts to be online.
I have since turned off 'automatically log on player alts' and I'm just inviting random bots. I already custom named 1000 bots, and put them in guilds. All based on real people I've known, or guilds I've been in. Been doing this with my various servers for years. I have all of the player names, guilds etc all organized in spreadsheets, so it's easy for me to import them all to any server I run. I've been at this so many times, I invented a quick way to imput thousands of lines of code. it's kind of nuts.
If there really isn't an option to log on only one bot/alt of my of choice at a time, I might just skip that part of using alts unless I'm doing raids. I find just grabbing bots from my guild has the same feeling as a single alt when I want to quest. Just looking to have one bot of choice in my alts quest with me, and the others can join for raids, but again. I can just use guild randombots for that.

After adding him right click on his name and click on invite.
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GameGenie (1 members gave Thanks to Aldebaraan for this useful post)
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Originally Posted by
Aldebaraan
After adding him right click on his name and click on invite.
Aight thanks bro.
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Aldebaraan (1 members gave Thanks to GameGenie for this useful post)
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CFBG.conf - CFBG.Include.Avg.Ilvl.Enable
Hello,
I have a question about the module file "CFBG.conf", a specific part:
# CFBG.Include.Avg.Ilvl.Enable
# Description: Enable check average item level for bg
# Default: 0
CFBG.Include.Avg.Ilvl.Enable = 1
CFBG.Include.Avg.Ilvl.Enable = 0
I could not find a difference in either case. Whether I have it set to 1 or 0, all the playerbots in each BG have the same gear.
At level 80, each of them all have identical item level.
At lower levels, each playerbot has a different item level based on their level.
Is it possible that it's not working as it should, or I just don't understand its functionality...?
FYI: I did the below procedure between the changes, so the change of the setup should work, but.. I didn't notice any.
# Delete all randombot accounts
# To apply this, set the number to 1 and run the Worldserver. Once deletion is complete, if you would like to recreate randombots, set the number back to 0 and rerun the Worldserver.
AiPlayerbot.DeleteRandomBotAccounts = 0
Thank you
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Active Member
I am not familiar with the CFBG module, but you might try changing a setting in the playerbot.conf:
# Chance randombot will have less-than-optimized generated gear
# Set between 0 (0%) and 1 (100%)
AiPlayerbot.RandomGearLoweringChance = 0
Try changing that to 100% (1) and see what happens.
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Aldebaraan (1 members gave Thanks to smilingbob for this useful post)
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Active Member
Originally Posted by
Aldebaraan
Make a bug report requesting this in their github. The link is in changelog.txt.
Thanks for the idea, I did as you suggested and the dev has implemented an ilevel control in the most recent revision. Feature: AH ilevel control . Issue #5 . NathanHandley/mod-ah-bot . GitHub
Thanks again.
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Contributor
Originally Posted by
smilingbob
Thanks for the idea, I did as you suggested and the dev has implemented an ilevel control in the most recent revision.
Feature: AH ilevel control . Issue #5 . NathanHandley/mod-ah-bot . GitHub
Thanks again.
Thanks. It will be in the next update.
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Originally Posted by
Aldebaraan
It's probably in the acore_world/item_template table.
I tried looking in there didnt see anything related. Will keep poking around though. Thanks for pointing me where to maybe look around
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Aldebaraan (1 members gave Thanks to kayocey for this useful post)
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Member
Why am I blocked from LFG? I have not disabled anything related to LFG. The LFG menu says that I do not have the required expansion. Im using Individual Progression version
Last edited by hekawa; 05-31-2025 at 04:33 AM.
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Contributor
Originally Posted by
hekawa
Why am I blocked from LFG? I have not disabled anything related to LFG. The LFG menu says that I do not have the required expansion. Im using Individual Progression version
worldserver.conf
Code:
EnablePlayerSettings = 1
individualProgression.conf
Code:
IndividualProgression.SimpleConfigOverride = 0
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Sopki (1 members gave Thanks to Aldebaraan for this useful post)