Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules) menu

Shout-Out

User Tag List

Page 58 of 89 FirstFirst ... 8545556575859606162 ... LastLast
Results 856 to 870 of 1335
  1. #856
    korenchkin's Avatar Member
    Reputation
    8
    Join Date
    May 2025
    Posts
    14
    Thanks G/R
    2/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    i have 2 addons,not sure which one is it(unbot + multibot),the one with tree-like opening buttons,i believe you can invite only one (after first inviting all my 4 alts,i think the button remembers last toon,so clicking it would invite him)
    and also on the wiki here: Playerbot Commands . liyunfan1223/mod-playerbots Wiki . GitHub
    .playerbots bot add [name1,name2,name3] login altbots. Note that you are also able to login altbots from other accounts depending on your configurations.

    if this is what you mean...later around level 40 i find myself using summon buton most often,since tank goes to grab aggro,dps is doing his target and it is chaos,so i "pull" them to my toon (like come here idiots)
    if you prefer by commands, /p summon i think,and depending on setup (everything to /p) maintenance,talents spec list,talents spec xxxx,co ?,co -dps,co +tank and after that it seems really working in 5-man (i'm mage most often,so i need them in one group to unleash hell )

    edit:don't forget similar commands/?multibot i think to setup a healer and maybe -dps him so he does not waste mana
    Last edited by korenchkin; 05-23-2025 at 04:49 PM.

    Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules)
  2. #857
    Aldebaraan's Avatar Contributor
    Reputation
    284
    Join Date
    Oct 2024
    Posts
    498
    Thanks G/R
    175/257
    Trade Feedback
    0 (0%)
    Mentioned
    11 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by kayocey View Post
    Hello! Question, does anyone know if its possible perhaps in the DB somehow to increase item stacksizes? IE: ores n stuff? Was just wondering if its possible to get things past 20
    It's probably in the acore_world/item_template table.

  3. #858
    Aldebaraan's Avatar Contributor
    Reputation
    284
    Join Date
    Oct 2024
    Posts
    498
    Thanks G/R
    175/257
    Trade Feedback
    0 (0%)
    Mentioned
    11 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by smilingbob View Post
    Anyone else seeing the old AH bug where it will not restock items? This morning it had few items left, and by this afternoon it was empty. The update changelog states a different branch is being used now from what I'm reading, but wondering if that same bug is present or it's just me. I went ahead and recopied the update ahbot.conf files and went through them, everything looks in order. I restarted the server and will monitor, will go to the github and take a look around to see if this issue is present.

    One thing I noticed after going through the new .conf is that there is much less control over the level of items being posted, specifically in the old .conf in filter section 3 it had things like "AuctionHouseBot.DisableItemsAboveReqLevel." This made it easy to cap auctions at a certain level, which I do since we're currently doing a semi-progression realm where the world is locked at level 60. Not an issue for most folks I'm sure, but it's nice to be able to control the ilevel of gear in your world through the AH regardless. Maybe there is another way to do it.
    Make a bug report requesting this in their github. The link is in changelog.txt.

  4. #859
    GameGenie's Avatar Member
    Reputation
    7
    Join Date
    May 2025
    Posts
    17
    Thanks G/R
    21/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Aldebaraan View Post
    Add the bot as a friend. The invite him. It will summon him to your location.
    Yeah, I added my alt as a friend, but he didn't log on. Is that what you were suggesting? I'm trying to log 1 single alt/bot without using the 'automatically log on player alts' feature in the playerbots module.

    Hehe, I was looking through the commands, and didn't see .bot add, logon etc sort of function in the list. What I ended up doing was sending the three other alts to orgrimmar to wait with a macro. and then I made separate macros to control the remaining 4th bot through /w. I didn't have a need for my other alts to be online.

    I have since turned off 'automatically log on player alts' and I'm just inviting random bots. I already custom named 1000 bots, and put them in guilds. All based on real people I've known, or guilds I've been in. Been doing this with my various servers for years. I have all of the player names, guilds etc all organized in spreadsheets, so it's easy for me to import them all to any server I run. I've been at this so many times, I invented a quick way to imput thousands of lines of code. it's kind of nuts.

    If there really isn't an option to log on only one bot/alt of my of choice at a time, I might just skip that part of using alts unless I'm doing raids. I find just grabbing bots from my guild has the same feeling as a single alt when I want to quest. Just looking to have one bot of choice in my alts quest with me, and the others can join for raids, but again. I can just use guild randombots for that.

  5. #860
    GameGenie's Avatar Member
    Reputation
    7
    Join Date
    May 2025
    Posts
    17
    Thanks G/R
    21/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Aldebaraan View Post
    Make a bug report requesting this in their github. The link is in changelog.txt.
    I exported the entire untouched AH in to a .csv file, and for the time being, I'll just keep importing it back to how it was each time I load the server.

  6. #861
    GameGenie's Avatar Member
    Reputation
    7
    Join Date
    May 2025
    Posts
    17
    Thanks G/R
    21/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by korenchkin View Post
    i have 2 addons,not sure which one is it(unbot + multibot),the one with tree-like opening buttons,i believe you can invite only one (after first inviting all my 4 alts,i think the button remembers last toon,so clicking it would invite him)
    and also on the wiki here: Playerbot Commands . liyunfan1223/mod-playerbots Wiki . GitHub
    .playerbots bot add [name1,name2,name3] login altbots. Note that you are also able to login altbots from other accounts depending on your configurations.

    if this is what you mean...later around level 40 i find myself using summon buton most often,since tank goes to grab aggro,dps is doing his target and it is chaos,so i "pull" them to my toon (like come here idiots)
    if you prefer by commands, /p summon i think,and depending on setup (everything to /p) maintenance,talents spec list,talents spec xxxx,co ?,co -dps,co +tank and after that it seems really working in 5-man (i'm mage most often,so i need them in one group to unleash hell )

    edit:don't forget similar commands/?multibot i think to setup a healer and maybe -dps him so he does not waste mana
    Yeah, it's all good man. I've got it working in a way that makes it function. I guess I'm spoiled with the .bot add command that is in many packs. All good. I have a work around. I have so many macros, and keybinds it's hilarious.

    What is a good functioning macro addon for 3.3.5a.. I used to use SuperMacro etc in 1.12.1, and that was so helpful having a few more. plus more bars are helpful. I use bartender for bars 7-10, but I'd like to get my hands on an addon like ButtonForge from 5.4.8. I'm a macro / bar junkie xD

    Been at these private servers going on 15 years now. I haven't been back to retail much at all. Went back in Shadowlands, got renown 40, countess title and retired my retail account. Playing on these repacks and such gives me way more satisfaction than retail ever did.

  7. #862
    Aldebaraan's Avatar Contributor
    Reputation
    284
    Join Date
    Oct 2024
    Posts
    498
    Thanks G/R
    175/257
    Trade Feedback
    0 (0%)
    Mentioned
    11 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by GameGenie View Post
    Yeah, I added my alt as a friend, but he didn't log on. Is that what you were suggesting? I'm trying to log 1 single alt/bot without using the 'automatically log on player alts' feature in the playerbots module.

    Hehe, I was looking through the commands, and didn't see .bot add, logon etc sort of function in the list. What I ended up doing was sending the three other alts to orgrimmar to wait with a macro. and then I made separate macros to control the remaining 4th bot through /w. I didn't have a need for my other alts to be online.

    I have since turned off 'automatically log on player alts' and I'm just inviting random bots. I already custom named 1000 bots, and put them in guilds. All based on real people I've known, or guilds I've been in. Been doing this with my various servers for years. I have all of the player names, guilds etc all organized in spreadsheets, so it's easy for me to import them all to any server I run. I've been at this so many times, I invented a quick way to imput thousands of lines of code. it's kind of nuts.

    If there really isn't an option to log on only one bot/alt of my of choice at a time, I might just skip that part of using alts unless I'm doing raids. I find just grabbing bots from my guild has the same feeling as a single alt when I want to quest. Just looking to have one bot of choice in my alts quest with me, and the others can join for raids, but again. I can just use guild randombots for that.
    After adding him right click on his name and click on invite.

  8. Thanks GameGenie (1 members gave Thanks to Aldebaraan for this useful post)
  9. #863
    GameGenie's Avatar Member
    Reputation
    7
    Join Date
    May 2025
    Posts
    17
    Thanks G/R
    21/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Aldebaraan View Post
    After adding him right click on his name and click on invite.
    Aight thanks bro.

  10. Thanks Aldebaraan (1 members gave Thanks to GameGenie for this useful post)
  11. #864
    Jareghas's Avatar Member
    Reputation
    1
    Join Date
    May 2025
    Posts
    6
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    CFBG.conf - CFBG.Include.Avg.Ilvl.Enable

    Hello,
    I have a question about the module file "CFBG.conf", a specific part:
    # CFBG.Include.Avg.Ilvl.Enable
    # Description: Enable check average item level for bg
    # Default: 0

    CFBG.Include.Avg.Ilvl.Enable = 1
    CFBG.Include.Avg.Ilvl.Enable = 0

    I could not find a difference in either case. Whether I have it set to 1 or 0, all the playerbots in each BG have the same gear.
    At level 80, each of them all have identical item level.
    At lower levels, each playerbot has a different item level based on their level.

    Is it possible that it's not working as it should, or I just don't understand its functionality...?

    FYI: I did the below procedure between the changes, so the change of the setup should work, but.. I didn't notice any.

    # Delete all randombot accounts
    # To apply this, set the number to 1 and run the Worldserver. Once deletion is complete, if you would like to recreate randombots, set the number back to 0 and rerun the Worldserver.
    AiPlayerbot.DeleteRandomBotAccounts = 0

    Thank you

  12. #865
    smilingbob's Avatar Active Member
    Reputation
    30
    Join Date
    Jan 2017
    Posts
    49
    Thanks G/R
    17/29
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I am not familiar with the CFBG module, but you might try changing a setting in the playerbot.conf:

    # Chance randombot will have less-than-optimized generated gear
    # Set between 0 (0%) and 1 (100%)
    AiPlayerbot.RandomGearLoweringChance = 0
    Try changing that to 100% (1) and see what happens.

  13. Thanks Aldebaraan (1 members gave Thanks to smilingbob for this useful post)
  14. #866
    smilingbob's Avatar Active Member
    Reputation
    30
    Join Date
    Jan 2017
    Posts
    49
    Thanks G/R
    17/29
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Aldebaraan View Post
    Make a bug report requesting this in their github. The link is in changelog.txt.
    Thanks for the idea, I did as you suggested and the dev has implemented an ilevel control in the most recent revision. Feature: AH ilevel control . Issue #5 . NathanHandley/mod-ah-bot . GitHub

    Thanks again.

  15. Thanks Aldebaraan, GameGenie (2 members gave Thanks to smilingbob for this useful post)
  16. #867
    Aldebaraan's Avatar Contributor
    Reputation
    284
    Join Date
    Oct 2024
    Posts
    498
    Thanks G/R
    175/257
    Trade Feedback
    0 (0%)
    Mentioned
    11 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by smilingbob View Post
    Thanks for the idea, I did as you suggested and the dev has implemented an ilevel control in the most recent revision. Feature: AH ilevel control . Issue #5 . NathanHandley/mod-ah-bot . GitHub

    Thanks again.
    Thanks. It will be in the next update.

  17. Thanks GameGenie, smilingbob, Wyllder (3 members gave Thanks to Aldebaraan for this useful post)
  18. #868
    kayocey's Avatar Member
    Reputation
    6
    Join Date
    Apr 2025
    Posts
    23
    Thanks G/R
    6/5
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Aldebaraan View Post
    It's probably in the acore_world/item_template table.
    I tried looking in there didnt see anything related. Will keep poking around though. Thanks for pointing me where to maybe look around

  19. Thanks Aldebaraan (1 members gave Thanks to kayocey for this useful post)
  20. #869
    hekawa's Avatar Member
    Reputation
    1
    Join Date
    May 2025
    Posts
    7
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Why am I blocked from LFG? I have not disabled anything related to LFG. The LFG menu says that I do not have the required expansion. Im using Individual Progression version
    Last edited by hekawa; 05-31-2025 at 04:33 AM.

  21. #870
    Aldebaraan's Avatar Contributor
    Reputation
    284
    Join Date
    Oct 2024
    Posts
    498
    Thanks G/R
    175/257
    Trade Feedback
    0 (0%)
    Mentioned
    11 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by hekawa View Post
    Why am I blocked from LFG? I have not disabled anything related to LFG. The LFG menu says that I do not have the required expansion. Im using Individual Progression version

    worldserver.conf
    Code:
    EnablePlayerSettings = 1
    individualProgression.conf
    Code:
    IndividualProgression.SimpleConfigOverride = 0

  22. Thanks Sopki (1 members gave Thanks to Aldebaraan for this useful post)

Similar Threads

  1. [Repack] AzerothCore Individual Progression Single Player Repack (NPCBots)
    By zaicopx in forum WoW EMU General Releases
    Replies: 49
    Last Post: 10-01-2023, 03:59 AM
  2. WotLK Repack w/ Working Skinning+Other Professions?
    By NeoMarine in forum WoW EMU Questions & Requests
    Replies: 1
    Last Post: 12-01-2008, 02:45 PM
  3. Are there any other WotLK repacks other then the Mangos one ?
    By Wheeze201 in forum WoW EMU Questions & Requests
    Replies: 1
    Last Post: 08-10-2008, 12:42 PM
  4. Info About Mike Crowe and the WOTLK repacks
    By Gastricpenguin in forum World of Warcraft Emulator Servers
    Replies: 40
    Last Post: 05-31-2008, 03:26 PM
  5. Replies: 13
    Last Post: 05-25-2008, 01:41 PM
All times are GMT -5. The time now is 02:25 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search