Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules) menu

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  1. #796
    Aldebaraan's Avatar Contributor
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    I will be doing a update in about a week or so. So you guys have time until then to suggest modules that should be added/removed, report crashes and other issues. I will try to address that in the update.

    I will remove the random enchants module because of crashes. And i will add the AOE loot fork which seems to be working fine, and the module NPC Subclass, which was suggested.

    Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules)
  2. Thanks Sopki, smilingbob (2 members gave Thanks to Aldebaraan for this useful post)
  3. #797
    Sopki's Avatar Member
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    Request :-)
    1 - All races can be all classes.
    2 - I've seen repacks with the new races from the following expansions; I don't know if this can be implemented in your repack.
    I don't know if you can do any of this; however, your repack is perfect and has me hooked every day.
    THANK YOU VERY MUCH FOR YOUR REPACK, ALDEBARAAN :-)

  4. Thanks Aldebaraan (1 members gave Thanks to Sopki for this useful post)
  5. #798
    Budicles's Avatar Member
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    Originally Posted by Aldebaraan View Post

    I will remove the random enchants module because of crashes. And i will add the AOE loot fork which seems to be working fine, and the module NPC Subclass, which was suggested.
    1. Could you please leave in the random enchants but configure it as disabled? I like this feature and have had no crashes using this. I have had crashes of my own stupidity on other things tho.

    2. Reward system does not work for me. It runs thru the reward but says something like you did not win and %r at end of sentence

    3. NPC Racial Change added

    4. Possible for higher levels than WotLK usually is as well as gear?

    Thank you for all your hard work in this. Much appreciated by all of us

  6. Thanks Aldebaraan (1 members gave Thanks to Budicles for this useful post)
  7. #799
    smilingbob's Avatar Active Member
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    Not sure how unique my perspective is, but i'll provide some feedback. I run our server for family 24/7/365 on a dedicated box, and have it setup with Tailscale so that a few select others can play from outside the LAN. I have seldom had any type of crash with this repack, and it was always because of user error. I run very few modules as I am keeping things mostly Blizzlike, and this emulation is very robust and stable. I have to restart the worldserver once a week or so due to the constant memory creep, but other than that it is turn-key standalone excellence.

    1. I think you said you were adding a module that would shutdown the server properly on a schedule? This would amazing for those of us running a dedicated 24/7 emulation box, and a Windows service could then restart.

    2. The bots are great but can be glitchy, and this isn't the repack issue since it is simply using the AI Playerbot module. I expect they will continue to improve over time and with updates. I really wish there was some type of control over bots in BGs, as they are unbelievably retarded most of the time. But I guess that isn't too far from retail TBH. The strats for Bot BG is probably not all that easy to implement with all the variable actions, and they do ok as long as you don't mind doing most of the footwork to win.

    3. The only real bug I've seen introduced with the newest update was that occasionally you would lose items when you equip a new bag. Really odd, and sometimes you would put items in the new bag and they wouldn't show until logout/log back in. No idea about that one and not a game breaker.

    Thanks for a great repack.

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  9. #800
    tussen80's Avatar Member
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    Yes pleas let the "Random Enchants" be as I also have no errors, but configure it as disabled? Thats a good ide. If posible.

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  11. #801
    Aldebaraan's Avatar Contributor
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    ARAC: i'm not going to add it because it is not blizzlike and cannot be turned off through a config file. You can add it yourself since it does not require compilation to be added.

    mod-server-auto-shutdown: Ok.

    Random Enchants: Ok i will leave it there but do not complain when it crashes. I had it crash twice and no update to it was done to address the issues.

    mod-reward-played-time: i will remove it since it does not work.

  12. Thanks Sopki (1 members gave Thanks to Aldebaraan for this useful post)
  13. #802
    Deajer's Avatar Member
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    Would you be willing to add the module that adds worgen and goblins as a playable race?

  14. #803
    Aldebaraan's Avatar Contributor
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    Originally Posted by Deajer View Post
    Would you be willing to add the module that adds worgen and goblins as a playable race?
    I will try.

  15. Thanks Deajer, swampus (2 members gave Thanks to Aldebaraan for this useful post)
  16. #804
    onlyforthefileslol's Avatar Member
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    Question: First post says:

    Last update: 20-04-2025
    Last update (Individual Progression): 21-04-2025
    MySQL information:
    Version: 8.4.2 (Portable)
    Username: root
    Password: test

    I can't get in to the database. I've tried 127.0.0.1 3306 acore acore
    root test, so I'm not sure what to type. Ty.

  17. #805
    kayocey's Avatar Member
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    Originally Posted by onlyforthefileslol View Post
    Question: First post says:

    Last update: 20-04-2025
    Last update (Individual Progression): 21-04-2025
    MySQL information:
    Version: 8.4.2 (Portable)
    Username: root
    Password: test

    I can't get in to the database. I've tried 127.0.0.1 3306 acore acore
    root test, so I'm not sure what to type. Ty.


    if you openup the Authserver.conf and scroll down just a bit there should be Mysql info that says what the log in is just to verify.


    (also just to check, make sure its running when trying to get in)
    Last edited by kayocey; 05-13-2025 at 07:20 AM.

  18. Thanks Wyllder (1 members gave Thanks to kayocey for this useful post)
  19. #806
    Sylencer90's Avatar Member
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    Originally Posted by Aldebaraan View Post
    I will be doing a update in about a week or so. So you guys have time until then to suggest modules that should be added/removed, report crashes and other issues. I will try to address that in the update.

    I will remove the random enchants module because of crashes. And i will add the AOE loot fork which seems to be working fine, and the module NPC Subclass, which was suggested.

    My only wish is that every module that isn't blizzlike "vanilla" should be off by default. The thing I hate the most about updating is that I have to re-do all config files (modules and worldserverconf).
    Unless it impacts performance a lot the bot count should be lower. You answered this in the past and I think nothing has changed but junk to gold disabled by default would be great.

    Thank you for your frequent updates and support.

  20. #807
    onlyforthefileslol's Avatar Member
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    Originally Posted by kayocey View Post
    if you openup the Authserver.conf and scroll down just a bit there should be Mysql info that says what the log in is just to verify.


    (also just to check, make sure its running when trying to get in)

    I was looking in there. it says 127.0.0.1 3306 acore acore, but that doesn't work. I cannot connect through Navicat.
    Last edited by onlyforthefileslol; 05-13-2025 at 01:42 PM.

  21. #808
    smilingbob's Avatar Active Member
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    Originally Posted by Sylencer90 View Post
    My only wish is that every module that isn't blizzlike "vanilla" should be off by default. The thing I hate the most about updating is that I have to re-do all config files (modules and worldserverconf).
    I agree, but my work around is simply copying all the config files into a backup folder, updating the server and then copying the backup configs back into their respective folders overwriting the new ones. I'd have to do this regardless since I have setup the bots the way I want them as well as the world server, keeping everything mostly blizzlike. I do love the "dead means dead" and "pvp titles" modules though, and we have the "balancer" module disabled for normal 5 mans but active for everything else. So yeah, backup and copy over updated confs.

  22. #809
    Budicles's Avatar Member
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    Originally Posted by Aldebaraan View Post
    ARAC: i'm not going to add it because it is not blizzlike and cannot be turned off through a config file. You can add it yourself since it does not require compilation to be added.

    mod-server-auto-shutdown: Ok.

    Random Enchants: Ok i will leave it there but do not complain when it crashes. I had it crash twice and no update to it was done to address the issues.

    mod-reward-played-time: i will remove it since it does not work.
    Does Random Enchants crash if turned off via config disable? If it crashes when you shut it off also, I guess you can disable it on my vote since I do not want to be the cause of other's systems crashing. Just saying that it is fine on mine. I will let you do your best judgement. Thanks

    ARAC - can the be made as a patch.mpq and people can either add the patch to their game files or not?

  23. #810
    Aldebaraan's Avatar Contributor
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    Originally Posted by onlyforthefileslol View Post
    Question: First post says:

    Last update: 20-04-2025
    Last update (Individual Progression): 21-04-2025
    MySQL information:
    Version: 8.4.2 (Portable)
    Username: root
    Password: test

    I can't get in to the database. I've tried 127.0.0.1 3306 acore acore
    root test, so I'm not sure what to type. Ty.
    User root, password test. This is what i set when i made the portable database.

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