Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules) menu

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  1. #841
    GameGenie's Avatar Member
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    Hey man. Looking good so far. Have others reported crashes of the worldserver when running the bots?

    My server crashes about 2 minutes after it starts if the bots are enabled.
    I see someone also reported the random enchants crashing the server. I'll disable that and see if it continues.

    --==--==--==--==--==--==--==--
    It was the random enchants. I saw someone mention that a few pages back, so I guess we can consider that a buggy module.
    Last edited by GameGenie; 05-20-2025 at 10:54 PM.

    Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules)
  2. #842
    Aldebaraan's Avatar Contributor
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    Originally Posted by korenchkin View Post
    yeah,i did that,what i mean not updated,it is not updated with upstream,i bet yours is not updated too (liyunfan1223 managed to somehow edit naxxramas folder so it is now as his patch,it does not get updated from upstream,but i did not see any updates related to playerbots,later in time azerothcore updated naxxramas,but the change is not reflected into liyunfan1223's fork)..
    now i have hopefully said what i mean

    i have created issue on his repo,maybe i'm not wrong and it is something he missed...
    Dude if you do the commands i posted, your cloned copy will be with the latest commits. Why are you saying it is not updated?

  3. #843
    Aldebaraan's Avatar Contributor
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    Update posted. Junk to gold finally got a config file. AH-Bot configuration moved from database to config file. Random enchants is still included, but will crash your game if enabled.
    Last edited by Aldebaraan; 05-21-2025 at 02:01 AM.

  4. Thanks Sopki, mario-64, Sylencer90, smilingbob, Budicles (5 members gave Thanks to Aldebaraan for this useful post)
  5. #844
    korenchkin's Avatar Member
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    because i go file by file comparison against azerothcore repo,some files are changed to incorporate playerbots database connection (because he was not satisfied with his own table playerbots_*,not sure why),some files expose some variables he needs,but then there are changes that most probably slipped unnoticed when patching(how/why,not sure)...

    and i BET if you compare azerothcore-wotlk/tree/master/src/server/scripts/Northrend/Naxxramas azerothcore against liyunfan1223,there are changes that don't seem to fit into playerbots changes,you still have .h files and you should not,but again,not your problem,just liyunfan1223 maybe forgot?

    (i'm no programmer,but i can read code,i bet you can too,but you had no reason to look there,neither did i,but i wanted to try something and discovered something else,that only coder can confirm)

    ! and again,i thank you for that few git commands,i did not know how to merge upstream,now i do !

    tldr: liyunfan1223 has 'updated' repo,but there are some missing changes from upstream

  6. #845
    Aldebaraan's Avatar Contributor
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    Originally Posted by korenchkin View Post
    because i go file by file comparison against azerothcore repo,some files are changed to incorporate playerbots database connection (because he was not satisfied with his own table playerbots_*,not sure why),some files expose some variables he needs,but then there are changes that most probably slipped unnoticed when patching(how/why,not sure)...

    and i BET if you compare azerothcore-wotlk/tree/master/src/server/scripts/Northrend/Naxxramas azerothcore against liyunfan1223,there are changes that don't seem to fit into playerbots changes,you still have .h files and you should not,but again,not your problem,just liyunfan1223 maybe forgot?

    (i'm no programmer,but i can read code,i bet you can too,but you had no reason to look there,neither did i,but i wanted to try something and discovered something else,that only coder can confirm)

    ! and again,i thank you for that few git commands,i did not know how to merge upstream,now i do !

    tldr: liyunfan1223 has 'updated' repo,but there are some missing changes from upstream
    The merging process is done automatically by git. No need to waste your time comparing files.

  7. Thanks Sopki (1 members gave Thanks to Aldebaraan for this useful post)
  8. #846
    korenchkin's Avatar Member
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    yeah,don't worry,i really don't want to annoy you(and waste your time),but if i could help you with anything (i'm more into hw server managemet/proxmox/networking),let me know..

    i'll be hopefully not annoying liyunfan1223 ( )
    i made some issue/question so we can all benefit from it in the future

  9. Thanks Sopki, Aldebaraan (2 members gave Thanks to korenchkin for this useful post)
  10. #847
    Aldebaraan's Avatar Contributor
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    Update for individual progression is out.

  11. Thanks Deajer, GameGenie, mario-64 (3 members gave Thanks to Aldebaraan for this useful post)
  12. #848
    GameGenie's Avatar Member
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    Right on man. Truly appreciate all the hard work.

  13. Thanks Aldebaraan (1 members gave Thanks to GameGenie for this useful post)
  14. #849
    Budicles's Avatar Member
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    Suggestion for one day......... Making a way for a backup before patching to a new version in case it does not work so we can go back to prior version.

    Make a sql command for a backup script


    *** Yep. Random Enchants nuked server *** - I am ok with it



    Errors upon 1st server start after patch

    "Config: Bad value defined for name 'AutoBalance.LevelScaling.EndGameBoost', going to use 'true' instead"

    Loading SmartAI Scripts...
    Creature entry (601015) has SmartAI enabled but no SmartAI entries in the database.
    Creature entry (600001) has SmartAI enabled but no SmartAI entries in the database.

    57/833 Bot Astallin logged in
    SmartScript::ProcessAction: Entry 18945 SourceType 0, Event 3, Link Event 4 not found or invalid, skipped.


    SmartAI::StartPath: Creature entry 33589 wanted to pause waypoint movement while already paused, ignoring.

    WaypointMovementGenerator::LoadPath: creature Raptor (GUID Full: 0xf1400011ae00003e Type: Pet Pet number: 4526 Low: 62) doesn't have waypoint path id: 0


    Everything seems to work fine.... just my 2 cents incase these are things are needed to be fixed.

    Thank you
    Last edited by Budicles; 05-22-2025 at 06:02 PM.

  15. Thanks Aldebaraan (1 members gave Thanks to Budicles for this useful post)
  16. #850
    smilingbob's Avatar Active Member
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    Newest update without progression working fine here, thanks for the repack and all the hard work.

  17. Thanks Aldebaraan (1 members gave Thanks to smilingbob for this useful post)
  18. #851
    GameGenie's Avatar Member
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    Yeah man. It's terrific. My 76 year old mother plays Warcraft, but she's struggling to keep up with the pace of the game. I'm going to give her this repack with a print out cheatsheet with all the commands she needs to run it. She wants to run dungeons, but it's getting too hard to do. Changing the difficulty will help her along.

  19. Thanks Aldebaraan (1 members gave Thanks to GameGenie for this useful post)
  20. #852
    GameGenie's Avatar Member
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    Originally Posted by Aldebaraan View Post
    Update for individual progression is out.
    Hey bro. I have a question. Normally when running bots, we can add bots individually with .bot add (NAME) etc.. there seems to be no function for that (that I've found). Is there a command to log on one alt bot? I have it set atm to automatically log on all alts, but sometimes, I just want to party with one.

    Cheers.

  21. #853
    Aldebaraan's Avatar Contributor
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    Originally Posted by GameGenie View Post
    Hey bro. I have a question. Normally when running bots, we can add bots individually with .bot add (NAME) etc.. there seems to be no function for that (that I've found). Is there a command to log on one alt bot? I have it set atm to automatically log on all alts, but sometimes, I just want to party with one.

    Cheers.
    Add the bot as a friend. The invite him. It will summon him to your location.

  22. #854
    kayocey's Avatar Member
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    Hello! Question, does anyone know if its possible perhaps in the DB somehow to increase item stacksizes? IE: ores n stuff? Was just wondering if its possible to get things past 20

  23. #855
    smilingbob's Avatar Active Member
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    Edit: My AH is so far behaving normally now after I recopied .conf files and restarted the server. Looks like it may have been a me issue.

    Anyone else seeing the old AH bug where it will not restock items? This morning it had few items left, and by this afternoon it was empty. The update changelog states a different branch is being used now from what I'm reading, but wondering if that same bug is present or it's just me. I went ahead and recopied the update ahbot.conf files and went through them, everything looks in order. I restarted the server and will monitor, will go to the github and take a look around to see if this issue is present.

    One thing I noticed after going through the new .conf is that there is much less control over the level of items being posted, specifically in the old .conf in filter section 3 it had things like "AuctionHouseBot.DisableItemsAboveReqLevel." This made it easy to cap auctions at a certain level, which I do since we're currently doing a semi-progression realm where the world is locked at level 60. Not an issue for most folks I'm sure, but it's nice to be able to control the ilevel of gear in your world through the AH regardless. Maybe there is another way to do it.
    Last edited by smilingbob; 05-25-2025 at 01:08 PM. Reason: Update

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