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  1. #121
    Aldebaraan's Avatar Contributor
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    I was planning to release the update this week but last time the devs updated the core was on day 8. So i will wait until they merge the changes from the official core before making a update.

    Btw a donation link is up in the original post for those interested.

    Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules)
  2. Thanks empressabyss (1 members gave Thanks to Aldebaraan for this useful post)
  3. #122
    ruXa2k's Avatar Member
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    ok got it
    Last edited by ruXa2k; 11-16-2024 at 01:48 AM.

  4. #123
    Caesar2552's Avatar Member
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    Hello, I just started playing this repack with some friends and we've noticed that, at least at the current levels we're at (5-15), spells for mage and such classes have double the real mana cost than what the tool tips say they should. I hope someone can help out with figuring out this issue.

  5. #124
    Kerkish's Avatar Member
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    Originally Posted by Caesar2552 View Post
    Hello, I just started playing this repack with some friends and we've noticed that, at least at the current levels we're at (5-15), spells for mage and such classes have double the real mana cost than what the tool tips say they should. I hope someone can help out with figuring out this issue.
    This is an issue with the Individual Progression module. The part that's working properly is that all spells and abilities have had their mana amounts adjusted to their vanilla values. Until your group has completed the vanilla content that is. The problem is that these values are not showing correctly on the UI.

    I'm not sure at the moment if using the optional files available from the Individual Progression GitHub page will fix this but it's worth a try

  6. Thanks Caesar2552 (1 members gave Thanks to Kerkish for this useful post)
  7. #125
    Caesar2552's Avatar Member
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    Originally Posted by Kerkish View Post
    This is an issue with the Individual Progression module. The part that's working properly is that all spells and abilities have had their mana amounts adjusted to their vanilla values. Until your group has completed the vanilla content that is. The problem is that these values are not showing correctly on the UI.

    I'm not sure at the moment if using the optional files available from the Individual Progression GitHub page will fix this but it's worth a try
    Thank you for telling me, as long as it's all working properly, I'll deal with it. At least now I know that nothing is malfunctioning!

  8. Thanks Kerkish (1 members gave Thanks to Caesar2552 for this useful post)
  9. #126
    Kerkish's Avatar Member
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    Originally Posted by Caesar2552 View Post
    Thank you for telling me, as long as it's all working properly, I'll deal with it. At least now I know that nothing is malfunctioning!
    EDIT: So I confirmed that the optional Individual Progression files fix this. The discrepancy is simply the difference in Vanilla and Wrath mana costs. Glad I could help!

    And yes Vanilla mana costs were brutal!
    Last edited by Kerkish; 11-15-2024 at 10:33 PM.

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  11. #127
    Salapet's Avatar Member
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    The error "Not enough random bot accounts available" appeared. I didn't change anything in the "playerbots" config. Does anyone know how to properly configure this mod?

  12. #128
    Aldebaraan's Avatar Contributor
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    Originally Posted by Salapet View Post
    The error "Not enough random bot accounts available" appeared. I didn't change anything in the "playerbots" config. Does anyone know how to properly configure this mod?
    You shouldn't need to adjust that for things to work properly. Did you close the world server window and restart it again after the error appeared? This error usually happens when you run the server the first time.

  13. #129
    Leta's Avatar Member
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    I noticed that mana is spent 3-4 times more than it should, does anyone know how to fix this?

  14. #130
    Kerkish's Avatar Member
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    Originally Posted by Leta View Post
    I noticed that mana is spent 3-4 times more than it should, does anyone know how to fix this?
    Are you having mana costs higher than Vanilla values? If not then you can use the Individual Progression optional files from their Github page to display the correct values in your client. Or you can change the setting <IndividualProgression.StartingProgression = 0> in the Individual Progression config file to <IndividualProgression.StartingProgression = 11> to adjust the realm to Wrath spells and mana values.

    If you're having mana costs higher than the vanilla values then there's a database problem on your server but I haven't experienced that problem so I'm not certain how to fix

  15. #131
    Leta's Avatar Member
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    changed to different values ​​and disabled Individual Progression, did not help

  16. #132
    Kerkish's Avatar Member
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    Originally Posted by Leta View Post
    changed to different values ​​and disabled Individual Progression, did not help
    Not every part of Individual Progression can be disabled by the config I think spell values may be part of that. Can you try making the config look like <IndividualProgression.StartingProgression = 15> and then log into your character to set the change before disabling the module. This should put the realm at a true 3.3.5 state and pretty much disable all of the changes done by the module if I understand it correctly. If that does not help then you will need help from someone more knowledgeable.

    For an example on my end I am showing 72 mana at level 12 for a rank 2 Holy Light which is the intended Vanilla value and it is working normally in combat
    Last edited by Kerkish; 11-18-2024 at 02:26 AM.

  17. #133
    Fate_85's Avatar Member
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    Incorrect values. Fireball. 80 lvl. Mage.

    Originally Posted by Kerkish View Post
    EDIT: So I confirmed that the optional Individual Progression files fix this. The discrepancy is simply the difference in Vanilla and Wrath mana costs. Glad I could help!

    And yes Vanilla mana costs were brutal!
    When playing as a mage, the fireball spell has incorrect values ​​at level 80. This results in the impossibility of casting a spell with a low mana value, although the spell appears to be available. Need fixes in future updates. Thank you.

  18. #134
    Leta's Avatar Member
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    spells now cost exactly 2 times more, the spell says 26 mana, but costs 52 mana

  19. #135
    Leta's Avatar Member
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    Originally Posted by Fate_85 View Post
    When playing as a mage, the fireball spell has incorrect values ​​at level 80. This results in the impossibility of casting a spell with a low mana value, although the spell appears to be available. Need fixes in future updates. Thank you.
    I'm currently playing as a mage, all spells require 2 times more mana, not just fireball

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