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I was planning to release the update this week but last time the devs updated the core was on day 8. So i will wait until they merge the changes from the official core before making a update.
Btw a donation link is up in the original post for those interested.
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empressabyss (1 members gave Thanks to Aldebaraan for this useful post)
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ok got it
Last edited by ruXa2k; 11-16-2024 at 01:48 AM.
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Hello, I just started playing this repack with some friends and we've noticed that, at least at the current levels we're at (5-15), spells for mage and such classes have double the real mana cost than what the tool tips say they should. I hope someone can help out with figuring out this issue.
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Originally Posted by
Caesar2552
Hello, I just started playing this repack with some friends and we've noticed that, at least at the current levels we're at (5-15), spells for mage and such classes have double the real mana cost than what the tool tips say they should. I hope someone can help out with figuring out this issue.
This is an issue with the Individual Progression module. The part that's working properly is that all spells and abilities have had their mana amounts adjusted to their vanilla values. Until your group has completed the vanilla content that is. The problem is that these values are not showing correctly on the UI.
I'm not sure at the moment if using the optional files available from the Individual Progression GitHub page will fix this but it's worth a try
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Caesar2552 (1 members gave Thanks to Kerkish for this useful post)
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Originally Posted by
Kerkish
This is an issue with the Individual Progression module. The part that's working properly is that all spells and abilities have had their mana amounts adjusted to their vanilla values. Until your group has completed the vanilla content that is. The problem is that these values are not showing correctly on the UI.
I'm not sure at the moment if using the optional files available from the Individual Progression GitHub page will fix this but it's worth a try
Thank you for telling me, as long as it's all working properly, I'll deal with it. At least now I know that nothing is malfunctioning!
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Kerkish (1 members gave Thanks to Caesar2552 for this useful post)
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Originally Posted by
Caesar2552
Thank you for telling me, as long as it's all working properly, I'll deal with it. At least now I know that nothing is malfunctioning!
EDIT: So I confirmed that the optional Individual Progression files fix this. The discrepancy is simply the difference in Vanilla and Wrath mana costs. Glad I could help!
And yes Vanilla mana costs were brutal!
Last edited by Kerkish; 11-15-2024 at 10:33 PM.
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Caesar2552 (1 members gave Thanks to Kerkish for this useful post)
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The error "Not enough random bot accounts available" appeared. I didn't change anything in the "playerbots" config. Does anyone know how to properly configure this mod?
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Originally Posted by
Salapet
The error "Not enough random bot accounts available" appeared. I didn't change anything in the "playerbots" config. Does anyone know how to properly configure this mod?
You shouldn't need to adjust that for things to work properly. Did you close the world server window and restart it again after the error appeared? This error usually happens when you run the server the first time.
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I noticed that mana is spent 3-4 times more than it should, does anyone know how to fix this?
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Originally Posted by
Leta
I noticed that mana is spent 3-4 times more than it should, does anyone know how to fix this?
Are you having mana costs higher than Vanilla values? If not then you can use the Individual Progression optional files from their Github page to display the correct values in your client. Or you can change the setting <IndividualProgression.StartingProgression = 0> in the Individual Progression config file to <IndividualProgression.StartingProgression = 11> to adjust the realm to Wrath spells and mana values.
If you're having mana costs higher than the vanilla values then there's a database problem on your server but I haven't experienced that problem so I'm not certain how to fix
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changed to different values and disabled Individual Progression, did not help
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Originally Posted by
Leta
changed to different values and disabled Individual Progression, did not help
Not every part of Individual Progression can be disabled by the config I think spell values may be part of that. Can you try making the config look like <IndividualProgression.StartingProgression = 15> and then log into your character to set the change before disabling the module. This should put the realm at a true 3.3.5 state and pretty much disable all of the changes done by the module if I understand it correctly. If that does not help then you will need help from someone more knowledgeable.
For an example on my end I am showing 72 mana at level 12 for a rank 2 Holy Light which is the intended Vanilla value and it is working normally in combat
Last edited by Kerkish; 11-18-2024 at 02:26 AM.
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Incorrect values. Fireball. 80 lvl. Mage.
Originally Posted by
Kerkish
EDIT: So I confirmed that the optional Individual Progression files fix this. The discrepancy is simply the difference in Vanilla and Wrath mana costs. Glad I could help!
And yes Vanilla mana costs were brutal!
When playing as a mage, the fireball spell has incorrect values at level 80. This results in the impossibility of casting a spell with a low mana value, although the spell appears to be available. Need fixes in future updates. Thank you.
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spells now cost exactly 2 times more, the spell says 26 mana, but costs 52 mana
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Originally Posted by
Fate_85
When playing as a mage, the fireball spell has incorrect values at level 80. This results in the impossibility of casting a spell with a low mana value, although the spell appears to be available. Need fixes in future updates. Thank you.
I'm currently playing as a mage, all spells require 2 times more mana, not just fireball